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Delicieuxz

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Everything posted by Delicieuxz

  1. I stretched the dialog box up as far as I could, which took it beyond the display resolution, and now I can't reach the top of it to again resize it back into within the display resolution - and it stays this way after loading game saves. So I seemingly can't do anything about it unless I start a new game, which I don't intend to do, or Obsidian patches it. Here are the other technical issues I've posted: Party formation icon in control panel doesn't update Frequency vibrating of hoverbox & hoverbox-text Players ignoring commands when attacked due to auto-attaced due to auto-attack settings Tutorial tips disappear too quickly
  2. I'm wondering if the quickly-regenerating health after combat is something that's only a part of the start of the game. I'm playing on Hard. Also, I'm playing a Cipher, and the selectable class talents refer to a Soul Whip, which I do not see in my abilities. Is this something that's gained later on?
  3. The party formation icon in the control panel doesn't change when the actual party formation is changed, using the list that appears when clicking the icon. It stands out and feels off that the icon always shows a particular formation, no matter which formation is selected. It would also be a convenience to have displayed the actual formation in use as the control panel formation icon for when characters becomes position-disarrayed in battle, or when having moved characters individually for purposes, so that it's known when formation they will snap back into one they are group-moved.
  4. On my monitor, some hoverbox-text and hover-text box are vibrating in a blurred fashion, like it's something to do with monitor frequency. Not all text and text-boxes do this, such as persistent menus like the control panel and the Escape menu, and some hoverbox / hoverbox-text also does not do this, but then the hoverbox / text for an item right next to one that's normal will display this behaviour. And removing the cursor from the item so the hoverbox / text disappears, and then mousing over it again will display that particular item's hoverbox / text as vibrating like this again.
  5. I have the game settings option "Party members do not automatically initiate attacks on enemies when they become idle or attacked" de-selected, but their inclination to attack when attacked shouldn't take precedence above following a move order I've given them. When I'm trying to get an archer to pull back behind other party members, to execute a particular move, it should not be impossible to get them to do so, due to them stopping obeying my command and turning to melee-engage attackers even half second. It is sensible to want a player character to attack upon being attacked, but clearly if, while being attacked a deliberate order to move is given, it is better that they follow that order, before doing anything further. Having configured that party members will auto-attacks enemies who attack them is a player-designated command. The instruction to move mid-combat is also a player-designated command, and is an updated one over the default auto-reaction setting, and so must take obligatory precedence in the behaviour response of the character. I also think it will be good to make "Party members do not automatically initiate attacks on enemies when they become idle or attacked" into two separate settings, because they are two different behaviours: - Party members do not automatically initiate attacks on enemies when they become idle - Party members do not automatically initiate attacks on enemies when they become attacked
  6. Tutorial tips tend to disappear before I've completed reading them, and I don't see a way to prolong their time on the screen in the options menu. A setting to do this will be appreciated.
  7. Pale Elf / Male / Cipher / Old Valia (+1 Int) / Mercenary Might 15 Constitution 10 Dexterity 14 Perception 10 Intellect 18 Resolve 11 Weird that this forum doesn't allow images to be posted from our personal Steam profiles.
  8. You’re wrong on this one. A game bought on Steam gives you the right to access and play the Game *via Steam*. Same goes for GOG. That’s part of the license nobody reads and everybody accepts anyway You’re not in any way legally allowed to get the game from *any* other source than the one you bought a license from. That you’re morally okay to do so is your choice, but it is still out of the law. Owning a game on disc doesn’t grant you the right to download it from GOG nor Steam (or any other platform for that matter). Same goes the other way around for a game owned on any platform. No, I was correct in saying that the Steam subscriber agreement and the GoG terms of use don't hold any influence over the ownership or use of the game licenses which a person purchases through those 3rd-party distributors. The EULA for games are specific to each individual game, and are written by the publisher of each game. They are not associated with a digital distributor (except for MMOs) and their conditions have no requirements for avenue of play. Steam and GoG have no part ownership in the game licenses they sell, once they're sold - they become the property of the purchaser, and so have no authority over how they're accessed. Also, when these retailers make their wholesale license purchases from publishers, they receive special IP rights from the publisher regarding them. They buy them, then they sell them. For every game on Steam and GoG, there is a EULA, which is not the Steam subscriber agreement, nor the GoG terms of use. The subscriber agreement, and the terms of use regard only the server services which Steam and GoG run, including the ability to log in to them. A person's legal rights regarding their purchased games are defined only between the publisher, and the purchaser - and the publisher's terms are stipulated within the EULA they write, which is accessible separately from digital services (on Steam pages, each game's EULA is accessible from its store page). It is legal to access licensed software for which a use license is owned, without conditions on where the software downloads from.
