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Magrusaod

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Everything posted by Magrusaod

  1. --------------------------------------------------------- Yep. Decent RPGs have a character creation system, and the Option to...you know... replay the game. Oh wait, I forgot. I'm talking to a bunch of Modern casuals who can't be bothered to replay a game. ---------- ------Translation: F*ck the story and the lore behind those NPCs, I want Viconia to have 18 strength, but I don't want to waste a Belt slot to do it! ------- ----------------- Worthlessly vague assertions. Do describe your respec proposal then, instead of simply making empty claims. Actually, don't bother, because, again, there isn't a way to make a respec feature that doesn't cheapen the character building process by eliminating 50% of the Choice-Consequence element. This whole response is hostile, grossly unwarranted and just putting in the worst case scenario and ignoring all other possibilities. Congrats, I'm impressed. You do realize, some folks have lives, and might not have the time to devote endless amounts of hours to one particular game. Right? Spouses, children, jobs, college, other hobbies, etc, etc. For example, I am unemployed, and don't have kids. So it may seem like I have all of the time in the world based on that assumption. Guy doesn't work and doesn't have kids to support, he's good to go. However, I am doing the following: 1. Helping a family member start up a home business, on call to assist as needed all week long, night and day. 2. Engaged to a lovely woman who demands and deserves attention. 3. I have a grandfather who is going through treatment for cancer. My grandparents here both take care of my niece and nephew, one of which is too young for school to help out. Which leads to: 4. While my grandfather is going through cancer treatments, my grandmother must care for him. Hence, I take care of the 4 and 6 year old's they normally care for half the week. It saves their parents roughly $500 weekly. 5. I am starting up a home business relating to RPG's which requires me to devote nearly every bit of free time that doesn't involve 1-4, sleep, or food to creating my own game world, RPG system, and DM'ing for folks in order to setup a customer base. This eats between 20-60 hours weekly of my time depending on a number of variables. The assumption that everyone will be thrilled to invest time in multiple times playing through this game just because you plan to is a faulty one. I may be able to fit playing through this game once, before next year rolls around. Once. All the time I can allow myself. Just how it is. So, regardless of how you feel, a simple ability to respec things if I realize everything isn't working out how I want it to, and salvage an issue which to me is a deal breaker for playing this game, would be a reasonable request. If allowed, and you have a problem with it, you can simply ignore it, never use it, and be on your merry way. Couldn't you? I mean, no one's going to show up and go all Samuel L. Jackson in your house with a gun to your head screaming for you to hit the damn button. I really don't see what folks problems are with this concept being mentioned. Some people simply really have other responsibilities, and are using this as a hobby to enjoy some free time. Limited free time which is important to them. Free time, that if lost, due to derpy companions, or a poor choice made when selecting options with your character along the way which destroy your enjoyment for the game later on. Could in fact become a straight up deal breaker of continuing to enjoy the game at all. If I were to invest 2 week playing this game, and realize my group just isn't working out, I would have to shelve it for at least 6 months. I wouldn't be able to go "Oh well, it's a great game, I'll just start a new party." I'd have to uninstall it, get back to working on the various needs in my life, and go "Man, I wish I could just spend 30 minutes shifting some attributes around really quickly and fix this mistake that was made and get back to enjoying this great game." However, you obviously have it all figured out, and everyone just wants to make broken characters and that's the devil and you must curse them for it. *nods* I get you.
  2. When you are in the menu where you pick things up. Middle of the window for it, there is a line with your parties character portraits, with a chest image/icon to the left of them. Select the image of the character you want to pick up, then double click the item of choice. It should zip into their pack. Same works for stash. If you hit the button above the chest, it just takes everything and dumps it into whichever of those icons is highlighted at the time. Whether its the chest, your PC, or one of your companions.
  3. This isn't a huge issue yet. I just wanted to make a note of it more for myself, and to just notify people that it exists. It's not having a negative effect on my game at all right now. Hence the lack of format specified in the thread pinned to the forum. I pulled some bows from the weapon group slots of my melee units and put in either a 1 hand and shield option, or a 2 hand option in their place. Simple, and works just fine. However, I am seeing inside combat when I select the characters with their Action Bar that the folks who should have only 2 weapon groups available, a third is listed, the bow that I recently pulled and dropped into their general inventory. I can't access these bows/3rd weapon group. It's not crashing my game, and it's not affecting game play aside from simply being there like a shadow log of what was in slot 2, pushed to slot 3. Odd, but thought it deserved mentioning. I trucked through the Temple of Eothas and went back to town, there's no issues. Will respond again if something goes boom and it truly affects my gameplay and link you my save file in the event that occurs.
