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Mr Moonlight

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Everything posted by Mr Moonlight

  1. But PE makes me think of Physical Education and then me being bad at sports then me being kicking in the face by accident during rugby at school and breaking my nose which hurt...
  2. Perhaps have a long-dead adventurer in a dungeon have a different weapon of X level each new game, but have the artifact of the ancient wizard be the same based on the legends of that wizard. Some good loot being assigned different places in each game but the key epic equipment with greater history and significance be in the right spots each time. Though that's the most common loot system... I'm fairly certain Obsidian will have more hand-placed loot than random loot.
  3. Could also make it so that resting right after resting has reduced effect or something to avoid rest-spamming. I just hope Obsidian don't ignore a decade of video game design evolution for the sake of nostalgia.
  4. People will always find something to complain about. I've said all I've wanted to say on this subject.
  5. The biggest problem with resting in IE and NWN games is that the main drawback, time, is never truely a factor since no quest I've run into has had a time limit. If there were two options of rest, one being a 10-30 minutes of catching your breath in a dungeon or in the overworld; which would heal stamina quickly and a bit of health with magic or traditional medicine/first aid and get back most mid-level spells, and a longer rest for the night which would be a full heal and magic regain. The main difference between the two would be ths short rest would be less risky in a dungeon and having quests generously timed if the quest is one that would logically have a certain time it needed to be done in. So no resting 2 days in a dungeon to save a farmers daughter from some orcs or whatnot, but a few short rests are within the time limit with some to spare. If you're not on a quest or on a "find this long lost ancient relic" that there isn't much of a time limit on then the longer rests can be used with impunity. The impotant thing with timed missions is to make it clear that the quest has a time limit, should be easy enough to do.
  6. I quite clearly remember the Handmaiden stripping down to her frilly lace underpants and using the usual "clothing is a cultural construct" excuse. So no nudists ever existed? Or is it "That character is attractive, so it MUST be shameless fanservice!"?
  7. It's like I said before, a writer or a designer shouldn't nessessarily have to compensate for a certain groups whims if it compromises a work's style or tone (barring extreme circumstances of an artist's personal bias). It would ultimately damage the work by having an odd element and most professionals are sensible enough not to add something completely outrageous. That said, I'm not sure what the purpose of this thread is, especially given how the term "feminism" has different personal meanings to people.
  8. That's a rather rash assumption to make. Granted I'm not what most would consider really a woman, but hardly my fault...
  9. Either way I really hope it's not a "enchantment lottery" where you get 2 or 3 wildly different enchantments on one item, it makes it near impossible to pick between two items. Enchanting itmes yourself could be a good way to strategise depending on frequency of pre-enchanted equipment. Say for instance you've been tasked with clearing out a tomb of some kind of restless undead, and you know (or were hinted) that undead are weak to fire/holy enchantments. A player can then choose between spending some gold on enchanting fire equipment or saving the gold but with only the equipment they have on them. If a player plans on buying a lot of stuff, it could make a bartering/appraisal proficient character more appealing, and who ever has put points into barter skills before? Although the same effect could be gotten from having a decent amount of enchanted goods be avaiable from shops, but I'm not sure what Obsidian wants shops to be like.
  10. What would be the consequences of such an act? Would the person still be alive without a soul? Would they still be considered human(or insert fantasy race here)? What of the individual who devoured it, would they become powerful? Would the gods take note? How would you punish someone who could rip out your very soul? a lot of questions I know but I love this stuff. Indigestion, obviously.
  11. If done well, it's done well. Though I don't claim to know HOW it can be done well unfortunately so I can't speak much about it. However if there are to be multiple backgrounds for each race and/or race-nonspecific backgrounds it might get a little befuddled. Having your character choose a background after a short intro to the story to avoid a totally blind decision might work, but it still would only have little connection to the player, especially on the first playthrough.
  12. The soul may live on but that soul's current identity is destroyed (which the rare case of fractured souls remembering past lives, but even then that's not truly a reverseal of the crime). The victim's family will not see the victim ever gain, the victim's friends will not see their friend ever again, and all the victim's dreams and hopes die with them. So even if the incorporeal element of life is not destroyed something is still lost through murder and that's what the crime is in a setting like this.
  13. I think the best way to handle gender/sexual issues is to not really bare them in mind when writing a character so that the writing can be more "organic" without having to worry about "What if this social group doesn't like this" or "What if it seems like I'm implying this about X group of people" or "Does it seem like I'm pandering to X group by doing this" and help avoid cliché token characters. I'm confident no-one on the writing staff is a raging homophobe/transphobe/misogynist/misandronist or will write blatant token characters to appeal to certain social groups. Then again I'm also sure that no matter what the characters are like SOMEONE will complain or be "offended".
  14. $35 (or £22~ for me), enough to get a digital copy of the game and that digital collector's book. It's all I could afford.
  15. I saw Prometheus today. It was... awkward. Also wondering if the Kickstarter Backer badge thingy appears after the Kickstarter ends.
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