
Qistina
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Everything posted by Qistina
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It give influences, well from what i see so far, all what i have written in that forum is doesn't matter anymore, all those wasted years...
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It's true, i don't like what i see at all, and plus my experience in BSN with the devs, mod and it's community
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Isn't the graphic look cartoonish? Actually i am not impressed Also the flashy combat, sparkling here and there, so unrealistic and cartoonish..i prefer DA:O for what i see so far DA francise is dead for me
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yes, he's a Qunari spy, if we let him out, we helped him spying on Ferelden
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That's look terrible.... I can say worse than DA2... i don't know what i am watching, all the flashy stuff, i hate it
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Diablo 2 make it right first, when run stamina run out, but later it is easy baypassed by many ways. So i think in open world it sould be implement such way. One thing about games is the characters never tired
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DA:I is a rip-off of many games... Sky open up portals, demons come in ---> Oblivion Open world environment and dragons ---> Skyrim Mages are feared and abusing power of destruction, Mages are born Mages, Qunari war-like people threaten everybody ---> KotOR 1 and 2/Star Wars A secret society hero going to do something ---> Assassin Creed The world is in destruction and wars, open world ---> Fallout 3
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I just thinking...LS Revan left the galaxy to search the True sith is a moot point if The Exile going to the dark path. It is because, while Revan left, the dark Exile threatened the galaxy already and doing much atrocities and weakened the Republic even more So what is the point of LS Revan finding a threat far away while the Exile and the Triumvirate destroying everything to dust?
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Then why she allow the Exile to kill her?
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That's exactly what I thought you said earlier, so I did get it But that has nothing to do with this being a joke "rant" and that is what I was explaining to Qistina, she mustn't think this is a legitimate rant. You mean this is not real? that's cheeky and you know it I assumed she wouldn't get it because somethings are lost in translation and English isn't her first language. She also seemed to be asking a real question. But I may be wrong, maybe she can confirm ? It was a real question, but now i get it, thanks But in anyway, generally i don't really understand what KotOR 2 is about i. Kreia want to train Exile to become powerful like Revan ii. Kreia to destroy the galaxy by destroying the Force and she hate the Force How these two mix? What exactly Kreia want? She sacrifice her hands for the Exile, in the end she want to destroy everything?
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What is the story actually anyway...?
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They actually don't make classes. The "class" is just a starting setup. It's starting stats and equipment. And they have to refill Estus pretty frequently. Nor are there Smith's everywhere. You're not going to walk from Seath's to undead burg without hitting a bonfire just to repair sword. "Technically" is irrelevant. In reality, nobody avoids bonfires. Everyone deals with the respawn. Most builds include a magic component, whether it by pyromancy, sorcery, or miracle because this is not the big deal you are making it out to be. Technical aspect is relevant, it's game design, when designing a game, developer must take account on technical things, making a game and expect how the player will play thier game, or else they just making the game only they can play I used to active on DotA hero, skill and items making suggestion, so i know a bit of this and that about designing a game....about concept, balancing, and all... When we make a game, we make a game the players play, not a game what us want to play
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Technically, warrior players can avoid bonfires, to repair or upgrqade equipments just meet the smiths, no need to do it ourselves at bonfires. By means Warriors no need to rely much on bonfires other than to level up and refill Estus Flask My point is the game is badly designed, it give us classes to choose but some classes have a lot of penalties, i realized all classes have sword/axe and shield for that reason, you cannot be 100% soccerer/mage, all classes must use sword and shield And again about classes, if all classes must become melee fighter why make classes at all? That's because warrior players take much bigger risks than mages do.They may not run out of spells but healing items get used up much more quickly. As i stated above, if we play "correctly" as what the developer have in mind, we don't really need healing. By means we need a really high reflexes and timing to avoid being hit, but the game cheat, we will get hit. But in anyway, Warriors rely less on bonfires than mage players, if your weapon become dull, go to the smith, your arrows run out, go to the merchants, but if your magic run out, rest at bonfires and revive all enemies
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Sorry i'm on mye phone and is small Warrior playerse have unlimited damage tool that is their weapons, while mage player have limited charges Warrior players can go on with little need of bonfires, while mage players need to charge up their magic
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That may be true for melee and ranged classes but mages/paladins do get spells/miracles that are big game changers. A knight fights the same low level as high level with better stats (Although, DS2 nerfed the heck out of every weapon) A mage with a good selection of spell will 2-3 hit bosses. Hardly the same.r Weapons don't have charges,that make difference
