-
Posts
1287 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Everything posted by Jojobobo
-
It sounds like you're becoming a solo-pervert like me! Tbh, I still finding it difficult to make optimum builds without being Moon Godlike (or to a lesser extent, Fire Godlike, as you've advocated often). It's extremely hard to replicate that innate healing or damage solo. Though people may try and so "oh WIld Orlan pays off" but the amount of times people are realistically hitting your Will defense is minimal. I think the thing is, finding variation in builds is really nice with those limited options. On the flip side, it may be that I'm too unwilling to try DPS solo when I can just tank - honestly I'll look to that when I try classes more geared to that ideal (e.g. Wizards). Taking down the Forgotten is always a pain, but I think the real proving ground it breaking into WM part I. You have a situation where you literally cannot rest, and you have 5 or 6 Figurines depending on whether you started Act III (I never count the Wurm figurine because it sucks). With my Fighter I kited the hard fights with Persistence, but with Rogue and a Deep Wounds Retaliation build (even before 3.03) I successfully tanked the fights with scrolls and guaranteed positioning given Shadowing Beyond (there is also an optimal route, snake south after the start, go west, then go north again to hit the boss ogre - for kiting there's a solo Ogre before the boss ogre to the north you can take out to make a circuit). From there, what I've experienced of WM I is much easier in comparison. But, my god, is it tough. I'm kind of looking forward to the 6 party playthroughs I allow myself, where I'm presuming (perhaps wrongfully) I'll be annihilating everything.
-
I think that really is what sucks, as Fighters have above average accuracy anyway (without even touching on Disciplined Barrage or the high likelihood you'll be picking up a Weapon Focus to go along with the Specialization/Mastery) so you crit all the time - which nerfs the difficulty to an enormous extent on what should just be a regular and decent ability to take (on par with the other damage boosting talents and abilities, as you say). On the solo level 13 Fighter I keep moaning about I have 3005 crits, 7550 hits and yet only 1568 enemies defeated - just to put into perspective the buttload of crits a Fighter does (almost 2 per enemy on average) and how that pairs horribly with the current Confident Aim bug. While godmode may have been fun as a ten year old for an hour or two, these days I appreciate a good challenge and enjoy harsh difficulty. So long as they are implementing a fix I'm more or less happy though, I'll just wait it out with a different build until the next patch. I still stand by that ignoring the bug wasn't a great idea in any case.
-
I don't know, I never had too much problem with positioning in the first place on solo. Normally early game you don't take too much of a beating from disengagement anyway, mid-game you can use Aru-Brekr on a tank to find good positioning as needed, and mid to late game you get Boots of Speed in WM part I (or you can get them earlier in the Dyrford Ruins if you feel like you need them) or your Survival should be high enough to get a decent speed bonus out of it. Plus, with Dragon Leap it becomes a little redundant - I guess if you're okay respecing then you can get rid of later but I'm too hard-wired into old school RPGs where what you chose was what you chose to want to respec. It seems like the idea behind respecing, at least when it was first patched in, was so players could try several different talents and abilities and so they couldn't be locked in to one they found through experience they didn't like - so it seems to lower the difficultly a bit to tactically exploit it. With regards to your build Boeroer, how are you handling the low concentration? Late game there is at least the Periapt on solo, but it does come very late. I know you can pop a Potion of Spirit Shield when you're desperate, but it seems like it'd be such a drag to do frequently. Personally I'll probably use +2 Resolve armor earlier game and the resting bonus, then when I get a +3 Resolve item likely just switch to the Int resting bonus. Still I'm starting at 8 Resolve, 3 seems a little brutal even if you do have a whale of a time with per crit items.
