Jump to content

Osvir

Members
  • Posts

    3793
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Osvir

  1. I love the in-party banter between my characters, but I don't think it should equal a "Romance" every single time. Sure you can tell the companion "Off" by saying "No stop flirting with me we are just friends" it leaves a bad taste afterwards adventuring with that companion. In Mass Effect 3 Kaedan asked for a cafe hangout, which I thought would be something more like "Grabbing a couple of drinks having a cool conversation" didn't turn out very cool and was more awkward than fun. The moment I initiated the conversation I understood exactly what was going on and I was taken off. I don't want my character to be a pimp, but I did romance Liara in 1 and 3, and Miranda in 2. I also romanced both Morrigan and Lelianna. Why? Because I'm a nerd . I also romanced Dynaheir in a very modded Baldur's Gate recently (which was very well written and enriched my story more so than it hampered it). But it too was "auto-romance" if I had Dynaheir in my party too long. I could've probably diverted it into only friendship but I was curious about the quality of it to be able to participate better in these conversations. I don't know about vanilla Baldur's Gate and romances as I've never played Baldur's Gate (much) in vanilla, but the modded banters/romances were and are pretty darn good consistently throughout the Baldur's Gate story.
  2. Kingdoms of Amulur has a great class system, wherein you can be a full fledged Fighter, or a full fledged Wizard, or you can combine the two together and be a Fighter/Wizard. You could combine Wizard/Rogue and Rogue/Fighter, or all three together into one class. Great system, but it allowed "Class Change" at will at any point (which works for a "Single Hero Adventure", with no companions. Class Change at will wouldn't work for P:E).
  3. I.. agree to agree but if no other mythical creature is thought up, or finds a good use (Turtles are pretty cool though in many many ways :D) Dragons are a very fitting ideal. It would be cool with something completely new. I am personally more interested in the personal aspects of an old wise creature such a Dragon being present in P:E somehow ("Leviathan" in Mass Effect 3 hints to be their "Dragons"). Whether it is a Dragon or not.
  4. What I mean to say is that Dragons should be feared and so should other Mythical creatures be. If a village is getting attacked by an army or a hoard of monsters (or bandits), are you going to go all Dynasty Warrior on them or will you encounter events in P:E which "forces" you to run for your own mortal safety? Second picture, I'm flirting with the possibility to being besieged by a dragon and tame it (It just won't be an easy game, just like obtaining an Ichran from the movie Avatar). Finally, if Dragons are in the game, will they be mobile (fast) or keep the "Giant Ostrich" trend? Awesome Dragon, still, but I remember much of the End Boss in Dragon Age: Origins having it more so "peck" on my party more than ripping them apart like it should've (it was a rather easy fight).
  5. No, wanting deep dragons with some deep personality and not just some "Deep Dungeon Boss #43".
  6. I respect that Taste is taste and I am very biased about Odin Sphere, seldom do you find such an excellent presentation of a story that well like Odin Sphere does it though, in my opinion. To quote the wikipedia page though: "Dragons are one of the lesser races of Erion, but at one point they were one of the strongest and wisest races in the land. They used to reside atop Winterhorn Ridge. By the time the story begins, only three Dragons are left alive, and later on another one is born. Dragons are incredibly resilient to hamr and can only be hurt by Psyphers." Notable Dragons "Belial was the kindhearted Dragon who was enslaved by the evil sorcerer Beldor. He is fought sevreral times, as he is being controlled by Beldor's magic. However, when not enslaved, he is rather passive, showing no desire to engage in combat" "Wagner was the king of the Dragons and one of the most feared beings in Erion. He i short tempered, stubborn, and, rather rude for a king. He was also known as King of the Skies. This name is almost as fitting as his official title; Wagner is the only Dragon aside Leventhan whose wings are large enough to support flight. Wagner appears to be a wyvern, which is appropriate, as the wyvern is known to be vicious (much akin to the personality of the Dragon King) and noble (referencing the royal lineage that Wagner comes from)." "Hindel was the all knowing Dragon who foretold the end of Erion. His future-seeing abilities compelled many to climb Winterhorn Ridge in order to question him, but many of his prophecies were misunderstood, leading him to stop gazing into the future. Hindel, who seems to be against fighting, is the only dragon in the game who does not serve as a boss." Leaving the fourth one out because it's kind of spoilery (it kind of already is). My point is if there are dragons I hope there's lots of wise old age depth wisdom and an interwoven plot. The Witch of the Wilds in Dragon Age 2 opening sequence is pretty badass and a badass personality indeed.
