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Qistina

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  1. If they want to make LGBT things, they don't have to justify it in their game, DA:O is fine, those who want gay sex scene, they got it, and that's fine. But in DA:I it's different, one of the companion quest is LGBT issue, Dorian conflict with his father is LGBT issue, so what you want to say? "it's fine Dorian, being gay is okay, and you sir should accept your son being a gay" or what? That should not be in the game, whatever we as players think or thought about LGBT issue should no be in the game That is not fair they put the player in that situation, so if we reject it we are a homophobic? Or if we choose to agree in the game does that mean we agree with LGBT agenda? If we don't care does that mean we allow it but just don't want to think about it? How about other stuff in the real world being put in the game and the game put you in the situation. It can be of anything, could be it religion, culture, ideology...why must they put us in that situation? In Qunari horn as "militant Islamic borg" issue, they justify it saying "that's how medieval people see Muslims", so why not portray gays in medieval mind? Dorian could be stoned or hanged or burned in medieval time Anyone who write like this on BSN will got banned or topic locked, that's clealy show their intention
  2. Bethesda don't bother about LGBT things, or atheism things, or current political things, they make games for games, but Bioware now become a tool of propagandas Don't you think its important that development companies start to recognise and be more inclusive around SJ issues like what the LGBT community is asking for? Its not like its in your face and ruins the game but at least Bioware allows same sex relationships for that part of the fanbase? If i am a game developer, i don't give a damn about all these things, i make a story and i make a game, i sell it, that what i do. I will not allow my work become a propaganda tool of the real world. if they want to make a game to please LGBT groups, why not include everyone....Muslims, Christians, Jews, Hindus, Buddhists, Sikhs...blind people, deft people, disability people and so on? "i representing all Muslims, please Bioware make a Muslim good and accepted in your game and not a terrorist", why not? "I am a Christian, please Bioware make a game with Christian value, Lord Jesus is our Savior and will save us all!", why not? "i have only one hand, please Bioware make a game that can be played with one hand", why not? Bioware is clearly a propaganda tool, why slective group being pleased in their games now? Does the main character have any option to "reject" such thing? No? That's the problem, if they include it, LGBT people will call it "homophobia". They don't include it because that is their agenda, you must accept LGBT things in Thedas, in their game world, they must include that, and you must accept it. That is why it is a bad thing, and that's not justice
  3. Bioware writing is not good either, it's just medicore, i can say KotOR 2 from Obsidian have better writing than any Bioware games. Well, games means business, they should not try anything from an established games, if they want to try, make it on kickstarter game, not on established product. Dragon Age have been established as it was, fans like what being established, only need few upgrades, not changed into something else. What Bioware did now is like Metallica want to become Linkin' Park but failed at that
  4. Bethesda is better than Bioware, in my opinion, at last they know what they do, only that it is good or not, people like it or not. Bethesda have their own identity, we know it's Bethesda game. Bethesda don't copy anyone. Skyrim and Fall Out 3 proved to be the best game ever. Bioware comes with an attitude but their games still suck and become more suck, they lost their identity to become like Bethesda, and fail utterly. Bioware also copying many things such as Japanese manga anime making their games unoriginal anymore. Bioware want to become something else not even themselves anymore. Bethesda don't bother about LGBT things, or atheism things, or current political things, they make games for games, but Bioware now become a tool of propagandas
  5. Combat is totally ridiculous, it's like manga anime cartoon, worse than DA2, maybe some of you think it's good and great, so "engaging", for me it's childish What with vanish in the thin air then zap!zap!zap!zap!zap!boom!boom!boom! 3000 damage each, wtf is that? That would impress 12 years old no doubt...those who love Naruto and such
  6. So instead on 'relying" on healing, players now really relying on barriers now? What's the difference? Players are not relying on healing spells actually in previous games, they remove it just to make a fake challenge. In previous games you can craft potions, don't really need to bring healers with you and you don't really need to become a healer yourself. Healing is an option should you want to, party members are optional too, you may end the game solo if want (or just with a dog if you are Human Noble) They take away one of the option in RPG for everyone, for every players to satisfy certain type of players (or even to satisfy own fetish*) *One thing i learn about making a game is NEVER make a game i want to play
  7. I think there should be a new course in the university or college, it's called "Gaming", to teach students on how to create a game, how to establish a game company, how to run the company. It is an industry isn't it? Well we have Applied Science course, why not Gaming course? Anyway, I don't think what i am doing now will be gong to anywhere, i just make it as a hobby now
  8. Those thing look like Warcraft 3 map editor, i can make that, but it's limited to whatever it's offer What i mean is not about creating a game, i already know that, but how i want to create a game company, there's no such thing in my country, so may be i want to establish one, but how? Do i need to refer to a company such as Obsidian, or Bioware, or EA or something to create my own game and sell? If i have to create a company then it just a dream never come true What do i need to create a game, that is what i mean