-
Another point I forgot to mention in the OP is that Minor Fatigue shaves 10% off the enemies' endurance. While this may not be a big deal for weedy enemies, for high endurance enemies I'd say it's a pretty big deal - and another reason why it can potentially compete with the on crit weapons. Hmmm, for the character I've started playing, I do want a bit of advice on the final ability. So far I've got: 1 Barbaric Yell 3 Savage Defiance 5 One Stands Alone 7 Blood Thirst 9 Barbaric Shout 11 Heart of Fury 13 Dragon Leap 15 Echoing Shout/Thick-Skinned/Barbaric Retaliation 1-13 are non-negotiable, explanation as follows (I'll hide it not to bore everyone): The issue is the last choice. It seems as though Dragon Leap > Echoing Shout as the Dazed duration is much longer (rather absurdly long with high Int) so I definitely want that, plus the manoeuvrability is nice. However do I need more CC from Echoing Shout (more Dazed CC targeting a different defense giving me more options against Frightened Immune enemies, but at a shorter duration) or would Thick-Skinned be better (it's one of those things that's slightly harder to gauge on the whole, but you'd imagine in a long fight against a large group 3 physical damage DR will save you hundreds of points of endurance). I guess lastly Barbaric Retaliation might be nice - but I'm leaning away from it as obviously it's only hurting the enemies hitting you in the first instance. I'm currently thinking Shout would be the best. Any suggestions? Obviously there's no wrong answer here, so if anyone has a lot of Barbarian experience then I'm all ears. If someone convinces me on Thick-Skinned, obviously I'll take it sooner than level 15 and move most of the other abilities down.
-
people find balance important. The bug OP is up in arms about is a problem specifically because it affects balance. Except it doesn't really because of a few reasons. 1: He can pick other talents. 2: It still isn't half as game breaking as he claims it is, and in it's normal state it actually is a pretty "meh" talent. 3: Pretty sure in 3.02 some people claimed for them it didn't even work, so being OP is better than not working period. 4: Don't we already have a Obsidian post stating there will be some more patching where this will likely be fixed? 1) As I mentioned, there's very few good abilities for that level 3 slot. If you're going for a Apprentice Sneak Attack build than a case could be made for Knock Down, but both Defender and Guardian Stance gimp the Fighter to an extent and they're not very good. It's simply not enjoyable to consciously pick a worse option when if things were working correctly you could have a better one. Also, if you know so much about the game and what I should and should not be doing, maybe you should stop calling abilities "talents". 2) Now you're going way off base, I never said it was "game-breaking". However, as I do keep saying, it's like the equivalent of a further 10 Might - at which point I may just be cheating. Maybe you enjoy cheating in your games to lower the difficulty, but I don't. 3) I think it's more likely people weren't realising it was working as the damage buff isn't represented in your damage range as far as I can tell, so you have to watch the combat numbers to work out what's going on. The graze to hit conversion certainly works, and is very useful throughout the game. 4) They made that post, but then said 3.03 was the last patch. Sorry for assuming when people say something as plainly as "last" patch that I shouldn't just take that on face value and believe the older comment was in error. They've now rectified their mistake, but at the time it seemed pretty cut and dry that they weren't making any other patches. The ridiculous thing is, you keep telling me that I'm getting irritated by the most minor of things and act like anything that's not perfect would upset me, but there's loads of bugs that I've consistently ignored and not made any sort of fuss about. The bug where you're drinking a potion (usually a health potion early game, when you need that extra endurance to win the fight) and the animation plays but nothing happens - and then you die. Or when a summon dies paralysed or petrified and then proceeds to show up in every map from then on, as far as I know this has never been fixed and it sucks the immersion right of the game. There's also extremely minor things, like cloaks not showing on mac, but regardless it is still a thing. I'm fine looking past those flaws as you can just reload to sort them out (as in for the paralysis bug, reload to a point where your summon didn't die, if you save when it's dead that bug is permanent) or they're minor and cosmetic. But when it's a bug in their actual mechanics it is annoying, and when they handled it like they did, that's also annoying. As I mentioned earlier, any character building choice you have to make differently in a game because of a bug (e.g. avoiding Confident Aim, or respecing it out) feels extremely unrewarding for a player to have to do. But I guess just carry on in your dream world, thinking that this is appropriate customer service and that absolutely nothing should have been done at the time when this bug was reported in the beta. If you think it's fine for companies to act like this, then I pity you for how other businesses must be taking you for a chump in everyday life.