  7. Did you try Odin Sphere? It is one of the most vivid, mature, dark stories out there. Extremely artistically beautiful in its story and just profoundly breathe taking (intrigue, personal loss, going into the underworld because you died or traveled there through Magic (there are several different characters you can play as, one is a Rabbit with a sword and he is badass) and you are getting to a point where you are jumping over enemies to just get more story. I started craving story, which says lots about the gameplay (repetetive, super fun to a start but, yes too much of a "same thing"-different story after a while. Don't get me wrong, if you jump past a couple of levels you're in trouble, Odin Sphere is hardcore in difficulty).
  8. Odin Sphere is one of the best Dragon presentation I've ever, ever, seen <3
  9. It is majority stuff, and animation can be time consuming having to do 2 versions of everything. To be honest I don't care, some are left-handed some are right-handed. I belong with the latter. I would like to have a left handed character too still, for variety if I have two Shield Close-Ranged and want to set them apart even further (and reason having one shielding the right side and one on the left side as a tactical choice). I think that being left-handed could even be looked upon in slight fear, many thought that people who were left-handed were possessed by the devil (once upon History, unless I'm getting History wrong of course). I'd like to have it as a dominant stat as well. Making a character dominant in one hand. A left-handed Fighter could perhaps be better at defending the party, using the shield more deftly than the right-handed, and using the sword like some sort of "offensive shield".
  10. If dragons are in the game, even if it is just a solo dragon, I would like to meet different ones. Some more slender, smaller, more, climbing on walls in dungeons and generally more difficult to handle than the big "enduring" huge dragon. Will flying beasts be apparent? A big bird~ Beholders would be awesome :D but I'm thinking of "out of camera" mechanics. Will I be able to shoot a volley of arrows into the fog of war? Will there be enemies where a gun might reach but a sword does not? Could the Rogue and Fighter have a combo attack for hitting "out of reach" targets? (Fighter tosses, acts as stool, for the Rogue to be able to jump up and swiftly slash his daggers. A difficult task someone in Plate Mail couldn't handle). Exaggerated but I think it might get my point across. Epic battles :D https://www.youtube....h?v=Bm1aOFoG2hw EDIT: Err, discussion on "Should Dragons be in or not?"
  11. "The world of P:E runs deep in mistrust, rumors of the Technak Templars stirring up paranoia in the Arcane Alliance's corner of the world. And the Technak deny all involvement in such activities (fearing the wrath of the Arcane Wisdom) though reports claim otherwise. A conspiracy might be at place..." *dun dun dun*
  12. You run. Fast. Unless, of course, you wish to tame one, like an Ichra (in the meaning of getting one) Obtaining a Dragon: I would love for Dragon anatomy, where it moves more slithery and combined with some birdlike features. I feel that dragons have been clunky and big lately, but lesser and smaller dragons (and even medium sized dragons) could even be fast and very mobile.
