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PoE expansion: The White March part 1
Durgan Steel was something they mentioned during the Kickstarter campaign that just didn't make it into the game. It was supposed to be the best quality steel, just no longer found anymore, since the people who produced it have long since died out.
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Bit to slick yer breeches, scholar lad
Slick is a rather outdated way of calling someone smart. It fits the way he talks when he uses that accent.
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I guess i'm the only one who likes backer npcs
I backed at the NPC design level and I went with a simple human. I loved the story Obsidian wrote for her, since they pretty much nailed the character perfectly from the brief description and backstory I gave. I'd agree that a bit too many went with Godlikes, but it doesn't bother me too much.
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What is a "turn?"
The game doesn't exactly describe what a turn is, and it took me quite a long time to figure out that it was done by quest advancement. It's not really over-thinking if you can't figure that out, since it's not the most intuitive thing in the world.
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Suggested changes to make Trial of Iron more fun
Trial of Iron wasn't made for a first, or even a second playthrough. It was made for those kinds of people who play a game over and over again until they know the game inside and out to give them an official challenge, since there's a not too insignificant number of people who do that with games anyway. It's for the absolutely masochistic gamers who enjoy memorizing an entire game and then flawlessly executing delicately laid plans. I fully expect the percentage of people who get the achievement on Steam will be less than one percent.
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Ranger Archer?
Wearing heavy armor slows down your recovery speed, but you definitely can wear heavy armor and a sword as a wizard. It isn't necessarily the best idea, but it can work well.
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Unplayable for me as it is now...
I had the same issue with my wizard and priests weapons disappearing, as well as the wizards grimoire. It seemed to happen after resting in the most expensive inn room, since that's the only thing I did differently to my other playthroughs where that didn't happen.
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Update #73: Narrative Design: A Day in the Life, Companion Goals, and the Undead
I'm perfectly okay with some quests being time sensitive. It's hard to make quests that have any sense of urgency when you can take your time and nothing at all will change, and if there are multiple quests that conflict with each other in time sensitivity it just gives that much more replay value to a game.
- New stretch goals for companions and wilderness areas?
- The Obsidian Order of Eternity wants YOU!
Yrcrazypa
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