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Srex

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Everything posted by Srex

  1. Hi, just wanted to report a number of bugs I've found, some of which are minor. I'm providing a dropbox link to all the related files. Dxdiag is in the root folder. I know some of the issues are already reported, but I'm including whatever evidence I have on the off chance it's helpful. https://www.dropbox.com/sh/qvh8039k5tjmaag/AADOSp3Y4H42Os6FYokTX8yka?dl=0 Issue 1: raedric's hold crash, for me the game freezes every time I try to return to the chapel level. last thing I did there was get the key from the main priest guy. Included save and output.log Issue 2: sometimes enemies in the back just stand there and don't attack, I've included a screenshot and save game, although I'm not sure how helpful they'll be. Seems like a pathing issue. Included screenshot and save, maybe you can get it to repro. Was happening a lot in the dargul zone of od nua. Eder the Invincible was apparently so frightening he held off the entire mass of them singlehandedly. Issue 3: I ran into a random red enemy circle in od nua, in the screenshot the circle looks white because I've got it moused over, but when I walked into the room it was red. I believe it disappeared when I reloaded the area. The circle didn't move and I couldn't attack it, it just sat there. I don't think it put me in combat, either. Included screenshot and save. Issue 4: One time after getting charmed, I had the selection circle disappear for a character. I could still select them and move around normally. The circle was restored when I reloaded, but I got a screenshot and save for you anyway. Issue 5: the Stronghold UI is a bit buggy sometimes. I've had all my hirelings show up as unpaid, even though I have tons of gold and I get the "hireling payday!" events where they all seem to be paid. They never seem to leave or get angry or anything, the UI just says they're unpaid. Both of my friends who also have the game had the same issue also, and neither of them seemed to have any negative consequences either. I forgot to get a screenshot or save of this one, sorry. Issue 6: Sometimes the stronghold actions don't match the bubble with the number in it on the left. Like I only have one action listed when I click on that tab, but the UI is indicating there are three things. Got a screenshot and save of that one. Issue 7: The math for calculating days remaining in the stronghold UI looks like it's off by one. I click on an improvement that takes two days, and then the UI says the time remaining is "1 day, 25 hours." Included screenshot and save. Issue 8: aumaua cloak not hanging properly, this one is already known? Included screenshot, sorry no save. Issue 9: Durance the flagellant. This one only happened once, and it was more funny than anything, but once in raedric's keep (on the walls, I think, the ones where the guard captain is, not the ones you get to by climbing the ivy), at the very end of a battle after the enemies were all dead, I heard a whacking sound and a grunt from someone taking damage, and saw in the combat log that durance had hit himself. I got a screenshot, but no save or anything. Issue 10: Once in the sanitarium, after I fought the flesh golems and the like, and I believe after I spoke with the angry administrator guy again, the rest of the enemies in the area were bugged out. I'm sorry, I forgot to get a save, but I did get a screenshot. Some of the wichts were standing there like scarecrows, and none of them appeared in the main prisoner area. I reloaded and never had the issue again. I also ran into the bug where if you kill the angry administrator guy, the entire upstairs goes hostile. I forgot to actually get any evidence of either one of these, because I was worried my game was broken. On my third try I spared the administrator, and everything else happened properly, and I completed the quest just fine. Issue 11: I've also been running into the increasing save/load time issue. When I first started playing I could quicksave in like 1.5 seconds, and loads were nearly as fast. Now that I'm around 55 hours in, the saves take much longer, more like 5-6 seconds, and the loads are sometimes like 10 seconds. Also on the main screen, sometimes the load and continue buttons have the little spinning cog next to them for a long time while they try to figure out what's what. For 5-10 seconds, maybe? I have an SSD, so things should be quick quick. I have a total of 26 files in my saves folder, if that matters. Issue 12: When an npc comes to the stronghold to sell me things (which has only happened twice, and the gloves guy both times... +1 dex gloves I think? They had a fancy name), the stats of the item don't actually show up at first. When I mouse over, the name is displayed but not what they do, and then when I click on them and see teh long explanation, it displays the name and all the flavor description, but not the stats. After I close the info popup, the stats then show up in the tooltip, and if I re-open the info popup they appear there also. Sorry, forgot to save any evidence of this one. Issue 13: Every time an enemy charms one of my party, that person switches weapon sets. Which really helps me out, because then my grim reaper fighter doesn't beat the **** out of my squishies, he just stands in melee with them and reloads his arbalest. It does artificially make the game easier, though. One of my friends said he had the same thing happen to him all the time as well. I forgot to get any evidence of this one, sorry. It happens every time I get charmed by a fampyr, spore thing, spider illithid, you name it. Issue 14: At some point I was having npc voiced lines start halfway through a line. Like, the text would be "hello srex, you are so sweet and set, I want to give you all my gold and daughters" but the audio would just play "all my gold and daughters." It happened late at night a few days ago (maybe release night), so the details are a little fuzzy, but it was happening with at least Eder, and some non-companion NPCs. It stopped, though, and I don't remember if I quit the game for the night, or reloaded, or what, but I've never run into the issue since. Sorry, didn't save any evidence. Additionally, I found the following things that might not actually be bugs: 1) od nua map initially appears centered on the middle levels, even if they aren't displayed, so the map is just focused on a blank piece of parchment, which had me confused for a bit. it would also be nice to be able to zoom that map out a little bit, so it's easier to take everything in. 2) When casting a targeted spell that bounces (the cipher level 2 spell with the bouncing blade, forget what it's called), if the target dies while the projectile is in the air the blade will just disappear, rather than bounce to other targets anyway, effectively wasting the spell. 3) Sometimes during grieving mother dialogs, she's oddly quiet and I can't hear her over the background music. This doesn't happen when I talk to other npcs, and her exclamations in combat and such are loud and clear. I believe I ran into this in dyrford village? I didn't get any evidence, because I thought it was an issue on my end at the time, but later I noticed I could hear her fine. After listening to the soundtrack to try to remember the track, I believe it was either "pe-town-dyrford" or "pe-wilderness-dyrwood," with the latter being more likely. Hope that's helpful. Let me know if I can provide more infos or anything.
