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PrimeJunta

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Everything posted by PrimeJunta

  1. Well damn, they certainly got the vibe right. Music, visuals, even the UI.
  2. @Matt if you're missing something, I'm missing it too. Nipsen appears to have an epic case of butthurt but I at least am at a complete loss why.
  3. That's the functional equivalent of a weighted point-buy system. They decided not to have that, for whatever reason. I kinda like it myself. Makes those cultural/racial bonuses feel weightier too.
  4. IMO generally speaking new players shouldn't minmax. That should only work once you have a good idea of what the stats do and how you can make the most of them.
  5. It would be nice to get an official update on sound design -- what's planned, what the current state is relative to that, and so on.
  6. @Indira I agree, the sounds are pretty thing ATM. Perhaps to be expected, though. It would be good to get an update on the sound design from the horse's mouth in fact. We don't know what state it is currently in, nor what's planned which makes it a little difficult to make suggestions.
  7. @nipsen ... I don't even ... AFAICT you're describing pretty much the diametrical opposite of what the S&M system does. Could you explain how you arrived at that conclusion?
  8. @Indira I know what you mean, but I get that kick e.g. from the identify rhumba. Memorize, identify, rest, rinse and repeat. Dragging icons around just doesn't do anything for me; feels like pointless busywork.
  9. Mucho me gusta. Another vote for bumping the inventory to 16 slots, if a more thorough rework is off the cards. (Edit: although I would prefer an unlimited self-sorting party inventory. Playing BG1 and not enjoying the inventory rhumba.)
  10. ^Try not to imagine hearing that in Gandalf voice.
  11. I'd rather wait until they have the new attribute system in. Somehow I'm not that interested in testing out a new build without it.
  12. Re durations, I'm not sure I agree that 5% is OP. If the base durations were nerfed somewhat so that INT 10 would be the "average," I don't think a 50% bonus on top of that for INT20 is unreasonable. At INT 3 the durations ought to feel "too" short, much of the time anyway.
  13. Oh yes, absolutely not! That would be bad. Bulletholes need tampons, at the very least.
  14. No, they don't, but I find them useful in any case. Supplemental information.
  15. I want clutter on my portraits. Those action icons are a really good way to see at a glance what everybody's up to.
  16. Actually since taking a few pointers from Sensuki, the encounters in the BB are resolved pretty quickly too. Estoc, morningstar, and firearms FTW. Druid-wizard combos also rain death in a most satisfactory manner.
  17. Would you mind posting the document you're working from as well? TBH I'm not a huge fan of talky videos since I read so much faster, so if you already have the source material... I could then just skip through the video to look at the bits I didn't get from the paper.
  18. I haven't heard about companions, but Adventurers' Hall companions will not be higher than your level minus one. Update on my BG playthrough, by the way. Playing with a four-member party, PC is a totally startscummed fighter-mage. I do like the pace of the level progression. I also dig the exploration. The combat, not so much. Frankly I like the combat in the BB more already. Party is between L4-6 so it's in the same ballpark.
  19. I liked the one that changed them into chickens. I WANT TO USE IT EVERY TIME
  20. Definitely expansions. Preferably big ones, and far between. DLC just tends to mess with the flow of the game, and I really don't want to start a new playthrough every time. Come to think of it, I don't recall playing much DLC worth playing, in a cRPG anyway. Expansions can be rad though.
  21. Hehe, yeah, I sometimes get the feeling that I'm in the minority with this one.
  22. I don't see the problem. Harder difficulty is supposed to be harder. You'll only take more damage if you don't play any better than you did on normal, in which case the limited resting supplies will bite you in the posterior. Isn't this how harder difficulty is supposed to work? Or do you feel that only individual fights should be harder, but strategic difficulty should remain the same? If so, I disagree. I especially enjoy games with limited resources where I have to think about what to use and when. (Which is why I really liked the Spirit Eater mechanic in MotB.)
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