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Malekith

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Everything posted by Malekith

  1. Which is why their games are so creepy. Monte I want to ask you an interesting question. In games like " Who wants to be a millionaire " when a contestant has the option to ask the audience and contestants see the results of what the audience thinks they mostly go with what the majority of the audience say is the correct answer? Why do you think that is, why don't they go with answers that don't reflect what the majority of people say is the right answer? Define the "majority". I agree that among BSN specimens romance is a huge thing, and i agree that romances are a very major part why some people like recent Bioware games. But what for the people WHO DON'T LIKE recent Bioware games? And for some of those people romance is one of the worst aspects of Bioware games. Don't get me wrong, personaly i would say that a game should appeal to the people it was made for and the rest can go jump in a lake. But this is contrary to EA's Edmonton division Bioware's goal, which is appealing to the biggest posible audience, not only their previous game's fans. And among Obsidian/CDPR/Bethesda's fans bioware romances aren't seen as a good thing judging by their forums at least. Skyrim's audience (which is what Bioware want to have) would be more interested in modding tools and horse penises armor than romancable companions. The lgbt romance crowd is already in Bioware's thrall, bought DA2 nd ME3 and possibly liked them and will continiue to do so. But all things are indicating that this audience isn't big enough to support Bioware, the same way the "old school" audience wasn't.
  2. Funny how the games of 2014 are worse than those of 15 years back 19 years ago ... Well, i consider the 98' - 02' era games better than the 95' ones, so i chose those games as an example. But the point still stands eitherway. Very few games in the last decade came close to Ultima 7 or Betrayal at Krondor, and the couple that did weren't because of physics.
  3. Indie games do just fine, better than ever. But your consern is touching. It is superficial, but no need to apologise. It's your opinion after all. Just one many people disagree with. Graphics, physics etc. are at the very bottom of the things i care about. Funny how the games of 2014 are worse than those of 15 years back
  4. Also he's most likely talking about a 2D Sandbox game. Thank god for that!
  5. Actually UE4 is so amazingly streamlined now that 4 people can create a top notch game in 2 years, you should really look into it. That was the whole philosophy behind its creation. Those devs that spent years with 100 persons teams must be realy useless then...
  6. You mean they scrapped the mage specialization that is the most fleshed out in the lore? Seems a bit strange. Not realy. Blood magic was fleshed out in the lore, but the mechanics never supported that. Playing a blood mage never felt important, let alone evil and dangerous. So no loss here. If they truly wanted to make it matter, the final power of blood magic (mind control) should be available to the Player through dialogue. The power to dominate minds and force them to sex do his binding. Something similar with what Bloodlines did with the use of blood powers in the dialogue. This way the Player can feel the power he has over others, but at the same time he knows that what he is doing is wrong and amoral. You could even use this power to turn your teamates to slaves. But this is Bioware we are talking about so adding something cool in their game is out of the question
  7. It's a very tactical and immersive combat system. Nope. If you want that kind of gameplay, go play Tekken in campain mode .Infinitely better. I agree DS3 wasn't similar to God of War or action RPGs at all, but the gameplay was something that shouldn't be in any game with RPG in the title. Play Tekken or another fighting game in campain/adventure/whatever mode, and you will see the DS3 formula 10 times better.
  8. No. I played DA:O exclusivly in top down mode, without going into third person view. You can compaire them just fine. And DA:O comes lacking.(compaired to BG games,PoE is an unknown) But if it's not way way better, i will be terribly disapointed
  9. Propably placeholder. (at least i hope so since it looks bad, several steps in the wrong direction. Death to minimalism) But a i have faith in Sawyer since he said many times that the game will have a solid UI instead of movable, floating parts.
  10. Romance option? No, that's the demons. All of them together...
  11. Honestly, i don't expect PoE to top PS:T, but if they deliver something better than BG2 (my second favorite) i will be in heaven.
  12. Agree with everything except the number. I hope for a million, but anything above 500.000 is good in my book. Not mindblowing success, but a success nontheless. (i'm talking about full price, first year sales, not down the road ones)
  13. The reason i find the complains ridiculous, is because they use the word "inclusive" as if it's a worthy goal all by itself. What they miss is that this same attitude is actualy harming some of their goals. As Gaider said, having a transgendered main character (or even a forced female lead) would alienate most of the audience, so it won't happen. The market isn't ready. Quess what, it will never be ready. What should happen is games becoming more exclusive, instead of aiming for the mass appeal. Some people want to play a gay/lesbian/furry/Alien character and see the game provide more that a token representation? Make a game that offers exactly that, and **** the haters. Some people like seeing women just as sexual objects, and want a macho "white male" character collect sex cards? Make a game that offers exactly that, and **** the haters. Some people want the middle road, or sidesteps the issue entirely? Make a game that offers exactly that, and **** the haters. etc. This need to make the same game appealing to all kinds of audiences with completey different wants, makes games that offer no one what he wants completely, hence all the tension between the groups as far as this subject goes. No one HAS TO like your game. just make the game you want, and **** the haters. But of course this would mean budgeting the games sensibly and stop chasing the Angy Birds audience as if all these people would play your game and it's not enough "inclusivity" that stops them.
