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Death Saved

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About Death Saved

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  1. Why does everyone keep bringin up Warden's Keep? I mean as soon as you finsih the quest to own it the only place you can use is a tiny space outside of the keep which is apparently the courtyard (as if the keep wasnt small enough already), it's as if the devs were not allowed more time to finish it and clean up the inside of the keep so that the player could use it.
  2. Personally im ok as lonmg as they add some real races and not just paint jobs of a human.
  3. Well if we get one half as good as luca blight, the Joker, Kefka then id be happy. But what about a villain who's not actually a villain a man/woman who is simply on the other side of the fence so to speak, some one that demands as much respect as fear? Personally the whole black and white thing is starting to get boring to me, yes i realize that there are games with shades of gray but those are nothing more than side quests, while the main campagin is still as B&W as ever.
  4. i would love an upgradable ship that we can use to cross the sea. fully upgraded it will be like something between an ironclad and a dreadnought, that can battle its way through those sea monsters that they were talking about. off course that final upgrade might only be available if crossing the sea is an ingame option, if not it will be made available as a stretch goal/expansion.
  5. I mean sometimes i get bored of the fact that the entire world revolves around me the PC, i mean its awfully nice of that evil general to not attack the pathetically underprotected town until i finish all the sidequest there that inable me to turn it into a ramshackle fort with a fighting chance, but sometimes i dont want be enemys to be gentlemen, sometimes i just want them to inhuman ass holes like Luca Blight. I mean in the above example i might only have enough time to get one or two of the following: 1-hire that mercenary band in the roadside tavern to the west of the town before they leave. 2-go to the lumber mill to the east to get some wood to build some fortification (blocking additional routes to funel the enemys and fortifing that bell tower so that those hunters can have something to hide behind). 3-convince the blacksmith to stick aroung to make better gear for the militia. Wouldnt it be cool if you find out that the smugglers cave you cleared out 3 hours ago can be used as a shortcut to the inn, and thus ends up saving enough time to do another town fortificaton side quest? Again i would like to see this as an option that we can choose to enable when we want to be challenged and be put under pressure, and that can be disabled by people who just want to take there time and explore the world.
  6. You know an idea just popped into my head looking at that guy's axe and then thinking of the people that complain about oversized weapons. Look at that axe and tell me that that thing would do anything to this: Kinda doubt that a weapon made to fight against regular humans (though armored) will be any help against giant fantasy monsters. So yeah there is even a believable reason for giant weapons to exist in the fantasy genre. Well all of the weapons momentum is focused on that small blade so yes it would do more damage than a larger axe (granted a significatly larger axe would benefit from the weight during a downward swing), also it's size would help it get between those protruding scales.
  7. Will we have an option to turn on a time limit like in the first fallout*? I mean sometimes i get bored of the fact that the entire world revolves around me the PC, i mean its awfully nice of that evil general to not attack the pathetically underprotected town until i finish all the sidequest there that inable me to turn it into a ramshackle fort with a fighting chance, but sometimes i dont want be enemys to be gentlemen, sometimes i just want them to inhuman ass holes like Luca Blight. I mean in the above example i might only have enough time to get one or two of the following: 1-hire that mercenary band in the roadside tavern to the west of the town before they leave. 2-go to the lumber mill to the east to get some wood to build some fortification (blocking additional routes to funel the enemys and fortifing that bell tower so that those hunters can have something to hide behind). 3-convince the blacksmth to stick aroung to make better gear for the militia. Wouldnt it be cool if you find out that the smugglers cave you cleared out 3 hours ago can be used as a shortcut to the inn, and thus ends up saving enough time to do another town fortificaton side quest? Again i would like to see this as an option that we can choose to enable when we want to be challenged and be put under pressure, and that can be disabled by people who just want to take there time and explore the world. * Yes i am aware that fallout did not give you an option for the time limit on the water chip, sorry if you misunderstood that but english is not my first tounge, though i have been told by an english gentleman that im better at it than some americans P.S: is there a search option?
  8. How about an upgradable ship that you can use to cross the sea? fully upgraded it will be something between an ironclad and a dreadnought, that can battle its way through sea monsters. off course that final upgrade might only be available if crossing the sea is an ingame option, if not it will be made available as a stretch goal/expansion.
  9. Will we be able to cross the sea in the game? if not will there be a stretch goal relating to this in any way?
  10. So it seems some people want the ability to choose the order of the stretch goals, below ill try to list the possibilities of this, if you have anymore please share. Why allow us to choose the order: 1-it will increase the number of people who will back the game if a popular stretch goal is the first one to unlock. 2- some people might cancel there backing if there favorite goal is not achived because it was a latter achivement. Why not to allow us to choose: 1-It might decrease the number of backers at the end becasue all the popular one's were achived first. 2-The relatively unpopular achivements at the end might not get locked Also Obsidian might not be able to allow us to choose because certain stretch goals will require the resources (art, story and mechanics) of a previous goal as a basis. P.S: first post so be gentle ;P P.P.S; is there a spell checker here cause im not a native speaker.
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