What, you mean like this:
Wait, didn't you just describe Diablo 3?
invalidated your argument?
Definitely not unless my argument was "Diablo 3 isn't a frenetic or social game". Or "PC's don't have any games which share traits in common with games on consoles."
So, let's hear it: what are your thoughts on this, Dan? Clearly this developer is implying that the console market is different to the PC market in its needs and desires w.r.t. video games, no? Different enough that they felt console gamers would enjoy a game specifically catered for them more than one that tried to juggle PC and Console markets.
What, then, do you think those differences are? If the console market is sufficiently different from the PC market to design a game specifically catered for it, as the Stormrise developers clearly feel, then does that not imply that a developer trying to design a game to cater to both markets simultaneously would be making concessions in quality to one market or another - or both, in order to make a solid game that sells well in both markets?