  14. Volourn making sense. What kind of bizzare universe i found myself in?
  15. Cast Iron Skin and you can tank indefinitely. Or... Cast Mirror Image then Stone Skin then Simulacrum then have your Simulacrum cast a Project image. Then have your Project image cast Improved haste, and Shapechange: Mind Flayer then go to work on the front lines while your Simulacrum buffs your party with more improved Hastes, Mass invisibility, and spirit armor. In the meantime, you can spam the battle field with Horrid Wiltings, chain lightnings, Disintigrates, Emotion: Hopelessness and fireballs. You will then (literally) be able to say that your mage is Tanking, DPSing and Crowd Controlling Simultaneously. Throw in a couple of Vampiric touches by your simulacrum, and you can say that you're Tanking, DPSing, Crowd Controlling, and healing simultaneously. But no. Class roles aren't as flexible in BG2 as they are in WoW. LOL Edit: ROFL To be fair, only the mage classes could do that. BG2 had the best magic from any game ever, but the other classes weren't so flexible. Also surly you couldn't do that all the time because you would run out of spells and need to rest After a level not even that. Just cast Wish and select to regain all your spells
  16. Cast Iron Skin and you can tank indefinitely. Or... Cast Mirror Image then Stone Skin then Simulacrum then have your Simulacrum cast a Project image. Then have your Project image cast Improved haste, and Shapechange: Mind Flayer then go to work on the front lines while your Simulacrum buffs your party with more improved Hastes, Mass invisibility, and spirit armor. In the meantime, you can spam the battle field with Horrid Wiltings, chain lightnings, Disintigrates, Emotion: Hopelessness and fireballs. You will then (literally) be able to say that your mage is Tanking, DPSing and Crowd Controlling Simultaneously. Throw in a couple of Vampiric touches by your simulacrum, and you can say that you're Tanking, DPSing, Crowd Controlling, and healing simultaneously. But no. Class roles aren't as flexible in BG2 as they are in WoW. LOL Edit: ROFL To be fair, only the mage classes could do that. BG2 had the best magic from any game ever, but the other classes weren't so flexible.
  17. Why should we care about difficulty as an end goal? Combat being fun to play should be the goal. An encounter with enemies hit really really hard and that's all they do can be really challenging and tactical, while being boring all the same. Difficulty doesn't come into the equation, it's more about how you approach the chalenge, not the level of chalenge. IWD2 is generaly considered more difficult than BG2, but it's difficulty is of an entirely different kind. Which one someone prefers is entirely subjective.
  18. It'd be too much work to incorporate all these complex colours for BioWare, they'd have to add more auto-dialogue, railroading & remove romances. D: Look again. Many of these colors are very similar to one another. Or did you believed the claim that the 50 endings will be "wildly different" from each other?
  19. Isn't this exactly what Emperor Hudson said about ME3? Yeah... Guess it'll be just like DAO, but the binary choices are going to be really REALLY different!!1 I don't think BioWare can accommodate enough colours to cover all that Next gen game indeed.
  20. No, I'm pretty sure I was saying that a blank-slate protagonist can be the best vehicle for an RPG story, since 1) you're not being corralled into roleplaying a dev-created personality that you may not relate to, and 2) there are a billion different ways to tell a good story in a video game and most of those ways work best if the protagonist(s) that the player is controlling do not come already frontloaded with narrative baggage. This is the first thing you said that i definitely disagree with. PS:T, KotOR2, MotB all are better in the story department than BGs, IWDs, and ToEEs out there. While the dev-created character or not leaves me indifferent, as both ways can work (KOTOR2 was pre defined, PS:T was predefined but with the amnesia they allowed you to roleplay however you wanted, MOTB was Player created), point 2) i'm definitely against. Stories in video games work best when they come with "narrative baggage", and are more of an introspective journey. I dislike the blank slate protagonist and it harms the story quality. MotB sidesteps this problem by allowing a blank slate protagonist, but then frontloads you with narrative baggage(just not your own) and having find the history of your contition(the past just isn't your own) and i thing is a good compromise. I would like more games using this device.
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