I like Josh and how he makes games. He's got a unique approach. He's not always correct in practice, but I generally tend to identify with his ideals for how games should be made. Wish he'd be a bit more positive about the game, though - unless he truly didn't enjoy it.
And I'm not yet sure what his stance on cheese and balance is. I get the feeling he's vehemently opposed to cheese... which isn't so good, IMHO. Sure balance is important, but oft-times people focus on it to the detriment of enjoyment of things like gameplay. There was nothing cooler in IWD1/BG1&2/PS:T/D2 than finding that magic item that was just a bit too powerful for your level, but not gamebreakingly (and it's strength would diminish as your power increased anyway). Similar for spells and such (the druid's spike growth or thorn spay in IWD, or the mage's Mordenkainen's sword). Hell, even in Fallout when you a gun to early it's that little bit more fun for a while. Well that was off-topic.