
Ondb
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1. Platform - Xbox Series X (as of 25 Feb) 2. Does not lower essence cost of abilities when cast directly (at all - tested with Arcane Veil) 3. Does not lower essence cost of abilities when cast via grimoire (at all - tested with Arcane Veil)
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Call it what you want then, but right now the game is too easy on the higher difficulties and some classes are ridiculously better than others, and these things should be addressed because they ultimately limit the fun that is to be had with the game. Some classes are ridiculously better than others. If i happen to play such a class: 1. How i am affecting your single player experience with different class ??? 2. Obsidian will nerf this class in future and ruin my game experience and my fun, based on your "balanced" view. Lets pretend you play some class as main character. I will post and urge obsidian to ruin this class in the name of holy balanced "something". One day you will get patch and your main character is ruined. I do not think it will be fun experience for you. Nerfing classes, spells, abilities (in patches) in single player RPG is the biggest reason, the games are not fun as they used to be.
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I would just replace the whole system with traditional spell books from BG2 (for Wizard, Druid, Priest) with following changes: Spell book will now have 2 types of spell slots. (think memorization slots for spells) One per rest slot and another one per encounter slot. Number of per encounter slots will be small per level ( 1 or 2 encounterSlots.) This will give spellcasters couple of spells for every fight and keeping traditional rest mechanic and spell preparation/memorization. This would be 100% better then current messy iteration v2 for spellcasters.
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https://www.dropbox.com/s/wko92v7m6lrumjq/85eb772adff44baeb8549a5000971504%2017675465%20Copperlane.savegame?dl=0 My main Wizard was affected in patch 1.0.3, and it still continues in patch 1.0.4 I have verified that equipping prone reduction belt in patch 1.0.4 no longer introduces the bug for characters which were clear. (does not equipped item with this mod in past)
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I have opposite problem. My prone effects are always casted at 0.0 second for some characters. Those that had equipped item with prone reduction mod in past. This started in 1.03 version and keeps in 1.04 patch (GOG) Could you please send me email address where i can send save-game, if you are interested?
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My main PC Wizard and M-Mother are casting prone effects with 0.0 second duration on normal, graze, critical hits...after equipping item with prone reduction mod (belt). It happen in 1.03... After installing 1.04 patch the issue still there. Aloth is casting prone effect normally...We does not equip the belt of Stealgaer at any time in past saves. I was waiting 2 weeks for patch 1.04 to fix this issue. Is it really so hard to test the code changes?