  9. If a person owns a license to the game, it isn't infringement for them to download and play the software through other means. The license of a game is to access the software. The software is the software no matter where it is obtained from. If a person owns a license that grants access, that stays with them regardless of whether they're locked out of an account or not. Even when you have access to your GoG account, your property is still that same license, and not the instance of packaged-software that you download. There is nothing shady about downloading a game which a person owns a license to play, from a torrent or misc file host. It's precisely the same level of legality as downloading it from a personal GoG or Steam account. A person can back up their purchase receipts for proof of ownership, and I'm pretty sure both Steam and GoG email them on the point of sale. I know I at least have all my Steam receipts stored in an email folder.
  10. So can a person with games purchased through Steam. I own a lot of GoG games, which I don't download and back up. If I ever had no access to my GoG account, I'd be in the very same position as I would if I had no access to my Steam account. Yet I'd still possess a license to legally play all games in either account.
  11. No. Because the other part of the equation is the practical enforcement of it being a service*, which can only be done with drm. With a drm free game it doesn't matter what they say, if you get banned or if GOG goes out of business or whatever, because you can always install from a backup and there is nothing that can be done to stop you doing so; to all practical considerations you own a product and aren't just leasing a licence to play. That is very seldom true for a game bought from Steam. *Also depends where you are. We're lucky enough to have software defined legally as a product rather than a service here, which puts it under the Consumer's Guarantee Act. Hence even Steam is forced to have a proper refund policy, though we're about the only place to get it. The matter of what a person owns is technical, and in the case of games purchased from Steam or GoG, the possession is identical: A license to access and use the software of a game that is the property of the purchaser. If a person is locked out of their Steam account for some unknown reason, they can download a copy of their games from elsewhere and use them. If a person is locked out of their GoG account for some unknown reason, the same applies. Having a GoG account doesn't mean that a person has downloaded all their GoG games and backed them up - and even if they have, the matter of whether they own their games or not is the same: they own a license to access and use the software. GoG and Steam are license resellers. They hold no say or ownership over the licenses that they sell, once they sell them. Both GoG and Steam reserve the right in their terms of service to cancel a person's account with them. That will not change the non-physical entitlements that are the game licenses a person owns, and a person may legally continue to access the software for which they've purchased a license. How they go about doing that is up to them.
  12. In the cases of both Steam and GoG, a person purchases a license for a game, not an installer, and not an account. Steam's subscriber agreement relates to their server service, and not the games a person owns in their account - and GoG has its exact equivalent which is their Terms of Use agreement, in which GoG reserves the same rights to terminate an account, and to change their Terms of Use without warning and at their discretion. So Steam game purchases are owned by the purchaser in the same sense that games were owned prior to digital distribution, and in the same sense that a game purchased through GoG is owned. In all cases, the purchaser receives a license, which is the sole possession of the one who purchased it.
  13. The game isn't out yet. If you contact Steam support, they can probably move the game to your friend's account no prob. The only question is whether they'd respond to you before PoE releases or not, and whether you decide to start playing the game before they respond.
  14. Ummm... Steam is DRM... I'll get mine on GoG and pick up a Steam version down the line when it's on sale. Nope. Not unless you call logging in to GoG with a username and account DRM, and also downloading GoG's installer for each separate game DRM. It's been explained to bits before. Unless a publisher uses Steam's CEG for DRM protection, Steam games don't have DRM, and then the Steam client and being logged-in / online isn't required to play games downloaded from Steam. GoG has no advantage of being DRM-free unless a publisher chooses to put DRM into their Steam release while offering a DRM-free release on GoG. Otherwise, GoG is DRM in the same sense that Steam is DRM: - A logged-in account is required to access the games for download - Downloading an installer is required - GoG uses their own installer for each individual download, while Steam's client is the one-time installer for all downloads - Neither service requires the installer / client to be used afterwards, so a person can either delete the installer, or uninstall the client, if desired - In the case of either service, a downloaded game folder can be archived, stored, extracted, and used anywhere and on any PC without restrictions I have no issue with either Steam or GoG's services, but someone who thinks that they are getting even 1% more freedom through GoG's DRM-free versus Steam's DRM-free is experiencing it exclusively inside of their own mind. The two are completely equal in steps and protection measures when it comes to DRM-free releases. But Steam's client re-usability for all game downloads is an extra convenience added to every download. In both cases, after the installation is done, the GoG installer or the Steam installer / client can be deleted / uninstalled, and the game folder can be access by any means a person chooses, and can be archived, moved, extracted, and the game played by whatever means a person opts for. Steam and GoG are equal in their DRM measures for DRM-free games. It's only a question of whether a person would like the possibility of a one-time installer to access all games versus a separate installer for every game that they choose to download. If anything, GoG is more restrictive with their access than Steam because Steam's client lets any number of games, DRM-free and non, be downloaded without visiting a website every time, browsing for the game from the user account, saving the installer to desktop, running the installer, then deleting the installer afterwards. Then creating and managing the game launch shortcuts and folders... In the cases of both Steam and GoG, the user purchases a license for the game, not an installer, and not an account. GoG also has a Terms of Use agreement, which reserves GoG the same rights to terminate an account, and to change their Terms of Use without warning and at their discretion. Nobody knows if Obsidian have stated whether the Steam version of PoE will include DRM?