  4. ^ Exactly right. It's not peewee football tryouts. It's defending yourself from Skulds and Shadows in dungeons on a quest to save the world. The weak get slaughtered, are a liability to the protagonist.
  5. Not really. There's a difference between a character being completely ineffective and wanting that fixed, from wanting them completely min/maxed or char op'd. These Companions are meant to be in a party of heroes who go off to save the world or what not. They should at least be effective at their job. Effective at your job =/= min/maxed.
  6. Umm, the only problems I've had with traps is when I just wasn't paying attention and ran into them. Otherwise, turn Scout Mode on, and put your Rogue/Character with high Mechanics up front. Stop party when you find a trap, single out the appropriate high mechanics character and pull the rest of the party backwards. Then have that character try disabling the trap. Tada. Issue solved. Quick save before trap disable attempts in case you nuke yourself.
  7. I feel that. The scaling system of level for the monsters isn't fitting what I would do. However, I'm going to to complain. I do my best to play without it, personally. Using my own experiences to learn and adjust from. The bestiary is unnecessary. Looking at it to me, is like playing DnD and rummaging through the Monster manual every time you run into a new monster to know its weaknesses.
  8. It's a simplistic streamlined approach to skills. With only 6 of them, they are broad strokes that encompass various things. Just keep that in mind. There's only 6 skills in the game, so putting finding stuff in with Mechanics, which is used to disable the traps and pick the locks you find is just a synergy thing. It doesn't fit in with Lore, Athletics, Survival, etc. So it's bound to the thing that works best with it. First you find the thing, then you disable it, all with the same skill.
  9. Or monk. Throw armor on a monk and let him use both fists to punch things. As you take damage, you get more and more dangerous.
  10. Playing on Normal, and yeah, the shadows are a pain. High Deflection, DR which ignores half of the damage of any one handed weapon my guys are using, only really vulnerable to Fire, and they dive the back line randomly beating on my squishy ranged characters. Preventing me from using my solid front line, which is costing me. I can imagine these things being truly frustrating on harder difficulties, and will keep that in mind when building characters on that difficulty. Dumping my defensive stats completely on those back line folks hurts when enemies teleport onto my wizard and stomps her into the ground. Lol. I've had to rest twice, once due to just not paying attention and reading something while exploring boxes and crates. Set off a fireball trap that nuked my rogue and half the party. Then afterwards, I tried a new spell on some shadows, and my flame spell lol, bounced off the walls and ripped through my party from my nuking wizard. Did hefty damage to myself. Was not aware the spell would bounce and travel back and forth across a room multiple times like the old 2nd edition lightning bolt spell. GOOD TO KNOW. >.< That being said, just found the pool with the key hidden in the robe. Rested twice so far and wondering how far this temple goes. I may need to back track, sell some stuff, and stock up on goods and continue adventuring afterwards. Not sure yet. Also, Eder and Aloth don't do their jobs well, and your party will suffer for this using them.
  11. No. I am familiar with using wizards and casters in tabletop games. The balance for their AOE damage and crowd control effects they get along the way compared to other classes is the limited use of them. As well as the weak low level play. You need to tactically utilize your spells and dole them out through the day. Once you reach a higher level in this game, your 1st and 2nd level spells turn into Encounter spells instead of Slots per Rest. Until then though, learn to have your wizard do something else, like use a crossbow round to round until those spells are needed.
  12. Currently anchors my line and if things get hairy, I strip DR from the enemies, increase my allies DR, or knock back the enemy every 3 rounds. Meanwhile, I bash things with my mace and chant about how swords are stupid cheerily. It is passive, and definitely thinking of remaking with a different starting character for something a bit more involved and exciting.
