I dont want to see
-me being "the chosen one" or anything special, been done to death
-saving the world, again been done to death, what's wrong with with a more personal quest?
-gaudy unrealstic armour and weapons
-overly restrictive rules on what equipment you can use
-linear plot with no choices
-laser beam magic...not actually a big fan of magic in games (love to see a fantasy world without it) but since it will be there i'd like it to be a bit more subtle and imaginitive that just being able to shoot lightning/fire/ice from my fingers
-being forced to use magic(see above)
-sparkly enchanted weapons
-immortal companions or companions who can only does when the plot says so, as in recent bioware games
-bottomless inventory and constant looting, I'd rather be able to carry a realistic amount of stuff and have a wagon/saddlebags/whatever to carry extra items, to be honest I'm not a big fan of looting everything and taking it back to sell anyway, seems pretty unrealistic to me to take a dead enemies armour and weapons, the armour would be damaged and probably wouldn't fit anyway and you'd probably keep a weapon you were used to and comfortable with unless the enemies was much much better...I dont remember them taking stuff back to town to sell all the time in lord of the rings...
-a linear progression of better gear, I'd rather see advantages and disadvantages to different stuff
-a long linear intro before you can roam freely
-dwarf women with beards
-bandits with "bandit" uniforms..... the dark brotherhood armor in elder scrolls is the most ridiculous thing i've ever seen....."oh look, an assassin, wonder what he wants...hello mr assassin"