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Pyradox

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About Pyradox

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  1. Oh god, why did I read this horrible thread? It's nothing but gamergaters and people trying to defend a dumb limerick as artistic integrity. Are you actually serious? This doesn't at all represent me. My goal in backing this project was not "I want a studio I love to make something that offends SJWs". And that quote. Jesus Christ man, that quote. You know if the limerick referred to laser guns and sci fi stuff you'd have no problem with it being changed, but the moment someone gets offended, it's the death of liberty to actually listen to them. This entire situation is still
  2. There's already a super high quality screenshot LP on lparchive.org, so I voted video LP, though it'll have to be longer than 10 minute chunks - probably 20-30 minutes instead because there's a lot of content. Also bring in other Obsidian people as co-commentators. Specifically Tim Cain.
  3. I'm from New Zealand so it's against my religion to answer "Australia" to that question. I think we own part of Antarctica though...
  4. Wish I could've joined. Unfortunately I upgraded my pledge by $30 for the next tier, not $8. Which wiped out all my spending money.
  5. Cultural differences aside I'm pretty sure the ideal scenario is that if situations are created where those would be interesting topics to explore, they are explored, but if they aren't, they're left out. Controversial features shouldn't just be taken as a bundle of "maturity" and thrown into the game because that's not what maturity is. Slavery for example isn't the kind of thing you want to just throw into the setting for the sake of being dark. On the other hand, what if someone swore an undying oath of servitude to the king, and their reincarnation was hunted down and "claimed"? That would
  6. How could anything be more important than immersion in a role-playing game ? Pretty easily. People don't actually have numerical statistics representing their ability to dodge or predefined inventory slots. When I pick up an apple I don't cause it to vanish into a menu for easy retrieval later. All of these sacrifice immersion for the benefit of gameplay. RPGs tend to operate on very complex systems with a lot of variability - in order to make things clear for gameplay purposes you often have to sacrifice realism in order to keep things understandable for everyone. Obviously there are
  7. I don't know about this implementation, but in all of Valve's recent games (the Half Life 2 episodes, Portal, TF2, Left 4 Dead etc) they've had the ability to switch on a commentary track. After you load up the level it spawns a series of floating speech bubbles that you can activate to hear the designers talk about that part of the level. It's actually a really neat feature, and you can't activate it until you play through normally so you always get the non-fourth wall breaking experience first. EDIT: I swear the above comments didn't exist when I wrote this. Oh well.
  8. That would certainly be doable - in fact it would require a lot of dungeons have lore behind them for Chanters to collect, which basically works out great for everyone. The more high-level the dungeon, the more epic the tales.
  9. Sorry to re-quote myself like this, but I'd quite like a bit of certainty - does anyone know which I should do? Preferably before the kickstarter ends? To my knowledge you just up your pledge by the respective amount, wait for the suvey to be sent, let them know which addons you were after.
  10. $110, upgraded from $80. Wish I could get those cards, but this'll have to do.
  11. The thing with the journal system as it stands is it's really convenient - it's easy for stuff to get lost, or to be filed under a name you're not familiar with, so it's hard to find later. Your system while realistic adds a lot of busywork that just makes things less convinient for everyone - you can't simply check your journal for the directions to somewhere you were supposed to go without resting first. Which makes no sense if they were given to you in writing, and means you have to have a "directions to _____" item in your inventory. Which isn't inherently bad, but it's typically harder to
  12. Why would a megalomaniacal wizard have a chain around his neck though? He probably thought it was the height of fashion. That or it's a giant stone titan who the paths were built around as a sort of elaborate subterranean prison. A Dungeon if you will.
  13. You know what sound cool? Chanters. Just look at this:
  14. I think it could work pretty easily if you just pick something up, get an "updated my journal" message if it's interesting, and then there's an entry in your quest log saying "I found something weird, I should look into it when I get the chance". Then anything you find out is logged under that entry. It offers no guidance, but if you forget about it for a while it's useful to have all the information you've uncovered in one place. Which is pretty much how I'd expect a journal to function anyway.
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