-
I think that's where the Lost Periapt edges Shod in Faith, you can activate Consecrated Ground when you want, and it gives you Resolve plus a crap load of Concentration. Sure it's late game, but you know what you can be running early game when your defenses are low - Shod in Faith. As long as you don't dump your Resolve too hard (I'm pitching it at 8 for an even 10 with the Periapt) I think they can be a bit synergistic - and beside on PotD you'll always take a crit at some point anyway. Concerning Stalwart Defiance - I'm not sure it's all it's cracked up to be. The duration isn't incredibly long (even with Barbarian's high Int) and you're only getting it once per fight. I guess where it might be interesting is with Dragon's Maw which gives you an extra Savage Defiance, but I'm not sure quite how you test Soulbound items in their later states through the console. With two activations and 25 Int you're looking at +10 defenses at around almost a minute and a half - which is pretty decent, especially in conjunction with all the other crazy stuff I mentioned. I guess I'll test it when I've levelled the shield. I'm sure it will be a piece of cake, or more like I'm sure through my hours of various efforts he'll eventually go down through attrition - either way it's a win-win
-
I see what you're saying, but it seems like it can be a little tricky (at least more so than a Fighter, and remembering that Frenzy is a still short-lived to an extent even on a Barb) to maintain stun for an entire - and also you'll have to go for lower DR armor. If you set the Barb up to tank on the other hand, then they are always going to be reliable and not let attacks hit for much damage on what would be your relatively lowish defenses in the other instance. I don't know, this is my first time truly playing a Barb so if you can Stun/Prone lock people so easily maybe that would be a better option. On the flip side, if you only ever watch people being stunned and not able to attack for most of the fight - it seems a little boring/broken doesn't it? As I'm only looking to solo play anyway, I think going for a tank role is certainly a bit easier - in terms of even if you don't bust through trash mobs quite so quickly in the bigger fights your defenses matter. I'd be interested if someone else takes the instance DPS and CC route on solo with no respec-ing, I sure it would work in the long run but there'll be a lot of situations where sticking with that build over a tank is brutal.
-
So given that my solo PotD Fighter playthrough is bugged for the near future, I cast my lustful eye over to the Barbarian to see what juicy goodies he might offer me on a new playthrough. Being the fetishist I am, I decided to I wanted a Barbarian without Frenzy and with high Deflection, plus shedloads of healing and stuff which would make him a good tank. I then realised that Barbarians have a mass of -10 accuracy effects through dazed and frightened/terrified, with Barbaric Shout being -20 - an effective buff to all your defenses in the form of a debuff of -10/20. Given the number of debuffs you have at your disposal, and the fact I then tested this with Captain Viccilo's Anger, which works with Carnage and stacks with these affects - a further -10 debuff with in conjunction with its 5 deflection buff. Leaving Resolve at 10 for the game (or you know, 8 with the Lost Periapt), with Weapon and Shield Style (going for bash shields, natch) if you use Dragon's Maw (healing plus a sweet bash) with Superior Deflection and the hatchet plus say Gauntlets of Deflection you hit a natural deflection of 105. Add in the previous effects, and this becomes 125/135 depending on whether you're going for frightened/dazed or terrified - and that +20/30 is adding to all your other defenses too. Then there's stuff like Heart of Fury, which is now per encounter! Also, while you're waiting on the late game hatchet, feel free to use the Vile Loner's Lance which falls under the same Weapon Focus and is standard Barbarian bread and butter. Suffice to say, I think a tank Barb could give a paladin a run for its money. I'll give this bad boy a go and post up a character build when I'm done. What are everyone elses' thoughts on (a) the new 3.03 Barbarian and (b) Captain Viccilo's Anger? To me that hatchet is hideous, especially in the hands of a Barbarian. I'm really not sure whether Barbarian stun/prone-locking or Barbarian Viccilo's Anger tanking is better in general, either for party or solo play.
-
I'm sure the devs don't actually care much about any one individual's belly-aching, but I guess if it gets put about on the forum enough they may be inclined to get a bit more of a move on. I'm guessing I'm trying to say, whenever you need a whiny nitpicking douchebag - I'm your man. Well they fixed the reported issues with fixes in beta, but didn't introduce any new fixes. I'm pretty sure those are called "release candidates" and not "betas", but... Whatever. The subforum for it is called "Patch Beta Bugs and Support" implying it's not necessarily a release candidate. I thought what defines a release candidate was where there were no known important bugs left in, which I think Confident Aim does qualify as - even if it isn't gamebreaking. With regards to the class balance, I can't speak for the Barbarian (I've not really dipped my beak into one yet, I think I'll try one while I wait for them to fix the Fighter) but with the Rogue their were several abilities that you would just never take for any reason. The rebalance has really seen to making these abilities now pretty satisfying - particularly Riposte and Adept Evasion. They did a pretty good job in that respect.
-
Good to hear you're not giving up on the game entirely, hopefully the stuff with ignoring things in the beta patch can be put to bed soon.
