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Delicieuxz

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Everything posted by Delicieuxz

  1. What's the problem? It's possible to have the Steam version not require Steam? Might as well do it. Btw, it would actually be reduced lengths that are gone to, as they wouldn't need to implement Steam DRM. That's a time-saver, not coster. That doesn't mean that achievements won't register, it would just then be up to the player whether they cared to receive them by having Steam running or not. More player control, more customer satisfaction and appreciation. Both parties are happier.
  2. This was asked for previously, and the dev response was that it is not possible and that Steam mandates itself to run with its programs. This is false, and they were mistaken. Skyrim originally didn't require Steam's running, but was patched to. Some older games don't require it to be running. Art Rage 4, a newly released product, doesn't require it to be running, and the developer has said that they are patching Art Rage 3 to not require Steam running to use the program. Since confirmation is here that Obsidian were wrong with their insistence that Steam is required with Steam programs, and since I know there were a lot of people who were outspoken against Steam-running requirements, I thought it would be worth revisiting the topic to many people. - Notice for admin: I encountered a forum issue where leaving a break between the paragraphs resulted in the 2nd paragraph being cut from the quote and placed outside of it.
  3. I'd choose: 1. Chrono Trigger, hands down 2. Gothic 2 3. not sure... Personally, I don't think ME2 qualifies as an RPG. It's a 3rd person shooter with some slight RPG elements.
  4. I hope Ob won't shy from touching up the orchestral music with midi wherever it enhances things.
  5. This would represent a character whose mental state is in a complete disorder and they don't know why they do what they do, though they probably wish that they did.
  6. Whether you buy through Steam or physical retail, you are, in both cases buying a game license and not the game itself. Steam is a license reseller and the license agreements given through Steam read the same as those sold through retail. However, yes, there is the obstacle of then having access to the software downloads those licenses tied to a Steam account. Afaik, a license entitles a person access to use the relevant software without stipulation of where the software is acquired from. And I suppose that, technically, at least in Europe, you retain the right to sell those licenses by passing on serial keys or whatever, and would then be obliged to not access the game yourself anymore on your Steam account by choice. Since Europe law entitles a person to sell their licenses, I wouldn't be surprised in Valve is forced to implement a license transfer system for that region at some point, similar to how Blizzard was forced to offer D3 refunds in Korea. Surely just a "people have to make enough noise" thing to the applicable EU commission.
  7. I'm afraid nobody would be able to top your post in that department. Since you've obviously never used GoG before, here's a quick fill-in: Your GoG downloads are tied to a person GoG account. You don't simply visit the site and download whatever you want without verifying that you actually bought the games. Similarly, Steam only lets you download the games which you have on your account. Now you know. Yes. I'm not suggesting there only be a Steam version, I'm suggesting to not inject the Steam version with DRM that other versions don't have. This is optional, up to the game's uploader, as far as I'm aware. As I mentioned, some older games don't require Steam running to launch the game, and Skyrim on launch didn't require Steam to run - but Bethesda patched it shortly after it was publicly revealed. The Steam residents freak out when there are games without Achievements. No, really. Many insane rants of modern games without achievements... :/ I don't get it either. People like/dislike achievement according to ratios unaffected by the Steam variable. I'm a Steam user, I hate achievement. Non Steam games have achievements too. I habitually ask developers to provide an option to disable achievements. They really cheapen the game experience for me and take me out of immersion with the game world. That seems to be how most achievements are done, unfortunately. It makes them non-achievements, and basically checkpoint markers. I was just playing Metro 2033 and received 2 achievements in a row for killing enemies which I had to kill, otherwise be killed and get a game over. They weren't even hard to kill, instead were a couple of the easiest moments in the game yet.
  8. No to your no. We're talking about a situation where someone wanted/ suggested a single version distributed through steam. As such there would be no separate retail version for there to be a separate patch for, only a steam version on a disk. Titan Quest is a poor counter example in any case- it's six years old and from well before DD really took off as a distribution platform. Steamworks wasn't available to 3rd parties at that time- it was even prior to SecuROM having online activation options. Wrong. Instead of saying one version is DRM and the other DRM-free, just make all versions DRM-free. Saying Titan's Quest is a poor example because it's old is devoid of reasoning. So you concede that there is nothing about using Steam that forces devs to inject their games with restrictions. OK. Are you implying that Steam mandates that only games made past a certain date have these restrictions? Whether a retail patch will work on Steam relies entirely on whether the affected files on the Steam version are the same as the retail version. If the uploader makes them the same, with no CEG, the same patch will work on both the Steam version and the retail version. Please take any meaningless grudges someplace else. Calling Steam DRM because it has to be open while you are downloading is the same as calling your internet connection DRM because it needs to be active while downloading, or GoG's website DRM because you need to connect to it to download. DRM is a restriction on executing an application, not in acquiring it. Hey, cars and shopping centres are DRM for retail games...