  13. Aye, but it's a game designed for party play. You have your central character, and others with him/her. From the moment they enter your party until the end of the game. So, it is a very important point that is relevant. If these were temporary hirelings who showed up for a dungeon and waved goodbye, then your point would be valid. The game doesn't work this way however. An alternate view I can put on this is the difference between a Roommate, and a House Guest. A House guest, you tolerate their behavior as they are a temporary guest. You clean up after them and buy them dinner and act as gracious host. Even if they leave dirty dishes around and are ungracious. A Roommate however, once they move in are with you day after day. You expect them to help do laundry, vacuum, do dishes, help with the bills and grocery costs, etc. If they don't pull their own weight, you kick them out and replace them. The pre-made companions are the equivalent of interesting conversationalists who leave dirty dishes and laundry all over. Freeloaders who just use up your groceries and eat up your time and energy take care of them. They don't contribute their weight to the party in comparison to you and your PC. This is my issue, and why I say your concept is flawed. They aren't temporary, they are meant to join you and stick with you until the end of the game.
  14. This view is what I have issue with. This concept of "You have 1 PC and that's the important one. The rest don't matter as long as they bring dialogue!" that is being floated around. That's a great concept if you Solo the game, running into NPC's that add flavor in towns and on roads. Not in a game built around the 6 unit group working in synergy together in combat. At that point, you have 6 hero PC's, not 1 hero PC and 5 companions. It's a flawed concept and a big difference. If you are playing through multiple dungeons and on multiple quests through a campaign in an RPG with a group of allies of equal level to each other, they are all PC's/party members. It isn't Super Man and his hireling crew of followers. It's a group of allied people striving towards a common goal. Who all should be on relatively equal capability to do the job they are assigned within the group to survive their dangerous adventures. The concept of 1 PC and derpy companion sidekicks doesn't really work. Not unless you mainly solo the game, and only have the companions show up for moral support. Which isn't how this game was designed to be played.
  15. I haven't seen anything, and it bothered me. Lol, it seems like you can just use whatever you feel like, which is cool. You can then grab Talents which will improve your accuracy with different Weapon Groups. As well as picking yourself a Weapon Style type Talent which will do various things for you, depending on the style. Weapon and Shield boosts your Deflection bonus. 2 weapon boosts attack speed by 20%. 2 Handed boosts damage. Etc.
  16. +Stealth: Sneak up on your opponents. If you aren't building a tank monk, treat him like a melee rogue. Send him in like a squishy striker, which he is, and when someone is distracted hitting your tank, beat his skull in.
  17. Here's the thing. You can make a Wizard in a number of different ways. You can make him a Might based raw damage Nuker with low AOE who never buffs to just fry single targets. You can make him a super fast acting machine gun who throws out alternating large AOE and long duration Buffs and Debuffs by cranking Dex and Int. You can make a wizard in a lot of ways. However, if you want to get the full story, you are stuck with a subpar control mage who truly, really isn't all that good at it. If you want a tanky fighter, you can build one. If you want a fighter with a 2 handed sword who hits like a truck and doesn't have a high deflection, you can build one that way. However, if you want to pre-designed plot and story, you are stuck with Eder. Who really doesn't do either well, but both in a mediocre fashion. It's not so much optimizing, it's getting to create a character that shines in a role within a group of 6. I don't need 3 semi-tanks who can swing a weapon up front for mediocre damage. One super tank will do, and two guys who are beefy enough to not die who can beat the stuffing out of anything that comes in reach is what I might prefer one play through. However, I can't do that with the pre-mades, because they aren't built this way. Hence the issue I have been bringing up. One game I may not involve a Chanter at all, I may want a Control Wizard and a buffer priest, with 2 fighters, one heavily armored with a big shield and sword and lots of Resolve and Con to just soak damage and another with lots of Might and Dex who is lightly armored with a great sword who rapidly cuts people into pieces. Aloth *could* fit into this group, but it's still not how I would build a wizard. Ever. Yet, in order to gain the full story, I either need to cope with what is there, or I need to go into the command prompt and completely hack Aloth into a wizard which is serviceable for my ideal party roles I wish to run through the game with. As someone who's been a player and DM of DnD since TSR ran DnD, I've played just about every class and concept one can think of. I enjoy tinkering and trying out new ways to mix and match concepts into a tactical squad that gets things done in fun new ways. It's just a way for me to put my knowledge to use. I do wonky stuff with all wizard groups, and make unique wizards who tag team the enemy and make a laser light show of awesome sometimes. Occasionally, I'll make an all dwarf group of fighters who literally play kickball with the enemy, just tossing the poor bastard back and forth across the battlefield, helpless and unable to do anything until it dies. Why? Because it's fun. Sitting down and looking over what I had several hours into the game after meeting Eder and Aloth, I realized these characters were built simply to survive what is thrown at them. A conservative build that just puts them in the background with some defensive stats to keep them alive through your bad decisions for a moment or two in order for you to save their lives. They aren't there to shine in their role, it's like they are special and needed a helmet. So I dumped them off with the Innkeeper, dropped gold onto my party and built my own part in the Black Dog Inn. I now have 6 characters that I would enjoy utilizing as a solid unit working together. Instead of 1 competent character carrying along 5 possibly amusing and heartwarming dialogue rambling characters who really don't hold their own weight in the chosen adventuring profession they are in. It's not about optimization, it's about being able to enjoy running a party based RPG with a competent party of PCs. Instead of 1 PC and a bunch of followers I need to babysit.