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I want to know how you dealt with the trauma of Portal's Portal mechanics, considering they are weird doors you never meet, so they doing surprises you never thought off or expecting because you never know that kind of a door. How do i know the frog-like monster will curse me when they blow up? And that curse half my health until i find a cure...and i am deep under sewer crawling with monsters have no idea how to or going where to end the curse...... (oh, i know already of course) The same way you learn that goombas in Mario kill you when you run into them head-on. I actually still want to know how you suffered the insufferable cruelty of Portal. Like i said earlier, the game is difficult of the game difficulty, but because of those surprises. Once you know, you can simply avoid them or exploit. The game become easier once you know the game, you not become better with the game, you just know everything in the game. In the next playthrough, players just going to places where they can buy spells or poison arrows, or not fighting the black knights, or get the ambers then farm titanites, bypass some places, hide and shoot at snipers where the players know their exact position...ect
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I don't agree...the system is actually BAD i. you play as a mage you expect to be a spell caster, then you find out that you have only limited charges ii. you don't know where or who sell spells, don't know how to find spells, there are no one selling spell when you first arrived at Firelink shrine iii. well, you may going down and meet the smith, but will you get any idea he's down there the first time you play? iv. a sorcerer that sell spells are trapped somewhere and you have no idea about it/him for the first time Meaning, you don't get any new spells for maybe days playing and going through all the enemies until you know the location of that two person... Even you buy spells, you can only recharge it at bonfires, when you do that, enemies live again...so there is no point of killing them in the first place with your magic....you drain your magic charges, then charge it up only to make the enemey you killed earlier live again
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I want to know how you dealt with the trauma of Portal's Portal mechanics, considering they are weird doors you never meet, so they doing surprises you never thought off or expecting because you never know that kind of a door. How do i know the frog-like monster will curse me when they blow up? And that curse half my health until i find a cure...and i am deep under sewer crawling with monsters have no idea how to or going where to end the curse...... (oh, i know already of course)
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Yes i forgot that there is no save, not even pause...don't know what the dev is thinking...maybe the players play 24/7 never stop
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I am sorry if there's already topic about this, but i want to rant about this game First, i like this game, i like the concept, the graphic, the models, the combat movement, the story and lores and so much more. But...i find out that there is no point of playing this game because enemies will respawn when we rest at the bonfires or when we return to previous locations. So what is the point of killing them? It totlly destroy the feeling of achievement "i have cleared this location, now move on". The enemies will respawn in the same way, at the same location, doing the same thing...everything as the same as before we meet them and kill them. Only certain enemies gone for good, but that's all, we will still have to face the very same enemies we killed before. I know the purpose of them respawning is to farm, but that is the only purpose isn't it? Farming is boring. The game is hard, not because of the difficulties, but because of the developer CHEAT. i. Our character is gimped, finding new weapons or upgrading have no meaning at all, level ups also have no meaning. So what is the purpose of leveling up? From original level to level 20 still don't feel any different ii. Enemy arrows follow us around, i have tested this. yes arrow are slow and can be avoided but it is annoying and unrealistic, it's a cheat. iii. Most enemies are weird monsters i never meet, so they doing surprises that i never thought off or expecting because i never know that kind of a monster. iv. Enemies deal a lot of damage, if bosses they nuke always, and some enemy attacks can't be blocked or evade. They have very large area of effect v. Bosses have 10 million health points and 10 millions armor rating, and they mostly are giant monsters vi. Archery is only good to shoot enemies by exploit and shoot them forever until they dead because of low damage. vii. Enemies deal poison and bleed even when we block their attack with a shield viii. Path is too narrow to fight, mostly i die falling than really got killed by enemy. Some places deal poison in all areas and it's mud area that slow us down ix. lock system is annoying, we are locked on one target, sometimes locking far away enemy while next to us is attacking and we can't act swiftly because being locked with the other enemy x. Magic need to be recharged at bonfires, so means we are all eventually become battlemages or warrior-mage for using weapons and armor because magic will run out before we can recharge. If we recharge our magic, enemies will live again...so what is the point???? I think that's all for now...maybe add some things later
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They're not, but the Imperial City manages to sort of feel like a city. Also, as stated by Qistina (I'm just going to start calling you Cristina) there are more things to do within cities than in Skyrim. Local chapters of Guilds, and what not. Plus, despite their lack of character and dialogue the Oblivion NPC have a schedule that actually feels sort of realistic. Rather than the Skyrim ones that are either locked into a job or wander around aimlessly asking you about the Cloud District. It took me a while to learn that guy actually had a farm, specially since he's never on it. Yes, and they throw away disposition mechanic, that is why Skyrim feels dull. In Oblivion everybody react to us depending on their disposition on us. So when an Orc meet a Breton normally they say "what do you want Breton trash?!", if disposition is low...facial expression also changed. In Skyrim everybody will greet us for quests (and forced quests to be exact), in Oblivion if we are popular as a good girl/guy, bad guys don't come near, in Skyrim a thief giving a job to a random stranger who just get into the settlement That's what i like about Oblivion, even though the world still dull actually (due to graphic) but that system make it alive And more...in Oblivion our character move in 3rd person, the head will look around, but in Skyrim our character just stand hard..