  2. Sure, I understand what you guys are saying, even if I don't agree. I think they probably were in a sticky situation where they didn't want the people who pledged for an npc to feel shorted, but they also wanted the NPCs to integrate well into the game. I agree they maybe could've switched up the NPC locations to fit their surroundings a little better, but that would probably be a lot of work to do perfectly. There are 115+ backer npcs in the game, and it's not a trivial task to make a database of all their names, races, and clothing, and then assign them to suitable areas and have someone place them in the world. For me, I'd rather they spent time on other things, like quest design, making more items, spell diversity, etc. edit: I actually think it would be worse if they hid the names until you clicked on them, because to be honest I don't want to talk to most of them either, and if the names were hidden I couldn't avoid them.
  3. Most of the bugs communication has been on the technical support forum, I think. They've stated a number of the major bugs are already fixed internally, and considering it's only been 4 business days since release, it seems like they're working really hard. It's standard procedure for any software patch go through a whole QA process to make sure they aren't accidentally introducing even more issues, so it's rare to see a non-trivial patch take less than a week. If you guys didn't know, there's a dev post tracker where you can easily find everything they're posting, the URL is here: http://poedevtracker.net/ edit: oops, Forlorn Hope beat me to it
  4. What he said. If you just press tab, you can instantly see which npcs are backer and which aren't. A lot of people donated a lot of money so that the game you're playing could be funded, and as an extra reward they get an npc named after them in the game, which is pretty cool. If you don't like pressing tab all the time when walking around, then your complaint should be "obsidian needs to add an option to toggle always displaying npc names, so I don't waste 1.2 seconds of my life accidentally clicking on an npc I don't want to talk to," not "backer npcs suck."
  5. I'm having a very similar issue, but for me I can't return to the chapel level, using any entrance. Other areas of the keep seem to load ok, but when I try to transit back to the chapel the load screen appears, then a black screen with cursor and the game never comes unstuck. link to save game, dxdiag, and output log: https://www.dropbox.com/sh/9mdns1npe6rkg33/AACyJ3yemYfGOvMTJumVU_Oqa?dl=0
  6. Have you tried refreshing your account? I was having issues also until I found this thread: http://www.gog.com/forum/pillars_of_eternity/gogcom_downloader_has_stopped_workingcant_download_combined_bonus_content_pack Clicking this link worked for me: https://www.gog.com/account/refresh
  7. I like it. Hints of Easthaven/Targos mixed with a dash of drama, adventure, and promises of things to come.
  8. I think the purpose of graze is to normalize damage in combat, and make things less binary, particularly at low levels. For example, everyone remembers that first encounter with the wolves at the start of Baldur's Gate. There your party stands, merrily swinging away (except for Xzar, who cast's Larloch's Minor Drain, then swings), and missing completely 75%-95% of the time. Suddenly, the wolf hits Xzar! He dies instantly. You reload. Now after 13 swings, Imoen gets a lucky crit, killing the wolf instantly. No party member even takes any damage. With a graze system in place, ideally around the same amount of damage is dealt (or maybe even more), but is spread out a bit more. Rather than your damage output being: 0, 0, 0, 3, 0, 0, 0, 6, 8, 0, 0, 0, 4 it's 0, 1, 0, 3, 2, 0, 1, 6, 8, 0, 2, 0, 4 Or whatever. You're more likely to do SOME damage with every attack, even if it's not very much. This makes outcomes more predictable, and less random. Does that make sense? Also, I'm confused by the idea that a graze mechanic leads to more "attrition," where attrition is defined as wearing someone/something down slowly over time. The only way battles would feature more attrition is if 1) everyone involved has more eHP, or 2) everyone involved has lower dps. 1) is related to defensive stats, not graze, and (2) doesn't apply here either, because unless I'm mistaken, adding in graze actually increases dps. At least, it does if rather than a 25% hit/75% miss chance (Thac0 15), you have 25% hit/25% graze/50% miss (roll of 15+ hits, 10-14 grazes). Even if graze does actually lower dps currently, it would be very easy to change this by increasing the size of either the hit or graze chance. For instance, 25% miss, 50% graze, 25% hit, or whatever, should lead to higher dps than 75% miss, 25% hit. It might just SEEM like combat takes longer/has more attrition because you have lots of little hits, when your actual dps is equivalent or even higher. Please note that I am not actually in the beta, this is just my understanding of the system from dev updates/forum posts. Also, I think this mechanic is a perfect example of "all that is gold does not glitter." Shout out to Wanderon.
  9. Good point, bad party AI can make gameplay really frustrating, and good party AI makes a huge difference. I don't think we need anything as fancy as dragon age's system, but if we could just get a handful of quality scripts (that we can maybe select more than one of and set the priority?) that cover things like drinking potions, healing party members who are under half, and not wasting ALL your damage spells on kobolds, then I'd be happy.
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