  9. No one is interested? Oh well...forget about it then....
  10. How about this main plot? It is okay or a boring for a game? Main Plot 1. Province A i. Investigate strange activity spotted by locals ii. Capture the leader of the cult who conduct a ritual iii. Investigate the nature of the ritual v. Recruit party member 2. Province B - Imperial capital i. Consult the Royal Magi ii. Find the locations of powers scattered in the world iii. Stop cultists conducting the ritual of collecting powers iv. Recruit party member 3. Province C i. Warn the local leader about the threat ii. Help the local leader about the local problem iii. Consult a local Sage about an artifact iv. Recruit party member 4. Province D i. Warn local leader about the threat ii. Find the artefact that contain the location of a portal iii. Help local leader about local problem with cultists iv. Recruit party member v. (a) Meet the cult leader and kill him v. (b) meet the cult leader and make deal with him 5. Province B - Imperial capital i. Consult the Royal Magi to decode the artefact ii. Defend the Academy from infiltrators if choose 4 v. (a) iii. Meet cultists in secret and prepare them to sabotage the Academy later if choose 4 v. (b) 6. Province E i. Warn the local leader about the threat ii. (a )Defend the castle from undead attack ii. (b) Sabotage the castle to let the undead attack iii. Find the keys to decode the artefact v. Collect power sources by conducting the ritual if choosing 4. v. (b) 7. Province B - Imperial capital i. Consult the Royal Magi to unlock the artifact ii. Venture into other dimension to seek the location of a portal iii. Destroy the Academy if choose 4. V. (b) and 5. iii 8. (a) Province F Enemy territory i. Prepare to assault the location ii. Recruit troops to assault castles iii. Assault castles v. Destroy portal 8. (b) Province F- Ally territory if choose evil path i. Prepare to defend location ii. Recruit troops to defend castles iii. Defend castles iv. Opening portal to release a demon 9. (a) Province E- Enemy capital i. Final battle 9. (b) Province B - Imperial capital i. Final battle
  11. Thanks... I have begin the frame of the world i want to create, the lore and the characters Maybe i will make the concept art. Like my ideas above, i amend it, the story will be in renaissance-like era where magic is taboo and rare, but the magic will return, and it's not a good sign...the hero who is a Marshal may get access to magic if he/she choose to, but the world is just not ready yet to see magic in action again. There was a time where magic is widely used until it destroyed and forgotten, but something awaken it, there are who conspire to make the magic return and to abuse it So, the player will not play magic until reaching the plot, if he/she choose magic of course, otherwise face everything with might or cunning
  12. Nobody starts as a writer. They become one by trying. If you don't want to, that's up to you. Truthfully, i was a writer...but my work was rejected by DBP (The Institute of Language and Literature of Malaysia), they say it is too cliche, unoriginal, uninteresting... Well the story is about a warior who seek a cure for a princess who is sick, while he's adventuring, an evil guy take advantage of the situation in the court and topple the king, the hero eventually meet a dragon and fight it but later the dragon transform into an old man and offer his service, he say he's not the only dragon in the land, the old man give him a gift. he also manage to find a cure from an old woman. When the hero return, he found out that the king have been imprisoned, The evil guy took the princess as hostage. The evil guy put a bounty on him. The hero conduct a rebelion, but his army number is too low, so he use the gift and call the dragon. Dragons coming and save the day. The evil guy killed in epic fight with him. The hero free the king and cure the princess. He later become the king of the land. It's rejected I don't sleep well writing that story.... Since then i quit writing up to today...i also try to draw comic, but failed. I try to become a musician, also failed....
  13. They struggle in every country unless they get really lucky. Even the USA which supposedly has a big market has the overwhelming majority of its writers only doing it as a second job. Something they're passionate about sharing. I'd advise you to still try, though, if you're really interested in your concepts. There's always self-pub. I am not a writer, i just can make a frame work/story/concept...i can't make it into narrative. So what i want to do now is creating a set up, then share it here...if you guys interested then i am happy... If not, just archived it Well, i better start now...what i want is a game that everyone who love KotOR, KotOR2 and DA:O will love it. So yeah, suddenly i feel spirited...i will begin, slowly
  14. I have a better idea of a modern RPG using KotOR D20 mechanic and DA:O approach. It's like my idea above except that it's not ancient or medieval, but it's renaissance era based world. So there will be no magic, replaced by alchemists. Characters will use saber, rapier, pike, pistol and musket. There will be no medieval weapons and armor. I think this will be easier for me to create and more suitable with the theme i share above. Hmm...i will update if god will
  15. No, there is no decent fiction market in Malaysia, we mostly don't like to read, novelists, writers and book shops are struggle in this country lol it is not "culture" here to read and enjoy novels...maybe some youths like to read teen novels but that just it. My people don't like to sit down quietly and read books but love to hang out somewhere in coffee shops or restaurants and idle talk then busy self with some out door activities with friends, busy self with life, busy with religion and politic...suffice to say, my people don't make buying books as priority...i used to sell books, and i am crying at that time, so i know what i am talking about I think i just forget about it all...my dream smashed already... Maybe i will try to make a rough frame about my ideas using microsoft office, and that's just it...maybe in the future it will mean something, or it is not. That's all i can do i think...