-
Yeah hilarious, with that snappy remark you cut right to the heart of me. I guess all of you standing in defense of Obsidian just love it when you tell a company there's a problem with one of their products and they literally ignore it when they could fix it. Strangely enough, I don't like it when I have to deal with a faulty product that a company has had years to perfect. If you want to continue with your low expectations of customer service and let them play you all for idiots, then have at it, but personally I'd rather say something about it then roll over and expose my belly like all of you defending them. I don't care how "playable" the game is in its current state, I don't think a company should ever be big enough that its acceptable to ignore problems in its products especially when those problems are known quantities. It's really much less about how "big" the bug is, and much more about how they've actively chosen to ignore it going from their beta patch to the release. It's disappointing they think it's okay to treat customers like this (most of whom can almost be considered borderline stakeholders seeing as we backed the game) to say the least. At least they've now said they'll be patching the game. I guess I don't really mind if they do take a while with the next patch seeing as most of the work on the game now is done, but this whole beta patch stuff was still a mess.
-
I'm not emotionally involved over the issue, I just don't enjoy a company taking people for a bit of a ride. I've yet to see anyone defend them for ignoring beta bugs when they could have factored them into the patch, and while it's a tolerable issue I'm sick and tired of having to deal with all these "tolerable" annoyances that hinder my enjoyment of the game. You get too many issues that you should just tolerate, and it rapidly becomes intolerable. It didn't have to be like this, and it shouldn't have been. I guess I just expected a higher standard coming from them in particular as a company, they're not a triple AAA so really they could have set a high bar for standards and raised themselves above the pack - particularly as this was crowd funded and they should be somewhat indebted to their fanbase. If they don't put another patch into development, and Loren Tyr has literally told them the code needed for a Confident Aim fix, then I won't be picking anything more of their stuff up unless they change their ways or unless they put out a WoD game - in which case my loyalty and interest in WoD products will win over. There's just been too many instances where I've been enjoying the game, then a bug crops up that spoils that playthrough (or leaves it in stasis until the next patch) and it really sours the entire experience. Putting avoidable bugs into the game is just beyond stupid, and if a fan can figure out what seems to be a fix then what were the devs doing in the beta phase all this time?
-
I'm not saying the game is broken, but it is a significant bug. To actively ignore player feedback in the process designed for players to give feedback so they can fix issues is not on.
-
No. Warner Brothers releasing an objectively inferior and broken and bug-infested PC version of Arkham Knight is worthy of boycott. Same for that scam that was Aliens : Colonial Marines. But this Confident Aim thing? It's only worthy of angry discussions between nerds on the internet. So I guess just because they're not as bad as some companies, that makes it all okay? No, they literally ignored bugs reported to them from the fans in a process designed to remove bugs. There's no amount of people clamouring and saying that's okay that will make it okay. It's bad behaviour - just because it isn't as bad as what other people have done doesn't mean it's not still bad. And besides, we paid them to make the game, I don't know how many more times I have to say this but that should make them doubly conscientious when it comes to customer service. And really, it's their cumulative bad behaviour that's the real issue here - not just any one event. With RPGs, I like to restart several times in order to get a feel for the mechanics - with Pillars I restarted 10 or so times because of that and all the bugs. Doing Gilded Vale that many times kills interest, and that's what I'm finding here - my interest is killed because every time I want to invest in this game something new and crap crops up from the devs not caring enough. In this last instance, they have actively ignored the players. That's enough for me to be turned off a company, I guess I'll see if they do patch anything in but if they don't I'm leaving. The only reason I would ever buy one of their games again would be in the unfortunate event Paradox hires them to develop a WoD game, which as things are I really hope they don't do - but owning a crap load of PnP books and loving the last two games I'd still have to see what it was about. Because it's making my max 26 damage hatchet do around 60 on a common crit because of my (and Fighters in general) high Per. You don't see it on the tooltip, but when you look at the numbers you're dishing out its there. As I said, if I'd have really wanted to get those numbers without any effort I have just used the console to add 10-15 Might - but I want to game with some challenge, shockingly Going beyond that, as I keep saying it was both a mechanistically and conceptually important ability - the ability most dedicated to making them into consistent damage dealers which both their concept and mechanics were geared towards. Again while this may not be a big deal to you, when you factor in their past behaviour the chances they've been given it stinks.
