Everything posted by Durinax
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Please no more "go here" quest markers!
Well, part of the problem comes in when they design quests around the quest marker instead of treating it as a once in a while hint system. Another problem is that GPS markers destroy an entire aspect of gameplay involved in questing. That is, it totally removes actually searching and questing. I think it depends on the quest, if it is something that could shown on a map like lets say "we need to destroy these seige weapons" then you can show them on the GPS, if it is something like "go gather x number of this" then definately not
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The size of elves?!
I am more interested in the Elven culture that they are going to bring forward. I hope its not the standard tree hugging elves we usually get, I would like something a little different
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What about Greek Mythological monsters? (harpy, dryad, satyr, pegasus)
or you could just say that Pegasus don't have enough power in their wings to support flight with a passenger
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The half-races (will there be an inclusion?)
In Arcanum as a Elf you wouldn't be particularily welcome in the dwarf mines, and people would be stand offish in the normal cities (due to elven arrogence) and dwarves the same but reversed. Half orc and half ogre where very disliked/distrusted everywhere, although there where backgrounds that could help with that. It made for some really good and interesting dialogue and question
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Let's Fight --- a discussion of combat styles
In Arcanum I wished that half ogres could dual wield, since they couldn't use many guns
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Werewolves? What about vampires?
I don't mind them being in games, I just want them to be more based on their old styles and that they avoid the new style (which for some reason I equate to twilight(ish) which is just plain wrong on so many levels). Although I would like to see them as more than just beasts or mindless monsters.
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8 companions: is it enough?
I like how the Arcanum companions worked, with the companions having alignments to light or dark, with your choices effecting how they like you, they will even change their stat investments a bit according to your choices. The only problem with them is that they eventually got overpowered to the point that you did nothing during combat. Also on another note I loved how the persuasion worked in Arcanum, where it just increased the dialogue options (with no % chance of success shown, that just pisses me off) leaving the player to figure out what the best choices are
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I want to be a dragon
I hope they include dragon-like races. In most lores there are dragonmen, lizardmen, etc. I want to see some of them be playable
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Gulids, organizations, fractions and their Impact on the Game and Player.
Guilds should not be mandatory, being able to play one off of the other would be fantastic (in effect being able to do multiple guilds but if your not caught your rep does not drop with the other guild). I am also a fan of the idea that you can create enemies within the guild who try to trip you up and such.