  9. No, there's a misconception that steam is not DRM. You have to have the- separate and non intrinsic- steam software installed and running to install and to patch your 3rd party application, and that's true even for supposedly 'drm free' steam games like those made by Paradox. In a proper DRM free situation you have to do neither. Or to put it another way, if you had to install the SecuROM or Tages client in order to install or patch your games I can practically guarantee that would be considered DRM by the vast majority of "steam is not drm" types. No. Retail version patches can be applied to Steam installed games if they don't use CEG or other Steam-specific DRM. Titan's Quest would be an example, and I've installed patches from retail patch installers for at least a few other Steam-owned games. With Steam, the download period IS the install process, and there's no additional installation beyond downloading the files as they're downloaded ready to run. There is nothing about using Steam that forces developers to inject it with restrictions. It can download only the exact same files that the GoG installer extracts if that's what the game uploader chooses. This thread is asking them to make the choice to do so.
  10. There's this misconception that Steam is DRM. Steam is just a delivery system, but Valve supplies tool to implement DRM if developers and publishers want to make use of them. Steam games do not require Steam to run unless it is configured so by the game's manager. Skyrim on launch did not require Steam to run, but Bethesda patched it later. Many older games do not bother with Steam dependency, such as Commandos 2. Move the game folder around, copy it to another PC, launch it from the exe with Steam closed (and Steam will not start up). It makes no sense to say "We will offer a Steam version and a DRM-free version" because being a Steam version doesn't necessarily imply things one way or the other regarding DRM implementation. Why not make all versions DRM-free, yet still sell the game on both Steam and GoG? Why punish people who choose Steam instead of GoG as their delivery system by giving them DRM in their copy, when DRM free versions will be readily available anyways?
  11. I'd like to add-on the $20 expansion cost, but I see no option for it when I go to manage my pledge. How is it done?
  12. Copied from the wrong link I used to post: Obsidian, if you paid attention to the Wasteland 2 feedback, you'd recognize that people generally hate the idea of in-game exclusive content. People want the full game, and they want others to also have the full game. They don't want different pieces of the game floating around with different people. That stuff just gets under peoples' skin and is disappointing from the perspective that the work done for those exclusive preorder or backer items isn't enjoyed or recognized in longevity, as it isn't something that the majority of players of the game are ever going to witness and experience for themselves. Having in-game exclusives is a disappointing tactic that is in line with the stifling large publisher attitude that people are so sick of and which is prompting the relief felt by the kickstarter movement. It's right there with generic mass-appeal gameplay and restrictive DRM in regards to items that the spirit of crowd funding is revolting against.
  13. Yeah im really sorry for those who wont be playing with their silent, cosmetic pet in game. yeah... Huge game breaking deal. BTW this post was mainly about combat, spells and cooldowns? Learn to use forums a bit please. It is a direct response the email information which provided a link to discuss it, though I clicked the wrong link. And yes, let's ignore the cracks in the foundation because they're oh so small and surely won't grow. Learn to use your brain a bit, please.
  14. Obsidian, if you paid attention to the Wasteland 2 feedback, you'd recognize that people generally hate the idea of in-game exclusive content. People want the full game, and they want others to also have the full game. They don't want different pieces of the game floating around with different people. That stuff just gets under peoples' skin and is disappointing from the perspective that the work done for those exclusive preorder or backer items isn't enjoyed or recognized in longevity, as it isn't something that the majority of players of the game are ever going to witness and experience for themselves. Having in-game exclusives is a disappointing tactic that is in line with the stifling large publisher attitude that people are so sick of and which is prompting the relief felt by the kickstarter movement. It's right there with generic mass-appeal gameplay and restrictive DRM in regards to items that the spirit of crowd funding is revolting against.
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