-
Right, because I want a game where they fix one crappy bug only to introduce another. I would never thank someone for doing a crummy job, if I acted this way at work I'd be sacked. I don't care for your "cold hard reality" - there's now a class out there that has a significant ability permanently bugged. Limiting options like that is incredibly crap, and if nothing is done about it I will be boycotting their future releases and uninstalling the game - and spreading the word that others should do the same. EDIT: I had to make the first part of this post fast, now I've got a bit more time... The main unique selling point of the Fighter class from Obsidian was to be a consistent damage dealer, and the main way they achieved this was through the Confident Aim ability - giving graze to hit chance and upping minimum damage. So I guess people should be happy that they (a) didn't listen to the beta bug testers, (b) introduced this bug retrospectively, © have now compromised on a core concept of one of the classes and (d) seem like they're not going to do anything about it. This is on top of (e) taking an inordinate amount of time to fix important bugs in the first place. Even though Confident Aim may not be important to everyone, the fact that they're still making these gaffs and it was pointed out to them in the beta is incredibly **** behaviour and to me is worthy of a boycott. If it hadn't of been mentioned in the beta, I wouldn't have been happy about it being there but I wouldn't have really cared because every company has to stop patching at some point - but they literally ignored the bug report and left it in the patch anyway, hence the topic title. You stack this up with what I've mentioned previously, that they should be even more accountable because this game is crowd-funded and we as fans dug them out of the gutter, then this behaviour becomes quite frankly disgraceful. Also you say "take a different ability", if you've taken Disciplined Barrage there's literally not another decent ability - other than Confident Aim - for the level 3 slot. Defender is weak and situational and doesn't stack with other modals often, Knock Down provides the same buff to your accuracy as Barrage in the form of a debuff but has to roll against defenses, Guardian Stance is dramatically out-shined by what other classes have to offer. Confident Aim was the main ability, perhaps of the whole Fighter ability selection, that fitted with that concept of consistent damage dealing over the burst damage dealing of other classes - and now it's more or less gone as in taking the ability I may have just cracked open the console and given myself 10 more Might. In terms of that I should be "thanking" them for fixing the stacking bug - first of all I'd never thank a company for rectifying a mistake that shouldn't have been present in the first place. Secondly, imagine a situation where you're in a restaurant and you've just ordered a nice steaming bowl of mulligatawny soup. However you notice there's no coriander on top as advertised in the menu, and seeing as it's a fragrant soup you quite want that coriander. So you call the waiter over, and he makes his apologies, takes the soup away and - though he spends an inordinate amount of time doing so - he brings it back with the coriander on top. However you now notice there's a dead fly floating in the soup, so you call the waiter over and mention it - to which he replies, "Sorry, kitchens now closed, forever!" So, should I now thank him for the addition of that coriander that should have been there in the first place, even though there's a bobbing dead fly in the soup - and they took ages fetching the coriander? No, I don't think so, in fact I'm not so inclined to return to that restaurant again - especially seeing as I made a charitable donation for that restaurant to stay open in the first place. Basically, what I'm trying to say is, our difficulties with the developers over patching should now be called SoupGate. Well... If you consider crashing better than confident aim bug, then sure. Let's face it, there's no such thing as a bug-free cRPG which is also large enough. That bug is easily avoidable. And it seems to be the only consistently prevailing one in that game. Compare the thread there to the one here. Clearly this game has more bugs, unless everyone posting in the tech forums is deluded and is not really experiencing the bugs they report. This one: https://forums.obsidian.net/topic/88124-game-breaking-bug-cannot-change-party-303/ https://forums.obsidian.net/topic/88127-bugbugs-change-party-and-brighthollow/ Is particularly bad, especially since this is the "last patch" wheras Larian seem to be intent upon continued updates, even if they are slow. If you go to bugs section and look for most recent report for confident aim, you'll see that sking replied there that this will be looked upon in next patch. So this is not the last patch. Well it would be nice for him or any other dev to confirm as much. My suspicion is SKing jumped the gun and said there could be another patch without confirming it with the higher ups first - which were convinced this should be the last patch.
-
Looks like there's additional game-breaking bugs introduced in 3.03 here. While it could be the player doing something dumb, seeing as he says he's already put 100+ hours in I highly doubt that. But let's ignore the game-breaking bugs, and watch Eder dancing on PoE's grave.
