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Zu Long

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About Zu Long

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    Master Shugenja of the Obsidian Order
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  • Location
    Des Moines, Iowa
  • Interests
    RPGs of all kinds

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  1. I have to say, I am a bit disappointed. Not because I really need romance in my RPGs, but because it seems so limiting from a roleplaying perspective. No matter what he or she does, my character will end up, inevitably, alone. It just feel kind of sad to know that in the back your mind from the get-go, you know? Still it is what it is, and I look forward to those interactions I will get to have.
  2. I am always partial to a choice. It would be interesting if there were a series of choices you could make fairly early on that would lock you into a bad ending. However, there should always be the option of the player to succeed. I don't invest 40+ hours of my time in these games to feel like I wasted my time at the end.
  3. I'm taking the over on that. It's only been 6 days and there have been 3 topics so far. My guess is closer to pt. 180 at least.
  4. If it was as cut and dried as you appear to believe--that they aren't doing romances, full stop--why not simply say so? I'm thinking it's more likely they haven't decided yet.
  5. I would prefer both paths be rewarded in different ways. While there should certainly be some sort of short-term gain from choosing a dark-side option, choosing to be good could easily net you some form of additional reward in the long-term, more important to the game than just a line of dialogue. That's not to say that there shouldn't be options where a "good" character can choose to save a party member by sacrificing of themselves, but those choices should be few and reserved for important moments in the game.
  6. I hate to sound like M. Night Shamamalama-sama, but the best cRPGs always have a twist, where the main character is forced to define who they really are. Final Fantasy 7 had one of the best I've seen in any medium ever with Cloud's memory sequence. My favorite part of KOTOR II will always be the conversation with Atris after you crash land on her arctic base. (I played through it multiple times my first run through because it was so awesome). There was a moment like that in Jade Empire. There was one in the first KOTOR... Most good stories are about conflict both external to the main character and within the main character as well. The main character's journey should be in part about self-discovery, and most good RPG's have a moment (some have more than one) where the main character is forced to question themselves and come up with an answer relevant to major storyline.
  7. I described the technical process for a signel game writer to linearly (e.g. 3 months) create character content and the choices required in adding romances. How would you respond to that exactly? By pointing out that I, personally, don't plan on taking any of the evil paths, ever, and I could use the exact same "resource" argument to say that they should be left out in favor of content that I would enjoy. As the other poster said though, that would make me pretty selfish.
  8. Our castles-in-the-middle-of-a-lake must kung fu battle to the death. "All right, let's see what you've got!" (Special Attack)
  9. I actually wouldn't mind the ability to have a standing company of soldiers you could send out to do various things around your demnese. Make roads safer, build homes, uproot dangerous kobold infestations. Possibly murder uppity peasants if that's what floats your boat. The ability to build it in the middle of a lake would be great for my own personal nostalgia.
  10. I would love a faction with quests and everything, but I'd take lore. And I'd totally grab a T-Shirt.
  11. However, there are romance arcs in the Witcher series (even putting aside the generic sexual conquests). Witcher is a love story, but Geralt is a loner. The same can't be said of Fallout or the Elder Scrolls, but those games should be appreciated on their own merits. I'm not saying they're bad. They just aren't my cup of tea. Skyrim is by any objective measure a better game than Suikoden V. That doesn't change the fact that I've played through Suikoden V several times, and have had a blast each time, while I returned Skyrim to my friend who let me borrow his copy after a couple of days. Peoples tastes are different. I only contributed to this game after Obsidian confirmed companions would be a focus, because I know my own tastes. Bioware sacrificed a lot of things in Dragon Age 2, though I didn't find combat all that bad. Then again, I am a veteran Dynasty Warriors fan, so I'll conceed the point. But I'm not sure there was a decision there to sacrifice them in favor of the romances. Rather, I've always thought that the companions and romances were one of the few things they got right. The companion interactions were so noticeable because it was one of the few things the game did really well. I tend to think that's because Bioware did those first. Then the time crunch came, so they started cutting corners. As you say though, romance shouldn't be the end-all, be-all focus of the game. But I do think it has a place in a game like this, and it's a feature I really enjoy, so I thought I'd speak up in support.
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