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Everything posted by PrimeJunta
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Well damn, they certainly got the vibe right. Music, visuals, even the UI.
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How to Fix the Attribute Design in Pillars of Eternity
PrimeJunta replied to Sensuki's topic in Backer Beta Discussion
@Matt if you're missing something, I'm missing it too. Nipsen appears to have an epic case of butthurt but I at least am at a complete loss why. -
How to Fix the Attribute Design in Pillars of Eternity
PrimeJunta replied to Sensuki's topic in Backer Beta Discussion
That's the functional equivalent of a weighted point-buy system. They decided not to have that, for whatever reason. I kinda like it myself. Makes those cultural/racial bonuses feel weightier too. -
How to Fix the Attribute Design in Pillars of Eternity
PrimeJunta replied to Sensuki's topic in Backer Beta Discussion
Me too. -
How to Fix the Attribute Design in Pillars of Eternity
PrimeJunta replied to Sensuki's topic in Backer Beta Discussion
IMO generally speaking new players shouldn't minmax. That should only work once you have a good idea of what the stats do and how you can make the most of them. -
Plenty and varied sound effects FTW!
PrimeJunta replied to IndiraLightfoot's topic in Backer Beta Discussion
It would be nice to get an official update on sound design -- what's planned, what the current state is relative to that, and so on. -
@Indira I agree, the sounds are pretty thing ATM. Perhaps to be expected, though. It would be good to get an update on the sound design from the horse's mouth in fact. We don't know what state it is currently in, nor what's planned which makes it a little difficult to make suggestions.
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How to Fix the Attribute Design in Pillars of Eternity
PrimeJunta replied to Sensuki's topic in Backer Beta Discussion
@nipsen ... I don't even ... AFAICT you're describing pretty much the diametrical opposite of what the S&M system does. Could you explain how you arrived at that conclusion? -
@Indira I know what you mean, but I get that kick e.g. from the identify rhumba. Memorize, identify, rest, rinse and repeat. Dragging icons around just doesn't do anything for me; feels like pointless busywork.
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Mucho me gusta. Another vote for bumping the inventory to 16 slots, if a more thorough rework is off the cards. (Edit: although I would prefer an unlimited self-sorting party inventory. Playing BG1 and not enjoying the inventory rhumba.)
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^Try not to imagine hearing that in Gandalf voice.
- 77 replies
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- Backer Beta
- Patch
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I'd rather wait until they have the new attribute system in. Somehow I'm not that interested in testing out a new build without it.
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On character development/levelling pacing
PrimeJunta replied to IndiraLightfoot's topic in Backer Beta Discussion
Actually since taking a few pointers from Sensuki, the encounters in the BB are resolved pretty quickly too. Estoc, morningstar, and firearms FTW. Druid-wizard combos also rain death in a most satisfactory manner. -
On character development/levelling pacing
PrimeJunta replied to IndiraLightfoot's topic in Backer Beta Discussion
I haven't heard about companions, but Adventurers' Hall companions will not be higher than your level minus one. Update on my BG playthrough, by the way. Playing with a four-member party, PC is a totally startscummed fighter-mage. I do like the pace of the level progression. I also dig the exploration. The combat, not so much. Frankly I like the combat in the BB more already. Party is between L4-6 so it's in the same ballpark. -
On character development/levelling pacing
PrimeJunta replied to IndiraLightfoot's topic in Backer Beta Discussion
I liked the one that changed them into chickens. I WANT TO USE IT EVERY TIME -
DLC vs Expansion Packs
PrimeJunta replied to Intoxicated_Ant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Definitely expansions. Preferably big ones, and far between. DLC just tends to mess with the flow of the game, and I really don't want to start a new playthrough every time. Come to think of it, I don't recall playing much DLC worth playing, in a cRPG anyway. Expansions can be rad though.- 139 replies
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On character development/levelling pacing
PrimeJunta replied to IndiraLightfoot's topic in Backer Beta Discussion
Hehe, yeah, I sometimes get the feeling that I'm in the minority with this one. -
On character development/levelling pacing
PrimeJunta replied to IndiraLightfoot's topic in Backer Beta Discussion
I don't see the problem. Harder difficulty is supposed to be harder. You'll only take more damage if you don't play any better than you did on normal, in which case the limited resting supplies will bite you in the posterior. Isn't this how harder difficulty is supposed to work? Or do you feel that only individual fights should be harder, but strategic difficulty should remain the same? If so, I disagree. I especially enjoy games with limited resources where I have to think about what to use and when. (Which is why I really liked the Spirit Eater mechanic in MotB.)