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Everything posted by Tartantyco
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I'd give my right kidney. Edit: Also money. I understand that Obsidian might not be equipped to deal with organ donation.
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No, he's roleplaying. LARPing is only differentiated from RPing in that it is Live Action. This is quite simple, when you're playing an RPG you don't say that you're roleplaying Baldur's Gate, you say that you're playing Baldur's Gate. If you're roleplaying a guard in Oblivion, you say that you're roleplaying a guard in Oblivion. Only if you're physically engaging in the activity that you're roleplaying does it ever count as LARPing. Stop doing it wrong.
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Area looting confirmed
Tartantyco replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
No, I was implying that for your argument to make sense, the game would have to consist solely of looting. Acting like area looting is going to make or break the game experience for you... -
Area looting confirmed
Tartantyco replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It's not the topic you're discussing, it's the arguments you're making. As quoted. -
Area looting confirmed
Tartantyco replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I forgot that this game is Looting Simulator 2015, and its gameplay consists solely of looting bodies. Do you people have any idea how crazy you sound? -
A good thing BG did with music was add ambient sound like wind into it, as well as pauses where little to no sound was actually played. For instance, The Ruins of Ulcaster:
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What NEEDS to be fixed before launch?
Tartantyco replied to JohnnySideburns's topic in Backer Beta Discussion
Is the detection range simply a radius? Because, it should really be based on the senses of the creatures. Humans and the like would mostly go by sight, so their detection range would mainly be their FOV, while some other races and creatures would have larger radii due to sense of smell or hearing, or the soul stuff that one of the creatures have in the game right now. -
Other: Race and culture should only affect your interaction with the world and other characters. Maybe a minor class neutral skill for races. Some quests would be available or unavailable to certain Races/Cultures. Different quest resolutions would be available or unavailable based on R/C. NPCs of different R/Cs might be positively or negatively affected by your R/C, some merchants may raise their prices or deny you service entirely, while others might give you discounts or give you quests. That kind of stuff. It's obviously way too late for that for this game, but I hope they consider doing that for the sequel, instead of the boring and class-prejudiced stat bonuses currently in place. As much as possible, a player should never choose their race or culture because it has the bonuses that most improve their chosen class.
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Area looting confirmed
Tartantyco replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
LOL I know you're just trolling and you never make sense...especially since you post that "no one forces you to pick up or loot items" then carry on about PoE eliminating back and forths and inventory juggling because it added tedium lulz. Take your own advice no one forces you to play inventory tetris or return to town. Weighted inventory system works just fine and is a successful model to follow...certainly didn't hurt D:OS sales. One thing the old games could have done better(and is a much more valid argument) is the number of inventory slots and item stack count. I think weighted inventory with unlimited space works the best. Those two statements of mine aren't even related. And I'm pretty sure D:OS doesn't owe its sales to its weighted inventory system. This is your idea of an argument? Quoting me out of context and calling me a troll? -
What NEEDS to be fixed before launch?
Tartantyco replied to JohnnySideburns's topic in Backer Beta Discussion
We're talking BG DnD here. Plenty of dump stats. Min/maxing everywhere. -
Area looting confirmed
Tartantyco replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You don't understand the difference between eliminating any instance of back-and-forth in the game and not keeping an inventory system that adds one instance of back-and-forth? -
Area looting confirmed
Tartantyco replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You thinking that's even remotely comparable just underscored how nonsensical your reasoning is. To repeat myself, nobody's talking about eliminating back-and-forths, I'm talking about not keeping a system that only adds back-and-forths and inventory juggling. -
Still abusing terms, Stun?
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Area looting confirmed
Tartantyco replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If you're going to throw the word "logic" around, you should at least try to make sense. Nobody's talking about eliminating back-and-forths, I'm talking about not keeping a system that only adds back-and-forths and inventory juggling. -
What NEEDS to be fixed before launch?
Tartantyco replied to JohnnySideburns's topic in Backer Beta Discussion
But the DnD racial bonuses also only come into play when you min/max... -
What NEEDS to be fixed before launch?
Tartantyco replied to JohnnySideburns's topic in Backer Beta Discussion
It should be meaningless. Ideally, they should only have affected character and world interactions, maybe some distinct class neutral abilities. -
[480] Keys should give the same XP as lockpicking.
Tartantyco replied to Odd Hermit's question in Backer Beta Bugs and Support
Or just remove the stupid XP rewards that are completely out of place. -
Area looting confirmed
Tartantyco replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You know nobody's forcing you to pick everything up, right? The only thing the PoE loot system does is remove the need for back-and-forths and inventory juggling. There is nothing less "dumb" about the IE inventory system, all it does is add tedium. At no point during any of the IE games did you ever have to make any decisions about equipment other than "should I take the scrap, or leave it?" People keep pretending that the IE equipment system was so complex and layered, but that's just bull****. -
Area looting confirmed
Tartantyco replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)