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Mr Moonlight

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Everything posted by Mr Moonlight

  1. The magic is in not-the-person in almost any magic system ever. All the person ever does is channel/shape it. Who cares if your body holds the magic while you shape it, or anything at all that isn't your body does so? You're still the one doing the spell-weaving. Specifically in PoE, it's not as if there're just fully-formed spells in any given tome, and anyone who isn't a Wizard can just pull a pin on the tome, hurl it at someone, and watch it magic-grenade everyone to death. It's just how I feel really.
  2. Replacing the book with something else is just switching the problem around for me. Any sort of "the magic is in the X" object gives me a lame feeling when applied to most magic-using characters I think up.
  3. yeah, how dare someone have a different idea on how a fantasy element should play compared to your ancient-and-therefore-perfect, enlighted opinion.
  4. None of what you're all saying is really changing my outlook on tomes and wizards being cool. I think the thread has run its course. I'm most likely going to go with a paladin the first time around, or a whip-wielding sado-masochistic anti-villain/villain-to-be-redeemed if there are whips.
  5. Doesn't this seem contradictory, or am I reading with ironic glasses, again. Oh, sorry. Sloppy grammar there. I meant I was disappointed that wizards worked with grimoirs and vancian D&D casting because it seemed contradictory to the root of magic coming from the soul, a more poetic/intuitive sorceror-like theme.
  6. Very few actually, which is why I'm always eager to find more. Skyrim has been the best I've played so far, Morrowind too especially with Bloodmoon.
  7. Not sure why several people are all like, "must be because OP likes X/Y/Z thing".
  8. If you don't want to learn your spells from nerdy books, they automatically end up mindy, don't you think? Where else should your spells and your knowledge of them come from? Unless you are happy to play a druid or priestess as a wizard. I meant mind-y like they affect the opponants mind, not stuff like cone of cold.
  9. Paladin, as my display picture would indicate. Yeah, I'm a nerd, but I'm also not an elf or dwarf or Godlike or good at swordplay. They're called role-playing games for a reason.
  10. I think I know how you feel...I love dungeons and dragons, I like miniatures and terrain for epic pen and paper battles, and sometimes I pretend to be a female in my RPGs even though I am male....but I'm not a nerd or anything Er.. I meant that I see wizards as some nerd with a book, that the book is where the power is and I couldn't care less about the chump holding it. And since I can't play as the book I don't want to be the chump wizard.
  11. Ciphers seem like psionics to me, mostly mindy powers, not the stuff you find on the standard wizard spell list.
  12. I don't understand honestly. There's already 4 different casting classes with different mechanics and you want them to spend more time and money to shoehorn in a 5th that plays essentially just like one of the ones we already have..only...not with a book? This is just how the lore of this world has been written and how the classes within it operate. Just saying it's disappointing to me, having no way to Ice Sorceress like I like. Like ice cream without the hundreds and thousands (of petty mortals crushed under my heel).
  13. I mentioned soul power in the OP, but the point is, for the wizard class it isn't the wizard's soul that's the fuel for the power and there's no class that uses the wizard spell list that does feature fluff like the Sorceror class in D&D with souls fit in.
  14. It's the wizard spell list that typically has the ice magicks, although I think in this case the druid has a small amount of ice stuff but the class is also attached to mother nature, transforming, and all that milarky. Not what I going for in the Ice Sorceress aesthetic, but perhaps the dim shadow is the closest I'm going to get. A sword, in and of itself, is very mundane. Its strength is in the one who whields it. A magic tome is not mundane, being magic, and that makes it eclipse the nerd who's holding it in my mind. Just an odd matter of perception. oh wow it's like you've known me my whole life. please tell me what i do and don't like, you must be so smart and so mystical to divine such things from absolutely nothing. please tell me exactly how something that doesn't even exist is SUPPOSED to work since you clearly must be an expert from the Magic University of **** that isn't Real.
  15. One thing that's always bothered me since getting into RPGs, especially Dungeons & Dragons-styled ones both on paper and in computer form, is the magic-casting class being tied to a spellbook, wand, or some other physical object. It just seems like I'm playing just some chump with an encyclopedia rather than a powerful mage with magic and all that jazz. In contrast, I love the Dungeons & Dragons style sorceror, no glaring vulnerabily in the form of a book, wand, crown, or other magical doo-dad a nefarious sneak can pinch from my character. It just feels better to me, like the magic is a part of the character, an extention of them, rather than someone going through motions for the same effect over and over. I'm not sure if anyone feels the same though. When I read that there was no Sorceror-style casting class in Pillars of Eternity, I was severly disappointed especially after hearing that the source of magic comes from the soul, one's own self. While I'm certainly interested in the other classes, particularly the Monk and Paladin, I'm sad that I can't make my usual ice sorceress character I love playing in games that allow it. Anyone else agree with me here? Or am I just being overly picky on how I like my fantastic elements?
  16. I don't think I'll make use of the Adventurer's Hall, I'll probably want to hear the companion's stories and chatter and see where they end up.
  17. That doesn't sound like a good idea, if a player was just interested in the loot they would probably just attack them outright.
  18. You obviously didn't play FNV or Witcher. Fallout New Vegas I've played but I honestly don't think I would enjoy Witcher, it just seems unenjoyable to my tastes in settings and tones and such.
  19. You can't have a RPG without a pointless-waste-of-time mini-game or gambling. Why do you think the great game Vampire: the Masquerade: Bloodlines flopped? No gambling mini-game.
  20. I just hope I'm Ms Moonlight by 2014...
  21. And yet your example brings to light horrifying implications of reincarnation.
  22. I have a fear of stingy and bitey insects in general (real life non-threat spiders are not included in that due to being arachnids) but I was still manwoman enough to dose up on all the drugs I had and shove a chainsaw into the Legendary Cazadores face. Besides, true fear is hard to create in an isometric game and most games don't even milk a tenth of the fright of what a genuine giant spider could do to a squishy delicious human. I'm sparing you my sadistic thoughts on this.
  23. I just hope this game and setting doesn't become a dumping ground for all the team's personal perversions and philias.
  24. Any "price" for going good should not be contrived and not for every situation. If everytime you do something nice it costs an arm and a leg (maybe even literally) or they all just stab you in the back then it just become ridiculous a mean-spirited. If it's something like aiding a newbie adventurer save his village from the grips of a wanted bandit leader and you have the choice between keeping all, spliting, or giving him all the reward, you shouldn't immediately expect to find him in the next city spending it all on hookers and blow (or rather courtesans and ale). This shouldn't be a world of jerks, but that said not everyone is or should be a saint.
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