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ShadowPaladin V1.0

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Everything posted by ShadowPaladin V1.0

  1. Myself, I'm completely torn (no pun intended) between a Giant Stompy Robot game or a Dragon based game. Lair could well turn out to be the game I would have made. Which would be both amazing and just ever so slightly creepy. An RPG set around Macross or The Invid Invasion with mile long ships and huge mecha combats. Lots of open ended pathways where even your most innocuous action could have huge consequences. Nothing so basic as choosing good or evil from a menu. As for who would do it. I'd have to think on that. Have to be on the PS3 no other system would have a large enough storage capacity.
  2. Only because Nintendo allowed it to <{POST_SNAPBACK}> And there was me thinking it was because Chuck inhaled. Since becoming a DS owner I've grown very fond of Nintendo's "vision"
  3. It dosnt have to sell so feel free.
  4. At the time of BG they had no RPG experience and had no intention of making an RPG. Remember they wanted to make an RTS. So I stand by my they got a lucky break.
  5. The worlds shrunk a lot in 12 years.
  6. It's mildly amusing but hardly credible.
  7. Funny I saw it as a compliment Pokemon is about more than recruiting pokemon. You have to admit they have a lot in common.
  8. You compared BIS to Bioware. The problem here is your not providing an alternative scenerio. What other explanation is there for Bioware to be given BG ? They didnt ask for it, they wanted to do an RTS game when they approached Interplay. BIS never got to show their stuff. Yet to see you come up with an alternative explanation.
  9. Would it be cheating to say Gothic 3 ?
  10. See above. Wouldnt hurt if you included what sort of game it was either I suppose. Platforms upto you.
  11. I know that feeling all too well.
  12. Great so we have a level 30 something Exile and a level 20 Revan. Which games are those ?
  13. Depends on your level. At level 3 affording a house while trying to lug around a valiant rainment was quite a feat.
  14. Both are parts of the answer. BIO got lucky with the BG thing. If you want to offer another explanation then feel free. How long did BIS have to work on IWD ? You cant compare BIS because BIS didnt have the same development times alloted to them. Certainly didnt have the same advertising budget either.
  15. Yep just click the stone and then what you want to put it in. It does get that way later because it becomes frequent (like every couple of fights). When your running around with an 18 damage weapon at level 2 though, it lasts a suprisingly long time. I found the infinite charge soulstone in my first play so that made life a lot easier. It was probably at that point the game "broke" since I could just use my magic stuff constantly without any hassle.
  16. Look how hyped games like BG/II were compared to IWD/II. Theres your answer. Dosnt really matter if NwN wasnt under interplay it was still with whoever had the rights to D&D. Biowares rep was built on such properties and that started with the lucky break of doing an AD&D game.
  17. I'm wondering how she found a Psyduck picture that quick....
  18. I don't think I'd swap. Looks like there is a DS version in the works.
  19. Lucufers Call was the first one released in the UK.
  20. And for people who dont judge books by covers
  21. 13 and a half years it would seem. <{POST_SNAPBACK}> Lets hope it dosnt take 13 years to get the PS3 version
  22. She's dressed like that and wondering where the RRRRRRWWWWW's are coming from
  23. Thats just so you will buy the other version I never would have guessed How old is SMT anyway ?
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