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I wish I could say that it was because of optimization but considering the scale of BlackReach, there is no excuse for any town or cave to be small and linear. They were probably saving man hours, or they had problem with direction. Skyrim feels "empty"...of course there are a lot of things in Skyrim but you will feel repetitive. Most buildings look the same, most settlements have very similar set up...one smith workshop, one shop, one temple, one apothecary shop, one inn...Whiterun supposed to be the center of Skyrim but yet what's in Whiterun? Most settlements have nothing interesting in it In Oblivion on each settlements at least we will hang out at guilds first, to sleep, to train, getting quests or whatever we do...in Skyrim when we going into any settlement what we want to do?
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In Oblivion, each towns feels big, there's a lot of buildings and peoples around. When going into Imperial city there are a lot of sections (districts) and each sections are different. Whiterun is not, only have few buildings in it as the main "city", and so other "cities" In Oblivion each settlements have their own guilds, in Skyrim guilds are only in certain settlements. That is one of the reason why guild quests in Oblivion is better than in Skyrim, we have to go to each settlements and solving their problems in Oblivion, while in Skyrim it's mostly a fetch quests then return to guild. It is fine if they want to limit the guild and set it to certain settlement but they supposed to make the quests better
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Yes Skyrim is a disappointment, at first i was in awe, but then.... The quests are terrible, worse than Oblivion. And there are a lot of forced quest. Meet a talking dog, suddenly Daedra quest activated, meet a guy at a settlement, suddenly thief guild quest activated...we can't even say "no". Of course we can ignore them all but the game is designed such way that it is all forced on us. The quests will still active on journal. The story is rushing...we are an escaped prisoner after an event, a dragon attack...then go to Whiterun, a mage find a tablet of a sort, then return to help the settlers defeating a dragon..then suddenly we are a Dragonborn...you see, we don't have to take much effort becoming one, just wait till everybody kill the dragon, or just let the immortal bodyguard kill it, then go near the dragon and wait something to happen...At least make the story where we must take some effort to earn that title...it's the highest title ever in Tamriel. Being a Dragonborn have little meaning in the game, not like being a Jedi in KotOR or being a Grey Warden in DA:O, as a Dargonborn we will still being hunted by the whole settlers for accidentally kill a chicken...being a Dragonborn in Skyrim is just a person when a dragon dead, can suck it's soul, then can shout...that's all. It doesn't carry any weight as Jedi or Grey Warden in other games. Low quality armor and weapons look nicer than high quality ones, as the armor and weapon rank rise up it become uglier in design, luckily we can upgrade steel sword above the standard Daedra sword, so i am okay with that. Dual wield cannot block, no matter how they want to justify it in their book, it's still stupid. Not only that the equip key is problematic and confusing. We can't re-equip the weapon for the left hand the same way right hand, the second weapon will appear in right hand after sheathing the first weapon. We can draw same weapon but once it upgraded it become two weapons must equip differently from the menu each time. We will open up menu many times for any reasons The only good thing in Skyrim is archery, i give to that Still i enjoy the game as a game, not so sentimental as other games.
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Wondering about Dark Side Options
Qistina replied to DarthDeven's topic in Star Wars: General Discussion
What i mean by "closer to Star Wars realism" is the characters in KotOR 1 are not over exaggerated...Malak is a normal Sith as any Sith in the movies, he didn't eat planets to start with, he just use Star Force tech to manipulate Force powers from dead Jedis to stay alive, that's as far as he do...it is acceptable. Darth Nihilus eating planets, killing everything that live on planets he visit, now that's over exaggerate...you see Darth Vader is the most powerful Jedi ever, he destroy a planet using Death Star...but Nihilus just suck all lives on each planets? Who is more powerful then? And then we have an undead Sith, Sion...basically a decomposing meat bind together by the Force, not even human...as we can see in the movie the villain are still human (Grievous is a robot, but still...), but this Sion is no longer human, Nihilus is no longer human, 2 of the main villain in KotOR 2 are not human, so the way i see they both is a comic In KotOR 1, Revan character is strong not because of his/her over exaggerate powers or unique qualities, he/she just a good strategist, the thing that being propagated about him/her is that, not hisher power, but his/her intelligent. Malak is his/her second, the opposite of Revan, ruthless and lack of subtlety, sometimes shows as coward. Both Revan and Malak are actually normal characters of their roles in standard Star Wars villain. The Triumvirate however are comically over exaggerated. And so general Tobin talk about Nihilus, the way he describe Nihilus melodramatically..... but when we face Nihilus it is a laugh....Nihilus is supposed to be the one who rise up the ship from Malachor and bind it with the Force right? Isn't the ship should break up when he die? No need to blow it up.... Darth Traya is fine by me, a good character, i can say the best...but she can be better if not associated with two comic characters. She can stand alone as the main villain (or even a hero) without Nihilus and Sion