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About Ethereal

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    Solipsist of the Obsidian Order


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  1. I'm not a game developer, but I've had a hand in plenty of long-term projects and my experience is that you can't really schedule progress. I'm happy hearing from the devs as frequently as they want, but I think setting artificial schedules for communication is the wrong way to go. If things continue like they have been - they'll want to keep us informed. They're even more excited about this project than we are (or at least AS excited) - and I suspect that will translate to regular contact. Let the info flow as it may. I'll be here to lap it up regardless.
  2. Yeah. In regards to the underlined bit: That's the problem I, myself, see in my own idea. I was hoping that by posting it, someone would have a brilliant idea to fix it; we have many brilliant minds on this forum, after all. Well if it's ideas you want, I can think of a couple (which isn't to say I like 'em): 1) The second city exists on a separate plane. It is not built, but is instead transported to this realm. 2) The second city is conquered, and you get access to its areas/resources after invading each individual section and capturing it. (This could actually be pretty co
  3. I'd rather there be no voice acting outside of background ambiance. SWTOR proved pretty well that the cost of expanding fully-voiced games is just astronomical, and I don't want this to become a game that can never be more than its original form. Let Project Eternity live! Live! Live and Grow!
  4. You know it's bad when the devil doesn't think things are friendly enough! (get it? because he's a devil? anybody? anybody? ...oh, go soak your head.)
  5. Hear hear! The spirit of the thing is that we all love the premise of this game and want to support it in whatever small we can. Given the spontaneous generosity inherent in such an idea it only seems reasonable to assume that everyone here is of the honorable sort. Otherwise, what's the point? Whatever your eventual status with respect to the Order, you're all jolly good fellows in my book. Be welcome, friends!
  6. As a matter of narrative integrity I don't see how you could design a mega city as though it were an upgradable Stronghold and maintain any sense of plausiblity. Cities don't just spring into being; so unless your character is nigh unto immortal there isn't a reasonable timeframe in which this kind of design decision would make sense. Unless the city was a refugee camp or something, but that would be something else entirely. As I see it, one of the benefits of having a city in the first place is the excitement of discovering a place to which you are a stranger. There needs to be a sense o
  7. What about sisters? I'm sure Henry originally said 'Brothers and Sisters.' The bards probably just didn't hear him very well through all that armor. You know those bards, they'll do anything for a catchy phrase.
  8. Isn't it amazing how people will spontaneously give of their time and talents to help out a cause in which they believe? Thanks to all of those who set this thing up. I realize it's but a tiny spec in the geologic/metaphysical sense of things - but I've been playing games long enough to know they can be a window into powerful experiences, and I'm proud to be part of a group commited to making more such experiences possible. I look foward to lurking around the forums over the next couple of years and geeking out with ya'll. P.S. You all sure are a lively bunch, considering none of you rea
  9. What a great way to increase community support. I have heard the call and responded by upping my pledge. If I may, I would like to be known as: 'Solipsist of the Obsidian Order'
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