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Kjaamor

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Everything posted by Kjaamor

  1. my workaround for this is to save and reload, using quicksave (F5) and quickload (F8) after reloading i can move the "locked" characters again Not that it makes me concerned about the final state of the game, for this is a beta and all, but... ...my game crashes every time I load a saved file. I'm playing an IE game as a roguelike, with my weapons constantly disappearing and my characters one by one getting stuck in the floor. Strangely, the first thing to disappear is almost always the wizard's Grimoire. Most of the time, it doesn't even make it as far as the opening bridge. Might roll two Monks next time.
  2. Difficult to decide given the near infinite number of possibilities out there, but I'm going to go out on a limb and suggest probably "Kjaamor".
  3. Just for sake of the holy grail of balance, I'll chip in to say I like the portraits and am looking forward to using them. I may use custom portraits eventually, but unless my image for my PC is completely comprimised by all of them, I'll be running with the standard portraits for at least the first few playthroughs.
  4. That thread has made my day. Edit: Also, likely Priest or Paladin for RP delights, although since summons look to be making a BG1 style comeback, I may end up going Druid or, god forbid, a Chanter. Honestly, though, I've been excited by so many classes that it seems inevitable that when I finally reach character creation all my interests will cancel each other out and I'll make the same tactically inept dual-wielding fighter I make in every other RPG.
  5. Now there's an opinion. Personal favourites are You Only Live Twice (despite Japanese Bond), Goldeneye and Casino Royale. You Know My Name and Skyfall are both fantastic themes, but given that they're contemporary it feels a bit unfair to compare them to the older themes. Of those, the best by miles is Goldeneye, despite being written by two useless ****wits.
  6. Hey! What if Obsidian let all the forum goers contribute voice acting par...*shoots self in face*
  7. Your point on the matter was quite clear, and I can both support and understand your desire for both, and also understand - even while it wouldn't be my personal preference - for a description for feats to be unsullied by statistics mixed into the lore. As I say, the IE games used this for weapons and it didn't affect my enjoyment of them to an extent where I feel the need to worry too much about PoE in this regard. But the description of abstracts of player progression for gameplay purposes are not the same as npc dialogue, and the presence of statistics in the former has no bearing on the appropriateness of statistics in the latter (and vice versa).
  8. As I said, I would prefer that feats directly referenced game mechanics in their description. If it helps, I can give you my opinion on why I would or wouldn't want romance in game, or any other distinct question from the original point, but I don't suppose it is going to help to justify your comparison.
  9. It depends if you're trying to be poetic or are trying to argue a point. If you're trying to argue a point, and Lephys is, then inaccurate figuratives undermine that point. I'm not asking for a ban on figuratives, I'm merely pointing out that using logical fallacies - and inaccurate similies are just that - undermines your argument.
  10. From what has been suggested, it looks like this will be seperated in PoE through the tooltip system. I still maintain that the disconnect is evidently inherent in the model. The IE games used both systems for different things. Weapons and armour came under the system you advocate, while spells and feats came under the system I am talking about. While I didn't find the weapon and armour immersion-breaking per se, I now couldn't tell you a great deal about the weapons in terms of their lore description. In terms of spells, I would be much better placed to tell you what was occurring in lore terms, because it was of practical concern rather than just flavour. Of course, neither such system prevented me from playing the IE games, so I suppose if it is handled well it should be a very minor issue. In other news: Just a minor point but in terms of illustrating arguments, similies rarely support a point and more often than not merely bloat the text. I've been meaning to raise this point with yourself for years now, but the above is a special example. "It's almost like" Literally meaning... "It isn't like" I think a good rule of thumb is to replace any "it's like" in an argument with "it isn't" and see if it is a sentence/paragraph you still wish to keep.
  11. I see where you're coming from, although personally I have found games that do this to be more immersion-breaking. I prefer the mix of lore and stats because I feel the lore works best when mixed into the stats. When the war of "figuratively this" then "literally that" takes place, the figurative becomes much less important and you end up paying less attention to it then you might've done had it been weaved in. See every MMO ever for examples.
  12. Agreed. In a RAND-based game, I like transparency in my combat mechanics. In what has been presented so far I've seen several instances where combat mechanics are vaguely hinted at.
