
Prometheus
Members-
Posts
261 -
Joined
-
Last visited
Everything posted by Prometheus
-
Anouncement of a new game on 15th march
Prometheus replied to Prometheus's topic in Obsidian General
From what I got reading the press release about the announcement, there is the new Obsidian game they plan to announce, but separately they also mention Paradox demoing several new games for the press including a secret Paradox game. So my interpretation is that TWO new games will be revealed tomorrow, with the second one being an almost-finished Paradox game that does not involve Obsidian.Sorry for the late response but project knight rider is, the same project as the obsidian project. Shams Jorjani from paradox shared the test under the hashtag projectknightrider. Here is the tweet: https://mobile.twitter.com/ShamsJorjani/status/708342845615312896 -
Anouncement of a new game on 15th march
Prometheus replied to Prometheus's topic in Obsidian General
In the paradox forum there is a new thread about the announcement called Project Knight Rider. Here is the thread: https://forum.paradoxplaza.com/forum/index.php?threads/what-is-this-project-knight-rider.913566/ -
Anouncement of a new game on 15th march
Prometheus replied to Prometheus's topic in Obsidian General
I wouldn't expect an announcement for a WoD game anytime soon. Martin Ericsson said in a recent interview, that they will only announce a game when they know when the game ships. Here is the interview: http://www.worldofdarkness.news/Articles/tabid/95/Article/13/WoD-News-interview-with-White-Wolf-Martin-Elricsson.aspx -
There will be an anouncement on 15th march 5 pm from paradox and obsidian (livestream from the gdc). A comment on the facebook page says that it is not WoD related. Paradox will also show a demo of an unanounced game to the press at the gdc. Source is the end of this test: http://humanresources.paradoxplaza.com/
-
[Description of the issue] The slaying beast enchantment adds the slaying wilder enchantment to the weapon. It also seems that the slaying enchantment doesn't work. [DETAILED list of steps to reproduce the issue AND what to look for] 1) enchant a weapon with slaying beast 2) see that you enchanted the weapon with slaying wilder instead 3) Now attack a troll/ogre or vithrack with the weapon 4) See that in the console you have normal accuracy and not increased accuracy(works with any slaying enchantment) [Expected behaviour] slaying beast is added and slaying adds the accuracy to the enemy type.
-
[435]Improvements for Faith and Conviction don't work
Prometheus replied to Prometheus's question in Backer Beta Bugs and Support
Yes I have reload and I had still the same defense values. -
[435]Improvements for Faith and Conviction don't work
Prometheus posted a question in Backer Beta Bugs and Support
[Description of the issue] Deep Faith and disposition boni doesn't change the defense improvements of Faith and conviction.(see screenshot) [DETAILED list of steps to reproduce the issue AND what to look for] 1) Make a Paladin 2) Choose Deep Faith as a talent/increase a level of your favored disposition 3) See that the defenses don't improve. [Expected behaviour] Deep Faith does improve the defenses of your character. In the screenshot the defenses should be: Def: 60 Fort: 60 Ref: 68 Will: 76 [Other remarks / Comments] Deep Faith shows the disposition changes for faith and conviction(see screenshot) [Files] -
Missing String - Master List
Prometheus replied to NCarver's question in Backer Beta Bugs and Support
If you speak with Lord Harond about his missing daughter the first time and answer "Your child is missing, I take it.", the guard reacts if you are a raider or drifter and instead of the text you get missing strings.- 78 replies
-
- Characters/Creatures
- Conversations
-
(and 4 more)
Tagged with:
-
Affliction goes away after conversation with Korgrak
Prometheus posted a question in Backer Beta Bugs and Support
[Description of the issue] Any affliction(maimed, Fatigue) one of your characters have will go away after the conversation with the Ogre. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Get an affliction/if you just go to the ogre you should have Fatigue on low athletics characters. 2) Talk to the Ogre 3)See that all afflictions on all characters have been healed. [Expected behaviour] You still have the afflictions after the conversation [Other remarks / Comments] If you had minor Fatigue before the conversation with the Ogre, you will still get major fatigue next, so the counter for fatigue isn't reseted . I'm sure I have encountered this bug, on other places but I could only reproduce it with Korgrak. Talking to Rumbald, and Dengler doesn't cure afflictions, so it's not every conversation. -
[v278 issue] Stealth mechanics...
Prometheus replied to mutonizer's question in Backer Beta Bugs and Support
Imo the finding hidden object system is good as it is. If you just run by anything you don't find the secrets. Finding hidden objects with mechanics is also a good idea, you need mechanics for disarming traps, so making it any other skill/attribute is a bad idea. I don't use stealth so I can't say anything to the current system. -
[Description of the issue] If you create a nature godlike character you can't change the hair colour, but if you first try to make another race and choose a hair colour, the hair colour of the nature godlike is the last choosen hair colour of the previous race [DETAILED list of steps to reproduce the issue AND what to look for] 1) Select a nature godlike during character creation 2) Note that the hair colour is brown. 3) choose a class, attributes a background and see that you can't change hair colour of a nature godlike. 4) go a few steps back now choose a wild orlan, the default hair should be green. 5) now go a step back and choose again a nature godlike 6) note that your hair is now green. [Expected behaviour] Hair colour of a nature godlike doesn't change if I choose a different hair colour during character creation. [Other remarks / Comments] Bug works for both male and female nature godlike. [Files]
-
You have forgotten: Nature's Balm - level 3 spell Cleansing Wind - higher level spell
-
wrong attack speed modifier for crit/grazes?