  16. No, it is not the same way, it is stupid and childish, they add that feature with Spiderman and Batman in mind
  17. Yes, but the Inquisitor chain don;'t look like Dragon Age, it never have such thing before, now it look like Spiderman games, or Batman I even argue about that when the PAX demo show it, but they don't listen. The only purspose of that thing is to make it look "awesome" How come the Inquisitor can throw that chain over 100 yards? Then jump like there is no gravity toward the enemy or objects, suddenly the chain just vanish.
  18. In my head... The World The world name is "insert any Greek-Roman weird name here", there are 7 continents, 7 human races. The empire The Marshal serve takes quite a large part of the world, and is become multicultural and multi religious. The empire religion is monotheist with no visible God and no idol. But some provinces under the empire do have many religions and cultures, they are all free to practice their belief. The Marshal can be of any races and religion under the empire. Races I try to get away from Tolkien and generic fantasy races. So all are human of different races. What being stereotype as Elves and Dwarves are represented as human. They are all human in this world of different skin tones, languages, appearance, religion and cultures. i. The Empire - the imperial race is a mix of Greek-Roman with European medieval appearance. They are a powerful race excell in military, trading, science and magic ii. The Sea people - they are mix of SEA people in appearance, Asian. They are mostly involved in sea trading and ports. An advance race but somehow cannot manage to reach golden age. They are neutral and only interested in trade iii. The "Elves" 1 - they was barbarians but have become civilized and adopt many imperial values. They are European. iv. The "Elves" 2 - same as above except they prefer to live in the forests and in traditional way. Not friendly with the Imperial v. The "Dwarves" - they are an advance people, and they love their mines, they are rich. They are not the typical dwarves who live underground, no. They do have cities and their mines are just an industry. They are dark skinned people with some ancient Egyptian Pharaoh look. They are not greedy because they have much of what they want. The Imperial passive rival vi. The Nomad 1 - they are mix of Arabic, gypsies and Spain. They make camps and move from one place to another. neutral and live on their own vii. The "Nomad" 2 - they live in settlements, done with travelling, slowly building town and cities. Friendly with the "Dwarves" The term "friendly, "rival" above dosn't mean they are allies or enemies. And above are races background, not their countries background. some of them are a part of the empire or protectorates Religion I try not to focus much on religion, just they are such as like our real world. The player character may argue about the existence of God, or believing in miracles and so on. There is no direct indication on divine influence, the player character may make it whatever he/she wish. Guilds There are guilds in everywhere in the empire and out side. They will give quests The Marshal may want to do. But some guilds are depend on The Marshal character and class. They are much like in DA:O manner such as Blackstone Irregular. Some guilds offer specializations Factions i. The Imperial ii. The Sea People Empire - free country iii. The "Elves" 1 Continent - The Imperial protectorate iv. The "Elves" 2 Continent - free country v. The "Dwarves" Empire - free country vi. The Nomads Continent - the Dwarves protectorate vii. The Evil/Undead/Warlock Empire* *They are similar with the Imperial, they are of all races, only that they use dark magic, their leader is Satan himself. The enemy of the Empire The Plot A secret society, agents of Satan himself conducting some crimes, schemes, and working behind the scene conspiring into making nations against nations, to destabilize the Empire and later want to conquer it. The Marshal must investigate and try to fail them, or become corrupted and work with Satan.