-
I tweeted back: https://twitter.com/jessisjessw/status/752965822230958081 I'll try and get on that tomorrow, I don't think my ability to post rational non-rage filled questions is working well right now.
-
In reference to the Confidence Aim bug post this patch: Bull**** much? I guess we should now all consider Fighters a broken class, or just never take one of their standard abilities? That's what everyone wants in a game right, a broken class?? It's also nice when a dev blatantly lies to you, and then tells you he "has your back". Can a dev say unequivocally if this is the last patch on this forum? You know, so I can respec my fighter and avoid Confident Aim before the bug sets in - obviously the ideal solution I was looking for. That just damn sucks for a solo Fighter anyway, because there's nothing else useful to a solo Fighter (or any Fighter) in the 1-3 abilities bracket: having taken Disciplined Barrage which is awesome, for level 3 Knock Down is crap in comparison - basically the same buff to your accuracy as Barrage as a debuff but rolling on their defenses and having a shorter duration. Again Defender in level 3 is practically useless and doesn't work with Savage Attack which is great with the Fighter's high accuracy, and Guardian is made for party play. Literally the best slot there even not solo is Confident Aim by a country mile, but I guess none of us should ever take Confident Aim ever again??
-
"Credit" to them, when there were things like Heart of Fury which people beta bug reported as per still being per rest (or rather, you can use it once and never again) they factored that into the patch - you know, a massive bug in something they were hoping to deliver on which they'd put out there fundamentally flawed. In other words, they delivered on the bare minimum they were hoping to (which they wouldn't have needed to make additional fixes for from beta to alpha if the coding had been solid enough to begin with) but then didn't address seemingly any other bugs they'd introduced in that process for this patch. They deserve a standing ovation.
-
[3.03] Confident aim still bugged
Jojobobo replied to Loren Tyr's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yeah, practically a whole month sooner while all of us were suffering with the stacking bug. This is bull****. -
[3.03] Confident aim still bugged
Jojobobo replied to Loren Tyr's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Well this was in the beta bug reporting, so why wasn't this fixed in the first place? In fact, I mentioned it separately in the announcements of the beta update to give it extra coverage, and you devs still ignored it. I guess I'll have to wait another three months to continue with a character I sank around 45 hours solo and on PotD. Cheers, all this was greatly appreciated. But thanks for "having our backs". -
I've posted a thread about the Confident Aim bug in general discussion, I'm really not happy about it. Thanks Obsidian for wasting around 45 hours of my time playing a solo PotD Fighter by not acknowledging bug reports made in your beta patch, really it's first rate customer service. Isn't that the entire point of beta patching? Why jerk us around for a whole month when you've just ignored important bugs in the beta in the first place?
-
See title, I've sunk around 45 hours into my current solo PotD Fighter - just for the devs not to pay any attention to the Confident Aim bug in the beta and now I'm having to wait until the next patch for this Fighter to be unbugged, if there even is a next patch. I mean you take almost an entire month to release the actual patch from the beta, a literal age releasing the beta from the previous patch (while ignoring people's demands for a hotfix to the stacking bug) - and now when you do release the patch you've introduced a brand new bug into it, which you needn't have done if you'd paid attention to the beta bug reporting! Isn't that the entire point of the beta patch, to rectify the new bugs you introduce in it, and then to patch them out before the alpha release?! The irony is, I picked a Fighter as I felt confident a Fighter would not be bugged in future patches nor their mechanics further tweaked - what a complete idiot you've made of me Obsidian, thanks for that. My question is, what the hell are the devs going to do about this? Or are they happy to continue to make a mockery out of their player base? I've literally never completed this game due to the original stacking bugs in v1.0x, now we're two versions later and I'm still getting this nonsense. Where are your standards? For shame. PS Yes I realise I could just respec, but I don't damn want to. It was never part of the original game, and I want the game to be as difficult as possible within the confines of PotD (as arguably you can just respec non-stop and tailor your character to each specific encounter, but where's the fun). So I'm not going to, and I really don't think I'm the only one who doesn't want to respec every minute of the damn day. The respec mechanic is also just a load of bull, it's super cheap monetarily to respec you're entire character - and as money isn't hard to come by in undermines the process of player choice of traits through levelling. Even in Skyrim it was slightly better, as dragon souls were still worth slightly more a lot of the time than the ocean of money you also swim in that game too.