  13. Check this thread out :D EDIT: forgot to "linkage" it
  14. * I agree, I'm somewhere in the middle. ** I think it could be very suitable if done right. Having a trusty loyal backpack/cart/wagon feels like every treasure hunter's/adventurer's greatest friend. There's often in stories someone carrying all the stuff, in Bilbo everyone carries their fair share of deal. I think another idea that fits in this thread in visual changes if having a full inventory with a big backpack on your back. Should the backpack be droppable (Shenmue 2 Let's Play, 1:40)? Having a pack mule is a tactical choice to manage your inventory with more difficulty. Hmm as a mechanic I suspect there are two scenario's that would be best: Scenario A, an invisible "loot bag" where all your party gear goes. This loot bag interface would be unlocked by doing a quest and attaining "loot bag", either it is a pack mule or a bag of holding, really it doesn't matter that much. There should be some indication that it exists though, and could be apparent during a "camp" session as a static creature. This scenario your Pack Mule would always be with you. It would be most efficient if your character has a limited inventory (which I feel could be an option, do I want a big inventory or a small inventory? I don't reckon it is hard to code either but what would I know not a programmer). So it would be a disadvantage not having it with you. In this scenario the creature would not follow you into dungeons and stay outside (cities as well). Apparent Issue, having to walk between your Mule and Stores, or into Dungeons and Out just to micro-manage your inventory if they aren't allowed into cities. Solution, having a Bag of Holding or having the Mule with you "in spirit" (invisible), letting it go with you. Pro's with solution, you'd have an "extra stash of space to carry" (Torchlight) with you wherever you go. At Camp, It would act as your "work station". Alchemy, upgrading gear (repairing gear you can do in field). If camping is time-based every on an in-game, camping "could be" leveling up but in a way like Terraria or Minecraft. The resources you gather in the world is what you use to get stronger. Scenario B, an animation, an object/model in the game which follows you around, nothing fancy, walking and running animation. Perhaps 1 attack animation (it acts as generic "Monster AI 1" or "Monster AI 2" which you can regulate). Your Pack Mule would be able to be damaged and killed. Likewise, inventory would be limited on your characters. Apparent Issue, your pack mule dying, and you've got no inventory and how can you grab ALL that stuff you just dropped. It'd definitely be a turn-taker in any story (Hero, Shadow of Colossus T-T), but mechanically it could be a chaotic element you just don't want to deal with. Solution, playing more carefully really (unless the pack mule would have 1 HP and die all the time, then it would be bad design). Pro's, immersion of being an adventurer in a more mature world. At Camp, Like Scenario A.
  15. I meant this link. Both are related though (one is a discussion about Aumaua being river rats and the other more murlocy/sharky/reptilian it seems).
  16. Caught attention to this, what if some conversations turned different depending on what kinds of buffs you have? Say you meet a Lust demon that enslaves you and makes you her slave to torment... erm... Gluttony demon that captures you and makes you his slave. I wish to just flirt with the thought that having the Protection from Evil buff on I would see through the mental power of the demon and be "warded" from the mysterical magic (Domination/Jedi Mind Trick). Or we could see through lies of others, the lowlife Rugtug who is a piss-ant snitch twitch, and when encountering him we could see through him like a glass of water because he is of course rotting evil in terms of his Egoism. With Protection from Evil you could make the rat squeel. That'd be pretty neat. I think at least Icewind Dale had some special option when you were a Paladin with detect evil ability, and of course Knights of the OR had the very jedi mind tricks in conversation. But yeah, something like fire shield cast on you should make intimidating some random muggers a whole lot simpler. Oooh, should gear and spells decide your "Speech Skill"? Bodily expressions is an expression and a tool for persuasion and intimidation.
  17. If not a pack mule perhaps a story driven NPC/traveling merchant inspirational?
  18. Caught attention to this, what if some conversations turned different depending on what kinds of buffs you have? Say you meet a Lust demon that enslaves you and makes you her slave to torment... erm... Gluttony demon that captures you and makes you his slave. I wish to just flirt with the thought that having the Protection from Evil buff on I would see through the mental power of the demon and be "warded" from the mysterical magic (Domination/Jedi Mind Trick). Or we could see through lies of others, the lowlife Rugtug who is a piss-ant snitch twitch, and when encountering him we could see through him like a glass of water because he is of course rotting evil in terms of his Egoism. With Protection from Evil you could make the rat squeel.