  19. Thanks for your reply Sadly, my country have no game company, gaming industry in my country is so slow, there is one as i know but they just make games for kids and they make cartoons, the company name is Les Copaque if you ever heard of them. So no, i don't have any contacts, i don't have friends, i am actually an anti-social almost schizophrenic, i live with my mom and have no job. The only thing i do in the past 10 years is internet and playing games, i take care of my mom I do joined DotA forum and become suggester there in their suggestion forum, but i got perma banned now, that forum is so...ah...nevermind. But i learned a lot there, learning how to make concept. I am bad with computer, an end user, i try to learn how to modify Warcraft 3 models, but i just can't go with it, things like that and programming is just not my thing. But making a concept, i can do it. I suggest many DotA heroes and skills using their format, although none are accepted (but i suspect Icefrog do using my ideas here and there...) Gaming industry is one of the industry not explored yet in my country, and there is a stigma here that is "games are for kids", it is not like in other countries. we do have IT universities and such, even a cyber city but yet no one interested in gaming industry, i wonder that my self. So there is actually no place for me to go... What i can do is, mix match games i already played and try to put it on paper, but how it really look like and how it turn out i can't show it other than words, i have ideas, but sure no one can see what is in my head isn't it? Like my idea above, not sure how anyone perceive it But what i can say is just imagine KotOR character layout, DA:O mechanic, Total War map and campaign, Unreal 2 character story and theme
  20. Okay, thanks, i actually do have written it on microsfost words, some of the things, scattered. My idea is, the main character is a medieval Marshal, as in wild wild west but in medieval theme. Serving under an empire which look like a combination of ancient Greek-Roman but with medieval Europe mix in appearnce (no, not like Tamriel). The Marshal is like a police force of the empire, have many branches. The player character is not the only Marshal, infact he/she is a Marshal of a province, a lower rank but will rise in rank and involve in other provinces also in other region/country/continent The Marshal sometimes do command troops in battle when needed, becoming the third rank in military command, the first is the Emperor, second the army general, the Marshal is the third. So occasionally the Marshal will take command of an army in battle. There are wars between continents and countries, there's also truce and diplomacy. the Marshals who are the ones who keep peace in the region. Sometimes they act as a diplomat. So they involve in missions involving investigating crimes, spying, beating bad guys, and on and on...There are three main branch The Sentinel - involve in matters regarding magic The Shadow - involve matters regarding suberfuge, underground things The Imperial Guard - mostly involve in non magical matters But sometimes one branch may overlap the others and so there are some fussing over things. The player may choose which branch want to belong in the begining, but in the end becoming the Marshal Commander who direct all branches There will be 4 classes and 8 specializations 1. Warrior i. Royal Guard ii. Sentinel 2. Archer i. Royal Archer ii. Ranger 3. Spy i. Sabotuer ii. Assasin 4. Mage i. Battle Mage ii. Healer Player character may be a good cop or bad cop, and even become a traitor. The Marshals have offices, keeps and ship. The Marshal will travel alone, with caravan or by ship. The plot is....investigating a small case which lead to larger things, a conspiracy to overthow the government and foreign invasions. But i am not a writer so i can't put it all into words. The game mechanic is like KotOR and DA:O. But sieging castles and battle will like Total War. Some campaigns are like Total War, where the Marshal must oversee castles in regions defenses, it's economy, it's toop then leading them in battle, it's all on the world map, but battle can be execute in auto mode or on battle field. The Marshal also must make strategy on where to send troops, what type of troops, how many and so on, all like Total War So...how i want to put all these in a format?
  21. I have an idea of making a game and i want to share, but i don't know how to compile it all in a format, what should i do? And if i do make it all into a format, where will it lead to? I am not a writer and my English is not good, my country have no gaming industry as far as i know, i don't know where i want to share my ideas, don't know who to talk and what to do On scratch, the idea is combination of KotOR, Dragon Age, Total War and Unreal 2 Do i need to make a thread and share it all here?
  22. the chain makes the Inquisitor look like Spiderman
  23. Inquisitor chain is ridiculous, it defy physic
  24. I disagree, KotOR is far better designed than DA:O, every class have their own fix default progression, the player can build other than their default set up which mean may lead to sacrifice some feat points and make amendments. For example, Soldier-Guardian 8/12, you may count how many feat points invested then just put it all in default progression, you can see that it have been carefully calculated by the developer. If you want to build other than default progression you must carefully calculating and plan it, and making some sacrifices on feat points, or your build will f**ked up But in DA:O it isn't the case There are 16 spells but only few spells are useful in Creation School, that are healing, glyph (4 of them), wisp, greese, stinging swarm and haste. That is why they remove other spells in DA2, because they are useless. Even these spells i mention only heal, haste and glyph remain. Rejuventaion, Regeneration and Mass Rejuvenation are a waste for you to take, it's for support character like Wynne. it is better for you to blast your enemies than busy casting these spells isn't it? heroic Offense, Heroic Aura and Heroic Defense are also a waste for you to take, all these are a support for melee and the bonus isn't great either. It is better to spend your mana in other spells than wasted them with these spells. That is why they remove this spells in DA2, and combine it all into "Heroic Aura" Do i entertain you?
  25. Nah, archery in DA:O vanilla is bad, and it's a well known, just read the wiki if you want to argue. Melee rogues can kill faster with daggers than using bow and arrows. Archery talent also comes with bug. Furthermore all bows cannot be enchanted. Players must make work around to bypass the bad design for archery in DA:O. Archery in DA:O is actually last minutes addition, as support, that is why they didn't test it. They fix it in DA2 http://dragonage.wikia.com/wiki/Archery_%28strategy%29
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