  18. Curious how one selects a player to do one of these cheats on. Attempting to AddExperience to a particular character who is under leveled, and it's adding to *all* players when I don't specify. Then erroring when I try to type in a characters name, or even number on the order I have them listed. Tried a myriad of different ways to make this work.
  19. I might myself. It's just painful the way these guys are built. I mean, truly painful. As a DM, I make my players rebuild if they put forward characters this bad for my games. So they are effective at the basic things their concept is supposed to do and can enjoy the game.
  20. My issue is this. I don't want an interrupt/CC mage. I want a nuker. However, in order to do so, I need to ignore Aloth and pay for an alternative mage. This goes for every companion out there. There's these NPC's you pick up that are a specific class, and I want to run through the story they have, and enjoy it. However, I just want to stab them and get someone else because they are ineffective at their jobs I want them to do. Which is a true bummer. I just spent 5 hours today playing through with a tanky sustaining Chanter PC, and I ran into Aloth and Eder. Neither of which can do damage. Which makes my fights a snore fights. Leaving me with the hope that I run into other companions who are build better, but unlikely. Which leaves the alternative of ignore all further companions and not letting them into my party so I have room to purchase ones I can build. :/ OR, starting over with a striker character, who can carry these companions as they support him like cheerleaders. Which really isn't a party based game. It's a Michael Jordon and his cheer squad, effectively. My companions hold my cloak while I kick ass and take names. Not the way I want to play this game.
  21. Use a light shield instead, make sure you aren't fatigued, and crank your Dex and Might in order to hit hard and counter your armor penalty to attack speed. Thereby decreasing your Accuracy penalty, increasing attack speed and damage, for an overall striking boost.
  22. Frankly, I'd like to respec the pre-made companions with all of the dialogue and story centered around them. Looking at the companions I am picking up, I just don't want to use them. I don't want to play a party with those stats, I have other things in mind. However, I *would* like to hear about their stories and the interesting dialogues the Dev team took time to put together. Leaving me with an issue. Do I put simply, suffer through playing characters I don't want to play with to deal with the story once that I paid for? Or do I just outright ignore them utterly the entire time I play this game because I just frankly, truly dislike the way they are put together? A respec feature bypasses this issue completely. Letting me use these characters in a way that I enjoy while getting the juicy plot/story that I see developing. Also, sometimes a guy wants to try out a random concept, and gets through a game and realizes "Damn, this character really will not function in this game. I've spent 25 hours on this, and I simply can't go any further without this character dying endlessly as I reload furiously trying to complete my quests." In that instance, it makes sense to have a feature where you can just switch around things so you don't have to throw up your hands and start from level 1 again.
  23. I can understand the not wanting to overshadow your main PC. However, the pre-mades are...poorly built. Honestly, I want to sell them for 1st level ones I make myself. It's a party game setup. >.< Having only one character that truly shines and the rest just not be effective is...meh.
  24. Curious about this myself. I just started up a Death Godlike Wizard with a split focus of Might, Dex, and Int, and just dropped Resolve to the floor at 3 to do it. Probably not the best build, but I am running into an issue. I just put simply, hit anything. Without an accuracy boost from attributes like everything else gets, Wizards just can't do the job unless they are buffed to obscene levels it looks like.
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