  15. Steam does DRM-free as well. Wasteland 2, and a ton of other games on Steam are DRM-free. I'm wondering if PoE will also be DRM-free on Steam.
  16. In addition to smug and arrogant, what you're expressing is hypocritical, and is not substantiated with sound reasoning or fair judgement. Your gaming experience is not benefited from another person having the option to access mods through another source, so forget the silliness about "splitting the community". Gamers surely don't want to be forced against their wills, by having no alternative, to take part in your community, anyway. Your expression is like someone telling Obsidian that they should not offer PoE on GoG, because Steam is available, and Steam is better. Yes, your position would hurt other gamers experiences, because those who are not technically-minded or familiar with modding have no difficulty making use of Steam's one-click mod system, and many, like yourself, do not like to make use of websites outside their comfort zone to play their games. You claimedly don't want your experience harmed by "splitting the community" (a figment concern), yet your proposed solution is to impair other people's mod access and their own enjoyment by forcing them to conform to your personal standard of mod access and use. It isn't justified for you to comfort your own personal experience by sacrificing others' against their own choosing. If you're really concerned about mods being split between two services (something that hasn't happened with games like Skyrim and Fallout, despite being Steam exclusives), then petition Obsidian to not offer any mods through Nexus, and to only offer Steam Workshop support for mod hosting. After all, it is the better service.
  17. All these types of comments are are veiled expressions of personal disdain for one service, and an arrogant and selfish statement that the person would willingly hurt other people's play experiences, people who don't care about some disgruntled nerd's bias, in order to spite the service they (ignorantly) oppose. "Splitting up the modding community" isn't something that happens by allowing 2 locations for mods to be downloaded from rather than one. Instead, the modding community actually grows by it.
  18. I don't mean to be putting forth a sentiment like that, and it isn't something I've determined within myself. A lot of developers simply are unaware. Steam is highly configurable, and all advertisments can be turned off. Here is an image of my clean-looking Steam setup (and GoG shortcut links on my desktop), with the Steam app settings opened where you can see the bottom checkbox labelled "Notify me about...". Uncheck that, and you won't get any poop-up advertising upon exiting a game, or upon starting up the Steam app. What advertising is shown is also configurable, so a person can tailor it to genres they're interested in. GoG places advertising too, during the installing of games. To get this basic Steam appearance like I have, just click View -> Small Mode, from the Steam app top bar menu. Well, the pioneering of digital distribution for PC games, bypassing and reducing the influence of publishers, and giving developers better revenue, and making it easier to market, update, and release their games, and also to communicate with the people playing them... pretty much did save PC gaming. Everyone was jumping to console gaming, screwing PC gamers, releasing terrible ports for generic games, and the devs themselves were the ones stating everywhere that being a PC-first developer, or a developer of traditional PC gaming genres, was no longer viable. Valve hasn't stopped improving their Steam platform, and it is an impressive and convenient feature set as it is now. I think that Valve and Gabe Newell are not in a position of needing to worry about money, or to chase it as most important. Valve turned down EA's Steam acquisition proposal for $1 Billion, with Gabe saying they would rather disintegrate than sell out. Gabe probably has billions, yet for hobbies does some metal and mechanic working. Valve has operated Steam in contrast to the way which big publishers always did, and in a way that big publishers like EA have complained about, because it raises the status and clout of the customer and reduces that of the publisher. No problem. People should feel satisfied with their decision wherever they choose to rest their game collection. Even without using Steam, a person can still make use of some Steam features, like live-streaming of any game - just visit the community hub for a game, and click on Broadcasts, and a viewer will see a list of people currently playing and streaming that particular game. It's great to find out if a game will be enjoyed before purchasing it.
