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Sick

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Everything posted by Sick

  1. Are you talking about Neeshka or Annah? Because Annah has various romance options (in the PS:T way though)
  2. Are those all the characters you can get in your party? I've never played that game. Yes, they're all. Even Morte (the floating skull) is a proper companion, instead the Lim Lim (the little green bug) it's only a pet who does nothing. Also, two of them are very well hidden in the game.
  3. This or an invisible Wendersnaven!
  4. I'm sure that I read "3 godlike races" just some hours ago. It was on the main PE kickstarter page, but now they changed it for the 4th level of the mega dungeon. I'm really really sure of it.
  5. Yeah, the real cool demi-humans are crabmen, with their natural weapons and armor. Feargus keeps promising bizarre. The wait is killing me. Well a crab-like race would be overpowered. Natural full-plate armour plus another full-plate armour on it. I'm worried about the big bugs race because: a- I cannot think at those things if not as a butterfly/mantis/dragonfly humanoid (i suppose nobody wants to see a humanoid ****roach... urgh) b- In an interview, (iirc) Feargus said that, before the community's suggestion, they was not thinking about an insectoid race (but now they are thinking about it) Maybe it's better if some dialogue line doesn't appear AT ALL if the skill/stats needed are not met. I think this solution will increase alot(h) the re-playability of the game
  6. I hope they put aside the idea of an Insectoid race (I really don't understand what's the part that people find interesting in those anthropomorphic oversized bugs)
  7. I think that PS:T did this "Follow the same rules, but have unique features or feats" pretty well, especially with Morte and Dakkon. If I remember correctly, they follow the same rules but, at the same time, they have some unique abilities that make them special. I like that.
  8. @J.E. Sawyer So, one of your solutions for the "back and forth" problem (interpretating what you said some time ago), is to give at the mages, various "spell set" prepared by the player, to allow them to switch to another set (maybe composed by different kind of spells), when one of the pre-made sets is exausted (after combat of course). In this case the mage can go on without the need of rest and, at the same time, utilize different kind of spells. Am I overthinking?
  9. You can make it even simpler: Hold shift - mouse over the corpse - pop up appears - pick up what you want - release shift - pop up disappear
  10. Battles against huge creatures? Well, why not? But please NO DRAGONS! Please! I am really sick of these big flying lizards!
  11. I'm really sick of those half-companions (usually dogs). They are limited in many aspects, especially in: dialogues, player interactions, skills and equipment. I've always preferred a real companion instead of a pet.
  12. Rocket Propelled Chainsaws! --- ehm seriously... I vote for the weapons that fit the game's historical age
  13. 28 years old I've played and really enjoyed ALL the IE games, NWN2+Motb+SoZ, Kotor2, Alpha Protocoll, Fallout 1-2-New Vegas, Arcanum, Vampire:Bloodlines, The Witcher 1-2 and a bit of Mass Effect 1 but I did not enjoyed NWN1, Kotor1, Mass Effect 2 - 3 (especially the third that was really awful).
  14. Last time I checked, St. Petersburg was in the european side of the continent
  15. I'm from the biggest island in the center of the Mediterranean sea... which sadly belongs to Italy.
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