  13. I understand the concern, but if you think about it, where would you draw the line? The expansion? PoE II? Any other Obsidian game following this one? If they wish to keep a reputation for quality, all the products shall be of merit enough to draw an appropriate amount of money from non-backers. I am confident that this shall be the case.
  14. You check the forums BEFORE you go to work? Jesus, dude, you're in line for a ****ing pay rise.
  15. To be honest, I was skeptical when I first saw the large character model at character creation because it seemed like lip service to fans who wanted elements from a very different type of RPG, and it was always going to be unnecessary and a little bit crap to boot - not a great combination. I would have just gone with gameplay-size models which would have almost certainly avoided the issue that has been brought up; not to mention also avoiding looking rough-around-the-edges more generally.
  16. I would argue that a good graphics card can give even longer given, as I say, that my motherboard and cpu were sold as clearance in 2007 because they weren't good enough for 2008 Q1's "entry range" - and that's entry range generally not just for gaming systems. The Radeon 5670 was the third best thing that ever happened to a PC of mine.
  17. Technically speaking, the on-board graphics on the i5 clock in at about 70% of the power of the Radeon 5670, according to good old www.cpubenchmark.net. As for the upgrades, I'm very happy with how the shopping has worked out for the 5670. In my experience of PCs generally, and this seems evidently the case for graphics cards as well, upgrading and replacing aren't nearly as crucial as people make out. In general, the guideline rule that the more you spend the less improvements you get holds true. I.e. $50 gets you a 50% improvement on your baseline. $100 gets you a 75% improvement on your baseline. $200 gets you a 100% improvement on your baseline, etc. So generally, unless you're desperately chasing the forefront of technology (and let's face it, most of us would prefer a house instead), the best bang for buck exists as the lower levels. That the 5670 still exists within the "high end" of graphics cards (admittedly at the bottom), despite being at the low end and costing £30 four years ago, is testament to the results of keeping things cheap. The other testament is that it has taken until 2014 before my PC from 2007 - and at the bottom of the market back then - was no longer satisfactory for my gaming needs.
  18. I was largely talking about the party interactions. As someone who went with Morrigan and Alistair for the most part, I can tell you that the interactions between the two were hilarious - the leading light of which being Alistair who's sarcasm and dry wit I found highly amusing. That the seriousness of the main story was left unspoilt by this comedy is, in my view, to the comedy's credit and something that other rpgs can learn from. That the game had romances, cringey or otherwise, is utterly irrelevant to the point.
  19. The comment I was referencing was one from Josh here on the forums where he said that the current stat limits were not necessarily fixed, and that they might review them later. That could mean removal, or may just mean less limitation.
  20. I believe they said they may remove the minimum stat levels for the game properly, and maybe the beta, however.
  21. My housemate has 7 on the PC in the living room, and although I haven't done much twiddling behind the scenes, it looks substantially more comfy than the Windows OS's on either side of it. I'll probably go with 7, although I did promise myself that when this PC finally expired, I would make a full-time switch to Linux. As for the video card, I was looking at this last night and was suprised to find that while my processor is obviously antiquated, my graphics card is relatively competitive for the price range. It's a Radeon 5670, which while nowhere near the forefront, was dirt cheap back then and it seems like the same money now doesn't buy much more than a 15-25% improvement - compared to the processor where the improvements are vast.
  22. Or possibly because they feel that what best represents their qualities, ideals or immediate needs isn't hereditary? (EDIT: God knows such insight would've helped Bhaal out) Moot anyway, because, as you say, Godlike are not the same as Godspawn.
  23. By the clicking of my thumbs, a promancer this way comes.
  24. Uh-oh. My machine is beginning to show its age now, putting it the other side of the five year margin. That the potential issue is RAM is a pain, because I had D:OS and it was absolutely unplayable on this computer, since I mostly game on windows XP (32bit). Hopefully it doesn't take too long for the Linux port, which obviously doesn't have the same RAM restrictions. Many people will chime in with "Why the hell are you still using XP?", but when you learn your way around one system and then three more come out before you've noticed, upgrading is difficult to stomach. For that reason most of the time its easier for me to get things working on XP then it would be to get them working on windows 8.
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