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ShadowPaladin V1.0

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Everything posted by ShadowPaladin V1.0

  1. Actually thats not strictly true. You do have freedom in a lot of them and your actions will have huge consequences. Though not in the more obvious manner of regluar CRPGs. Generally though it is a series of cutscenes with the character doing their own thing, because a character with a memory of their own dosnt really need to be roleplayed. Thats always the flaw with any pre gen character. If people dont like the character they are unlikely to enjoy the game. Although Tidus really grew on me over the duration of FFX. Never did like Cloud much though which could be why I've never completed FVII.
  2. If you do the prologue you already have spikes. If you dont you need to do something else before you can access that area. The explosives are found on a corpse in the other area. I think blowing open that door will get you what you need to continue on.
  3. Well Kreia hates herself too for being weak. Without the force she is nothing but a feeble old woman and that she probably hates most of all. The fact that she relies on it so. And why she "loves" the exile because the exile represents the death of the thing she hates most, both the force and herself. She must realise that someone trained in the way of the Sith will eventually kill her to usurp her and prove they are stronger. Equally she must relalise that a Jedi will stop her destroying the force. While the second is a somewhat pyric victory it is a victory of sorts for her. Her teachings live on in the exile and she is no longer a slave to the force.
  4. Thats not what Obi Wan says. "You mean it controls your actions ?" "Partly, but it also obeys your commands." While Visis and the Handmaiden believe there is choice. It may just be that they lack Kreia's wisdom and experience. Destiny is always a big part of the SW stuff and that implies some greater "force" guiding it.
  5. Well if Kreia is correct and the force does have a will of it's own, they already are
  6. I'll pass that along next time I speak to Yuki's brother Pre generated characters came in with FFII. The thing JRPGs do generally allow though is the naming of the character. Of course in the full VO world thats getting less and less possible if you want the character refered to be name. I sort of agree with what your both getting at. Indeed if you released your character to the designers then you would get a better story as a result. But on the other hand I can play a ton of JRPGs which do just that so KOTOR II being different is a nice change even if the story isnt as tight as result. I personally loathe the PST approach for the very reason that it can only function with a character who completely lacks a memory, or pre determined personality. I could probably get into KOTOR done FF style (like Third Age) but probably not with the current system.
  7. True but what Kreia is pointing out is that you good deed may not in fact have a good outcome. Because you gave something to someone who didnt have the strength to keep it , all you did was made them a victim. The big lesson is that small events in the right place can have a huge overall impact on the galaxy. Just like a diamond is impossible to crush, but apply a blow at the right point and it will shatter. Apply a series of blows in the right place and the overall result is a shiny cut stone.
  8. What was so special about II ? It's the one I've never played.
  9. He's the Yoda type guy isnt he ?
  10. It's the same as KOTORs race through the Star Forge more or less. Perhaps it should, but I doubt you will find anyone to do so in a mainstream product. I know that talking the bad guy to defeat in PST felt totally anticlimactic, but some people liked it.
  11. Some people, could surive the death of the force. Survival of the fitest is a Sith thing. The fact that billions would die dosnt bother her because if they die they are weak and thus not worthy. Those left behind would then be free of the force and free to create their own destinies rather than the ones dictated by the force.
  12. It's kinda funny because after NwN I didnt trust Bioware to deliver a decent single player game either.Which was why I rented KOTOR when it first came out. KOTOR II has it's flaws but any game that can motivate me to play it four times (KOTOR only once I only bought the game afterwards because I thought it deserved a sale) must be doing something right.
  13. 20 in repair will allow you maximum breakdown for components. 20 in treat injury will do the same for chemicals. Who's skill it's based on I'm really not sure. Logicall it should be the person at the table, but it's easy enough to find out just by comparing two characters with very different skills and seeing what number they get for breakdown of the same item. Not a huge fan of the crafting myself, it's kinda simplistic. I'm more used to the collecting items off dead things and turning them into items type of thing. Then again since it took me 3 hours to assemble the bits for a complete bondage outfit. Perhaps KOTOR II has the right idea. :D
  14. I always thought he resembled a young Harrison Ford myself.
  15. Let me point out that I dont mean that they should not patch the technical side of things. What I mean is they should not focus on a content patch unless it can be done cross platform. Fix the bugs by all means. But unless you can have the same ending on both PC and Xbox leave well alone. In 12 months ? I very much doubt that Bioware could pull it off let alone make it more complete.
  16. I'm 90% sure it is because I was miffed that my awareness went up by one (highest skill at the time) when I really wanted the bonus somewhere else.
  17. I'm sure all Sith would be the same if they came to the realisation she did that the force has a will. That makes the Sith code not only wrong , but plays you right into the hands of the "slaver".
  18. I don't know what you mean by ridiculous. It's on the slow side (especilly if you dont use the boost button) but that gives a nice feeling of sailing to me. After around level 30 I find it quite theraputic. The encounter rate is high, but I dont think it's that much higher than the other games.Actually seems lower than Skies of Arcadia but its been a long time since I played that one. Its relatively easy to phase out all of the non xp giving encounters. The retreat button is also almost 100% effective on non XP giving encounters, pluse you have the slash rune which makes it a case of a single button tap. The only real issue I had was that teleporting dosnt trigger some encounters, which was why I missed out on 108 stars in my first game Still gives me an excuse to play again :D I like it anyway. I miss the split story perspective of III though. Off subjest a bit but have you played Baten Kaitos yet?
  19. You can apply that to all Sith teachers. You would have to be crazy to train your own executioner wouldnt you ? Kreia needed you strong to be the instrument of her revenge. Against both the Sith and the Jedi and ultimately the force. It works from both ways which important in an SW game. You can kill the Jedi as DS (you have no choice in killing the Sith either way) or you can learn from them as LS but ultimately you put them in a position where Kreia can kill them all at once.
  20. No you didnt, you may have gotten it from one perspective but you also missed out on two different characters. So to claim you got the complete picture in one playthrough is just not possible. Subtle difference there between understanding the plot,which is possible first time as long as you pay attention.
  21. True. The other important thing here is that an RPG is not a book. It's a game and therefore it cant be written like a book. In a book you have absolute control over events. In an RPG it's a matter of odds and choices. In an RPG it's as much for the player to create the character and give it motivation, relaise it's place in the world etc. It's not the job of the writer.
  22. Try reading the post it really helps. Based on this I very much doubt you did anyway
  23. Because it's part of the description Canderous gives in the first game. What it looks like is not as important as it actually doing the sort of thing it was supposed to do. No I was just bothered that you had the audacity to back up your opinion with a lie to give it more weight.
  24. People have this weird idea that it's hard to be a Jedi. Look at Luke in EP V he does the whole Yoda bit and then runs off to save his friends. He comes back and dosnt require anymore training it's all "on the job". The important part is only realising you have the potential and then using it. The training is mostly to resist the lure of the darkside, nothing more. Like Kreia says when you pick a prestige class, there is no great task involved. It enough merely to know. In KOTOR it's twisted because the council run you through a series of pointless tasks, when it fact you are a Jedi all along, you just dont know it.
  25. I'd rather they focus on the doing something else.
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