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Do not forget the happy endings ;)
Macbeth replied to okkoko's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Ha! Have fun! -
Do not forget the happy endings ;)
Macbeth replied to okkoko's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Said the man walking into the Thai massage parlour. I'll get me coat. -
Breakdown of VIP badges
Macbeth replied to Warrior1986's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Me too. The gold one looks nice and actually stands out more without the K. -
Issues with NPC/Item Surveys
Macbeth replied to AlphaWhelp's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A commoner? Here? In this thread for precious few? Guards, guards; to arms! To the gallows with this riffraff! -
It has already been confirmed that you can create custom character portraits like you could in BG, IWD and NWN1&2 and that is a fantastic feature because it can make your character and even your party all the more personal to you. Perhaps something along those lines could work for flags/banners/capes as well? That it could go through the same pipeline I mean.
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Issues with NPC/Item Surveys
Macbeth replied to AlphaWhelp's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes indeed. Hopefully it'll get sorted out soon and we can get creative! -
Update #69: Pillars of Eternity
Macbeth replied to BAdler's topic in Pillars of Eternity: Announcements & News
Cheers! Soon... let the games begin!- 488 replies
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- Pillars of Eternity
- Project Eternity
- (and 8 more)
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Update #69: Pillars of Eternity
Macbeth replied to BAdler's topic in Pillars of Eternity: Announcements & News
Wonderful update! The delightful sensation the trailer evokes of embarking on a brand new, grand-scale adventure, combined with the nostalgia that the look of the game conveys, has a powerful effect indeed. Pillars of Eternity wrought from the roots of RPG classics; we're going to be in for a treat, ladies and gentlemen!- 488 replies
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- Pillars of Eternity
- Project Eternity
- (and 8 more)
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@Indira Sure will! That's not quite true actually. Like we said from the beginning: the game was essentially funded - up to a point. But we wanted it to be bigger; better; denser, hence going to Kickstarter and our initial 400.000 goal to make that happen. After that the sky was the limit and things we knew could never be done with our budget - i.e. the stretch goals - can now become a reality. So now Original Sin will be bigger, better, denser + player home + traits and talents + Kirill orchestra + companions + day/night, weather and magic-inluencing moons. I mean, what's not to like?
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Boy, this Kickstarter has been a wild ride! But it was great fun too! I still can't believe we ended up - all things considered - at 1.000.000! Bloody awesome that! So thanks again for all your generous support!! You guys rock! Now I can both work on a large scope Original Sin and look forward to Project Eternity. Good stuff!
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That, my dear friend, is my mission in life!
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Cool! My Professor Layton instincts should help me here. I should have a look and see what I can find!
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Thank you Indira, for your very kind compliments. I promise you I'll do my very best!
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Hello everyone! Just noticed this thread here on the Obsidian forums and I wanted to say THANK YOU for taking an interest in Divinity: Original Sin! I'm the writer over at Larian Studios and I first came here because of the Project Eternity Kickstarter campaign. I've always enjoyed Obsidian RPGs very much and I hope our team too will create a game to be remembered. So thanks very much for your support, you guys and gals are great! I've already seen some familiar names on the Larian forums. That's just awesome and you are all very welcome! Go weresheep!