  19. Haitani from Zetman. I still can't figure out this guys agenda and purpose is, so condescendingly brilliant as if the protagonist is a mere fly that he could swat but he is "too-busy-polishing-his nails-to-even-bother" type of character. Plotting and always appearing when the hero at least expect it. They never fight, there are attempts by our hero of course by the heroic dash, but Haitani simply appears elsewhere surprising our hero and ourselves yet again. How much we grow in strength this omnipotent being just comes and fiddles and annoys us with its "omnipresence". A Devil tempting the character perhaps... maybe something similar to Darksiders just less predictable and optional in the form of a quest tree *shrug* A secret pesky evil annoyance that you just can't defeat but the game lures you that you can xD so this "omnipresent" figure simply toys with you, over several playthroughs and sending you off into dangerous adventures each time just to be rewarded fruitless haha. The importance lies in the story, in a case of an event like this, something that pulls you into the story rather than the epic loot you can get at the end of it.
  20. Also found this: A giant turtle would be awesome as well :D I recall Obsidian talking something about having a "Wisp" following you around, a great resource for modders a pack mule is rather trivial (I'm either for or against, it would be cool to have a pack mule though), but just having that wisp there opens up so many doors :D
  21. Huh? You can play a tank, a DPS guy, a ranged character, a mix. Your casters can focus on offense or defense. Thieves are very versatile, swashbuckler is essentially a fighter with thieving abilities. Then there are dual- and multi-classes. I wouldn't say that IE games didn't have a variety of builds. The problem lay in the attributes. Int and Wis were useless to fighters, mages could dump Str, Con and Wis, clerics didn't need Int, nobody needed Cha. That's why point distribution was incredibly simple - half of attributes was useless, so you could easily max out the other half. If Project Eternity improves on this and every attribute is in some way important to every class, then we'll have a plethora of builds without changing the core mechanics of level-ups. Eh yes poor choice of words. I feel personally that modern day games devalue stats as a resource, and stats lose importance. "Should I get more Mana or Damage hmm?", 18 Strength defines how strong your character is but it is treated like your character is on steroids in modern games and it doesn't show. I meant that "Stat Building" is near non-existent during gameplay (only apparent at character creation). Also, that. Edit, thoughts: * Strength carrying capacity, physical damage and "Presence", upper body work and general muscularity * Dexterity, mobility and technique, finesse, footwork * Constitution, durable, resistance to melee damage and health, center, "Chi" * Wisdom could be how well you get healed and how much as a Priest you can heal. Humbleness, wise-guy, magic persistence (duration and anti-duration), Monkish. * Intelligence how well you control magic, spell resistance and spell damage. Mind, smart, the brain. * Charisma, lead (Morale), rally, bartering/trading, [speech Skill], the Heart. [speech Skill] should be defined by "Charisma+[stat]". Having a high [strength+Charisma] you could be a bully, and get more intimidation checks. If you have high Dexterity too you could get to choose between [str+Cha] or [Dex+Cha] (where Dexterity would yield more "Bluffing"). This way you would choose what kind of character you got from the start, and would give your character more "Bluff" options throughtout the game generally. We all know that Wizards in armor will be a type of Wizards (according to Josh) so obviously you would need to spend points in a respective stat to make the most of it. Fighters are going to use magic, which would make Wisdom, Intelligence and Charisma important for every role. Regardless, whatever "Stat" system Obsidian chooses, some stats will be better for some classes builds.
  22. I really like DA:O's traveling camp, but it could be simplified I believe. Perhaps indicated by a camp fire (or stone rubble if day), a bedroll and the pack ogre (which pops up wherever you are on the map and you are eligable to "camp"). I suggest that you should be able to camp between every 12th-16th hour in-game (or at an inn at most twice in a row with a downtime of 6 in-game hours). At the pack ogre you would be able to access crafting tools, manage your inventory (rest if you even want to rest). Party banter and such~ perhaps get random encounters in the camp phase. At rarest it should be an extra companion with its own AI that you can't control (except Fallout style where you tell Munchy, kudos to OP, how to behave in battle). Also, pack ogre:
×
×
  • Create New...