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Everything posted by Mungri
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**** mages. Give me ten different kinds of feinting maneuvers, each one useful against different attacks - some broad, some niche - and each with their own specific counters. Let wizards cast acid arrow all day every day. That's a noob mage, where's his Chain Contingency Protection from magic weapons + Stoneskin + Mislead???? Nub. Why cant there be a new game with BGs spell system Oh wait, the warrior is the mage and not the guy getting killed? That's so confusing.
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But the game does have tutorials: Easily accessible through a big How to play button on the mainscreen: I didnt check through them all, but the basic magic combat tutorial definitely mentions resting to replenish spells, one of the things the reviewer complained about and stated there are no tutorials for when there actually are. The very first time I played BG1 and BG2, I didnt need to read the manuals to start playing the games. You dont need to know aything about the D&D rules in order to simply load and play the game.
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No no no, MAGE supremacy. In BG and IWD, Mages ruled supreme, at least after they went through all that painful levelling with crappy HP. Fighters on the other hand had an easier time at all levels, but in the end game didnt match the power of the spells in those games. So that was kind of balanced. I would like it just like that, the idea of a class (preferably mage) that starts off super weak, but when they have levelled up they are most powerful.
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I'm not sure what some random review on an obscure website has to do with the gaming industry. The guy was clearly trolling. Whether its trolling or genuine, video games these days have been dumbed down to the point that everything is over simplified with hand holding tutorials and zero difficulty at the start of every game just to cater to such people that this review personifies. Im fed up of wasting 30 minutes at the start of so many games that start you off with baby difficulty content rather than plunging you right into to full gameplay experience.
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http://www.twinfinite.net/blog/2013/11/16/baldurs-gate-2-review/ - The author claims to be a hardcore gamer that has played games since the commodore. - Has never played a Baldurs Gate game before writing this review, and I imagine no other infinity engine game either. - Writes that BG2 is too hard, be couldn't figure out what to do, didn't read the manual, was lost from the start and that the game sucks because there's no in game tutorial or hand holding. - Never played the original, yet writes that the game wasn't enhanced enough. What hardcore games has he been playing since the commodore exactly?
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Well maybe that's a good thing because then there's no incentive for me to go around making bears extinct. How are the spells going to be? I crave BG2 / IWDs second edition DnD spells so much, nothing since has had a magic system as superb, and I really don't think this game will either because every game is too focused on equalizing and balancing every class which I hate so much.
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Like the NPC on the farm in BG1 that tells you its Ankheg breeding season, and you're like 'Wuts an Ankheg? Easy, I go kill'. Then the first time you wander off Ankheg hunting, your party dies. Whereas in LolOblivilol, 'Oh noes, the most evil necromancer is being ressurected, you forth young conjurer and kill him'. I'm only level 1 because I can, and I kill him with zero effort. Superb danger and on edge risky gameplay. Excepts that the Sims is harder, because in that game eventually the Grim Reaper comes and kills you.
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This makes me happy. But it has to happen right from the start of the game. Maximum hardcore difficulty, and NO tutorials or hand holding or assistance in game. Look here, old man. If you want to have a harder experience just take shrooms or something. Unfortunately I'm not really a Mario fan. Id like to say that posts 30 and 31 sum up what would be perfect for this, a brutal world with no level scaling. That first bear that you see isn't gimped and can chunk you to death with a single hit if you get too close. Not like lolOblivilol where you just run through and complete the entire game at level 1 without levelling up once, because if you're level 1, then even the most fearsome demons from hell and Dagoth Ur himself are also level 1. What a POS. Oooh look, an elven ruin right at the start of the game. Sure, I can just wander right in and clear it all like easy peasy mode because this is lolOblivilol.
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That's why you never play a pure wizard in BG, you dual from a fighter or thief because of more HP. Plus if you were unkitted, only a single spell slot to complete the tutorial with. In all of the BG1 to BG2 conversion mods, you could cheese the early game by playing a LE mage and summining an Imp. Transform it to a spider, put it in your backpack, and its forever a permanent hasted sword spider.
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Path of Exile is mature rated (17 or 18+ based on country), and contains full nudity on both male and female monsters, in game references to prostitutes, and two of the games bosses that you kill are detailed to be having sex in one of their journals. But if you talk about such topics in the in game chat you get told off and muted because some people might find it offensive. Double standards.
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Or bitten and poisoned to death by a giant spider. Or mauled to death by a territorial brown bear because I wandered too close Or preyed upon by a hungry wolf. Or shot in the head till I'm dead by a bandit, rather than merely taking an arrow to the knee and no longer being able to adventure like you Or burned into a crisp by an evil wizard outside the first friendly inn I come too. Or magically held in place and clobbered to death by a bounty hunter priestess at the second Inn I go to. Or charmed for eternity and made into a sirens lifelong playtoy with a game over screen.
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I just signed up here to say that just about every 3D based game since NWN (including both NWN games) completely ruined what I enjoyed so much about 2D isometric RPGs. I enjoyed the top down fixed camera tactical view the most, along with having a party of characters to control, and the pause and issue commands strategic gameplay. I felt like too much of this was sacrificed in the NWN games, I couldnt stand the game engines, nor the camera angles, and the top down view in those games felt very clunky and disorganised, and was nowhere close to the quality of top down iso games before it. 3D works great for action / combat based RPGs like Elder Scrolls and the MMO genre, to me though it just completely ruined party based games, at least all the up until DAO, which was the first 3D based game with top down view, party and pause mechanics that I thoroughly enjoyed, but it still didnt compare at all the the aging infinity engine, and other 2D iso RPGs and was far too simplified. And then Bioware went full crazy and completely ruined DA2 and removed everything that made DAO so great to turn it into a console 'Push one button to win' style of game. I wish I had found out about this game sooner, I only recently found out about it and long missed getting a early supporter pack, but I am looking forward to it greatly now, it looks like just the RPG I've been waiting for since all the Infinity Engine games.