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Everything posted by thelee
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Liberating Exhortatin Delayed effects.
thelee replied to Torm51's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Are you sure it's a large delay and not just the effect wearing off normally? I've noticed a problem with suppress affliction effects completely not working with paralyze effects. -
Ranger is heavily bugged
thelee replied to Kefky's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
@NerdCommando I also respecced my ranger, come to think of it. Good eye. -
Its totaly impossible to kill
thelee replied to brabe's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I also had 0-knockouts. Like Jajo said, these fights are basically the save-or-die for Pillars, except in this case even if the attack grazes you're still probably dead. Alpine dragon is worse. I just accidentally stumbled into it and boom! Wiped out (also the many wraiths) You better believe I reloaded and am gonna come back at a higher level with many scrolls. -
I'm in Galvino's Workshop, and I started noticing that all of a sudden fights were getting really hard. Check out the top-left tooltips in these screenshots: 1. 2. 3. Those are *insane* defenses. Notably, look at the difference between #2 and #3. Same exact fight, only difference is that I quit the game and started it again because I suspected something was up. Upon re-trying the fight, magically the stats for the foes got even *higher*; +48 to all defenses apparently, and notably when the game reloaded all these foes had "Barely Injured" as if they had gotten a maximum health/endurance boost upon the reload. This is very obviously buggy behavior. I was eventually able to win fight #1 using lots of debuffs, but the fight in #2/#3 are clearly impossible. Nothing will ever be able to penetrate 250+ stats like that. Clearly some kind of difficulty adjustment is being applied repeatedly, possibly upon every single reload. This maybe a Galvino's Workshop/area-specific behavior, since I've cleared the area to the west and east of Stalwart and the rest of Durgan's Battery opening area with lots of reloads without running into insanely hard fights. Here's my dropbox link: https://www.dropbox.com/sh/qnm3o7gwuwrglac/AADm6WLTXOWvmt8zYctXSmjJa?dl=0 I've been able to stomach a lot of the bugs that cropped up with 2.0/White March, but this is insane. The game is literally unplayable now. In case it's related: i'm playing on Path of the Damned and I selected "High Level" when entering the White March; party is level 13. (I hit level 13 while in this general area, so it might also be related to that, since every other area [where I had no problems] I was at level 12.)
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Its totaly impossible to kill
thelee replied to brabe's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
working as intended, though i wish the game were a bit less "spikey" in terms of difficult fights. use a lot of debuffs to get their defenses down, and for the adra dragon try (once you get her defense down a bit) using effects like confusion or paralyze to block her from using her one-hit-wipe breath attack. I've done it several times on Path of the Damned, so you should (eventually) be able to do it on Normal. -
Ranger is heavily bugged
thelee replied to Kefky's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Just to chime in, I just discovered that Merciless Companion is also affecting the *ranger* not the *pet*. It seems all sorts of ranger stuff is just broken and misapplied. HEre's my dropbox link with a save to test it out: https://www.dropbox.com/sh/lp3qeligf5h41sx/AACUe7DVIXwNtKjbD5EHfGcwa?dl=0 Screenshoot proof: The money shot is in the combat logs -- notice in the screenshot that Elka (the ranger) has a Merciless Companion boost for damage, whereas Zelda (the pet) has nothing listed. This is a clear regression from 1.6. EDIT: since it's not clear from the screenshot, all of this constructs are disabled so every one of them is eligible for sneak attack/merciless companion boost. -
Are you sure that it's not just the paralyze effect wearing off? In my above example, one of my characters snapped to, but it was only because the paralyze effect had grazed for a couple of seconds, whereas my main CHARNAME had been paralyzed for ~6 seconds and sure enough even with the suppress affliction they stayed unmoving for the entire time.
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Here's a link to try it out (I've been using this save for other issues, but it's handy because it's easy to trigger several of the problems with one go): https://www.dropbox.com/sh/bu470ehekco0qo0/AADmTwodWv6Z8d-tIAfXAtgma?dl=0 Go fight some of the Lagufeth (or whatever) and wait until a Paralyze effect triggers. Then either use Durance or Elka (the custom ranger)'s Suppress Affliction on those characters. THe paralyze icon will be replaced with some different icon, and the paralyze tooltip will go away, but the characters are still unable to take action.
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[2.0] Several AI issues
thelee replied to thelee's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Here's a drop box link for the ranger AI bugs: https://www.dropbox.com/sh/df1at5h5mdihypd/AABRZ-ZIXVlBnqDKxjpQYgyKa?dl=0 Just enter combat to the right and note that neither pet nor ranger will do anything interesting. Ranger will auto-attack, but that's it. -
The -1 Weapon Change Recovery from Coil of Resourcefulness stacks with Fast Switch. This means that the character with both of these has a -.5 Weapon switch time (negative number fully intended). This means that any time this character does anything, I can pause the game and clear out any recovery from their action by just repeatedly switching weapons until the progress bar shrinks away. If this is intentional, fine, but if it feels a little broken to do so. My character can basically chain-use abilities.
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It's coming up a lot in 2.0/White March because those Laugethsdfalsdf (sp?) use paralyze a lot. Basically, Suppress Affliction will remove the paralyze effect from the tooltip but will _not_ actually let the character move and take action again. The character will still have to wait until the paralyze effect wears off. Attached is a screenshot of a character stuck despite having a Suppress Affliction cast on them (note the guy above dead center who just has that weird debuff icon; this persists until the paralyze effect naturally wears off).
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[2.0] Several AI issues
thelee posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Just a summary of issues that I've run into: 1. Druid class AI - the first one. Even if I don't check off "Use Per-Rest Abilities" my druid will *still* use per-rest spells. 2. Ranger Pet auto-attack AI: does not work at all. I got it to work once, but ever since then the ranger pet just acts as if there was no AI involved (I am trying the "Aggressive" script). 3. Paladin targetting AI (the class script that focuses on damage): it may happen to other AIs, but my Paladin has gone *running* off to attack no one with Flames of Devotion. It must be some enemy selection glitch, because these series of screenshots shows my paladin running all the way to the *exact* center of the map before using Flames of Devotion on nothing: 4. Ranger class AI - the first one. I literally never see my ranger use Marked Prey or Wounding Shot. One time I noticed the ability icon flicker in the ranger's above-npc tooltip before the ranger settled on ranged attacks again. -
I don't think you understand the problem. I understand how hotkeys work. Pre-2.0/White March: as I hotkey abilities, my hotkeyed abilities show up above the action bar for quick access. They show up in order of how I hotkey them. So if I hotkey Knock Down to Z and later hotkey Clear Out to Q, they will show up in the following order: Knock Down (Z), Clear Out (Q) 2.0/White March: all hotkeyed abilities show up alphabetized by the hotkey. So in the previous example, the abilities would show up in order: Clear Out (Q), Knock Down (Z). The White March/2.0 behavior is annoying when I have a few abilities hotkeyed, but *really* frustrating when I have upwards of 10 or so hotkeys (common with my spellcasters). This means that instead of me being able to customize the order of the abilities, they will always sort in alphabetical order, which is a major usability problem as I summarized in my original post.