Prometheus posted a question in Backer Beta Bugs and Support
[Description of the issue] The attack speed modifier for daze effects is better on a critcal hit than on a graze/normal hit. A graze has an attack speed from *0.425, a normal hit from * 0.85 and a crit has a modifier from * 1,275. [DETAILED list of steps to reproduce the issue AND what to look for] 1. make a high dex priest. 2. use interdiction on enemies. 4. go with the mouse cursor over the daze effect. 5. See that a daze effect increases attack speed on critical hits. [Expected behaviour] attack speed modifiers should be worse on critical hits for daze effects. [OTHER REMARKS] I'm not sure if only the display value is wrong, or if citcial daze effects really make enemies faster. -
Sensuki's Suggestions #014: Non-Terrible Inventory [Mockup]
Prometheus replied to Sensuki's topic in Backer Beta Discussion
I think the plan was always to divide normal items from ingredients(They talked about this really early). I think they changed it because the resting system was changed: -
Sensuki's Suggestions #014: Non-Terrible Inventory [Mockup]
Prometheus replied to Sensuki's topic in Backer Beta Discussion
But that's dumb if you can't get a sword out of the stash, but you can craft an item on the spot. Terrible inconsistency IMO. You are right, I didn't think about crafting. I think they should make crafting only possible on specific locations, if they still want to use the stash system. Imo ie games had a bad inventory, making extra inventory screens for every character isn't a good idea. -
Sensuki's Suggestions #014: Non-Terrible Inventory [Mockup]
Prometheus replied to Sensuki's topic in Backer Beta Discussion
Imo At the moment, you have too many item slots in the packs. The advantage of a stash system is that you can limit the inventory without overloading the inventory after one encounter. So you need to make a tactical decison, e.g. do I want to have access to an extra sword or do I want to have access to some consumables. But you don't need to do this decision at the moment because you have enough item slots -
Sensuki's Suggestions #012: Non-Terrible Main HUD [Mockup]
Prometheus replied to Sensuki's topic in Backer Beta Discussion
Because that's terrible design, if you don't use shortcuts. Imo The action bar should be above the character portraits, else you choose a character then go down to the action bar and then go up again. -
Quest: Blood Legacy Aelys doesn't talk
Prometheus replied to Prometheus's question in Backer Beta Bugs and Support
I tried the fight a few more times and every time she didn't talk to me. I didn't save or load the game one time, the other times I saved or reloaded. All the fights were on easy and I think nothing unusual happened in those fights. I was out of combat after a few seconds after I have killed the last enemy. One time Aelys moved back to the spot she was at the beginning of the fight. My fighting strategy was using mental binding on Wymund, attacking the right enemy with the priest and fighter. And after my cipher has cast his first mind binding, he cast another mental binding on the ranged enemy. After the right enemy is killed I kill wymund and then the enemy that was stuck by my first mental binding and last I kill the ranged enemy. Because I have used Mental Binding some dead enemies were still standing as long as they were affected by the effect, but nobody was still standing after I defeated the last enemy. Edit:Each time I used a different way to get to the ruin -
I'm not sure if this is a bug or if it is intended but the leather armor Night-Runner looks like a unique version of padded armor. [DETAILED list of steps to reproduce the issue AND what to look for] 1. Get night runner (to get night runner you need to do the task cat and mouse and kill merdreth and tell nyfres that you killed him) 2. Equip night-runner 3. See that night runner looks more like padded armor than leather armor [Expected behaviour] Night-runner should look like leather armor [Files]
-
If you equip an elf or orlan with the rugged wilderness hat the ears of them will disappear see screenshots below. [DETAILED list of steps to reproduce the issue AND what to look for] 1. get a rugged wilderness hat (I think you can get it from the hidden container in the tower with the wolves in dyrford crossing) 2. equip it to an elf or orlan. 3. see that the ears are completely missing by an elf and floating in the air by an orlan. [Expected behaviour] The game should still show the ears of orlan and elves. [Other remarks / Comments] The ears are shown for humans, aumaua and dwarves if you wear the rugged wilderness hat. [Files]
-
Talents for Wizards and Chanters
Prometheus replied to PK htiw klaw eriF's question in Backer Beta Bugs and Support
There are talents for those classes in the game files and there will be more talents in the final game. see wiki entry for talents -
Talents for Wizards and Chanters
Prometheus replied to PK htiw klaw eriF's question in Backer Beta Bugs and Support
Ciphers also don't have access to talents. -
Black Screen on New Game
Prometheus replied to Madzookeeper's question in Backer Beta Bugs and Support
Have you waited a few minutes before closing the game? I see the black screen(like you described with sound) first and then after a few seconds I get the character creation screen.