  19. In the cases of both Steam and GoG, the user purchases a license for the game, not an installer, and not an account. GoG also has a Terms of Use agreement, which reserves GoG the same rights to terminate an account, and to change their Terms of Use without warning and at their discretion. It's the same as it always was in gaming: a purchase is for a license to access and use the software. Steam's subscriber EULA is not related to the game licenses bought on Steam, they are separate matters. The EULAs for purchased games are written and provided by a game's publisher, and one doesn't relate to which service the software is purchased through. Steam's DRM-free capability isn't advertised as Steam's motto, and so people sometimes gravitate towards thinking Steam is the model which GoG's DRM-free rule is in opposite of. Also, Steam pioneered digital distribution, coming from a time when DRM measures were getting more antagonizing, and Steam was naturally interpreted a different form of DRM. Because of the evolution of things, GoG is presumed to be novel by some people in offering games DRM-free (and it is novel to be DRM-free as a rule, and maybe was novel in general when GoG appeared), but wherever both services have the same game for sale without DRM, then it is just par with Steam. Steam is a 3rd-party license reseller, and Steam is a toolset, which includes the option to apply a copy protection measure, Steam's CEG. But if a person chooses to use Steam for DRM-free titles, then they aren't at a disadvantage compared to GoG.
  20. Having Steam Workshop support doesn't preclude using other services simultaneously. Having Workshop support just means people can upload their mods to SW, as well as anywhere else they choose. There's no benefit to the user to there being only Nexus or only Workshop support. As Gorgon stated, SW is good for simplified click-n-go usage of mods, which means that a whole lot of non-technical gamers can discover and enjoy community content that they otherwise wouldn't. Also, having SW availability promotes the modability of a product to a large segment of the market.
  21. I'm always lured to good-looking snow in games. Snow feels comforting and serene. And the potential for gorgeous snow-experiences in PoT's 2D-art environments is massive.
  22. Can you install it without opening steam? Steam handles that the same as GoG: Downloading the installer is required for the first installation. The Steam client is a one-time installer for all games, which requires being logged-in to download. GoG's installers are needed to be downloaded for each game, and doing so requires being logged-in to GoG's site to access the installer download from a user's account. In both cases, after the installation is done, the GoG installer or the Steam installer / client can be deleted / uninstalled, and the game folder can be access by any means a person chooses, and can be archived, moved, extracted, and the game played by whatever means a person opts for. Steam and GoG are equal in their DRM measures for DRM-free games. It's only a question of whether a person would like the possibility of a one-time installer to access all games versus a separate installer for every game that they choose to download.
  23. What then will be the reason for someone to choose GoG rather than Steam, when Goglaxy will just be a Steam clone with fewer features, less refined a client, and not as many newly-released games? Both Steam and GoG offer DRM-free, but only GoG restricts their offerings to being DRM-free. DRM-free only is a great policy that draws and encourages developers to choose it, but it doesn't create an advantage when a publisher wishes to use DRM, because they usually just don't offer their game on GoG. Unless a publisher uses Steam's CEG for DRM protection, Steam games don't have DRM, and then the Steam client and being logged-in / online isn't required to play games downloaded from Steam. GoG has no advantage of being DRM-free unless a publisher chooses to put DRM into their Steam release while offering a DRM-free release on GoG. Otherwise, GoG is DRM in the same sense that Steam is DRM: - A logged-in account is required to access the games for download - Downloading an installer is required - GoG uses their own installer for each individual download, while Steam's client is the one-time installer for all downloads - Neither service requires the installer / client to be used afterwards, so a person can either delete the installer, or uninstall the client, if desired - In the case of either service, a downloaded game folder can be archived, stored, extracted, and used anywhere and on any PC without restrictions I have no issue with either Steam or GoG's services, but someone who thinks that they are getting even 1% more freedom through GoG's DRM-free versus Steam's DRM-free is experiencing it exclusively inside of their own mind. The two are completely equal in steps and protection measures when it comes to DRM-free releases. But Steam's client re-usability for all game downloads is an extra convenience added to every download. If anything, GoG is more restrictive with their access than Steam because Steam's client lets any number of games, DRM-free and non, be downloaded without visiting a website every time, browsing for the game from the user account, saving the installer to desktop, running the installer, then deleting the installer afterwards. Then creating and managing the game launch shortcuts and folders...
  24. Is it known whether there will be snow-covered regions, and maybe snowing effects?
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