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AwesomeOcelot

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Everything posted by AwesomeOcelot

  1. Non-DRM version will be patched, editor and fan content will be supported. HBS really needed to tell people this with the campaign, their excuses are not satisfactory, I'm fine with a small company choosing platforms for practical reasons but they knew full well that they were going to have to release DLC with DRM from a decree from a publisher but chose not to tell anyone. I wouldn't blame people that don't want to use Steam if they pirated all the DLC, and Microsoft Studios will have to "deal with it". I guess this is what happens when publishers get involved in KickStarter.
  2. Think about what's happening with the dynamic lighting with the mapping in terms of illumination, and think about what would have to happen for 180 degree moving shadows, in terms of shadows cast, that's a lot more information.
  3. It's a bad idea to transition the time of the map gradually in view, as others have said, the shadows not moving when that's the anticipation looks terrible, but personally I don't notice when it's like Fallout, where you don't see the transition.
  4. Not that type of parallel. It's branching, quantum universes in a multiverse. So any variable that's probabilistically determined starts has a number of branching universes. There's many closely related universes with Booker and Elizabeth, but that should also mean there's more universes without them. Well, that would be the case but they balls it up with ghosts and people neither alive nor dead, so there's an implication that consciousness exists across the multiverse, and there are constants across universes that includes characters and lighthouses. Although this concept doesn't really make much sense, and leads of a number of plotholes. I think it just comes down to laziness in the writing, but that was also a problem with the original Bioshock, it's bad sci-fi, but good fantasy with a "sciency" veneer.
  5. 2D simple one shade shadows of boxes would look weird with the prerendered shadows especially when none of the other shadows move with the light.
  6. Then couldn't they also use that to adjust the character's position while walking over uneven terrain? Right now, the character crossing the stream looks like he's walking on an invisible, flat bridge. No they couldn't and wouldn't need to use that, they've got a 3D geometry map that they don't render so the 3D real-time rendered characters can move through the terrain. They probably haven't implemented a lot of the character animation yet.
  7. But Elizabeth "sees all the doors at all times" she'd be the only indicator if Comstock is truly dead or not That has no bearing on my problem with it.
  8. That's not absolutism. Killing DeWitt, all DeWitts, at that point would solve the Comstock problem, that doesn't solve my problem with it. It's not good enough to say "well, Elizabeth did it then so that must be how it works for some unknown reason".
  9. There's nothing in Bioshock: Infinite or logical deduction to suggest this is the case. It's absolutist ending suggests this. In what way is it absolutist?
  10. There's nothing in Bioshock: Infinite or logical deduction to suggest this is the case.
  11. I interpreted the statement as no DLC unless with Steam. Anything more is speculation until further information. My expectations for this game was pretty low when I backed it at $15, because it is a tablet game from a small team. I do hope they change their mind about DLC though, perhaps with bundles from GOG or something.
  12. Why wouldn't that also be true of DeWitt, that there are multiple realities where she doesn't kill him as well, therefore meaning that there can still be Comstock. Either she can kill a branch or she cannot, it doesn't matter whether that's a second before or after the baptism.
  13. Why not? Where is this "supposed to" coming from? No, she doesn't kill all of them, she kills one DeWitt before they branch off. One major plot hole is if she can do that, at that point, why not a few minutes later and only kill all the Comstocks, not the DeWitts.
  14. She obviously wasn't. To be fair to her she had reason to in the end, DeWitt has a debt to pay.
  15. It would have been a problem if they hadn't given people both a DRM-free version and a Steam key, no one will be locked out of DLC. I don't think it's wrong for them to choose a platform like Steam for future DLC, they don't want to deal with distribution, they're a developer not a retail site. I think they're fulfilling their promise to backers. It's a bit disappointing but it's not such a big deal.
  16. Censorship is about control, people often seem to think only a state can censor, this is not true. It's also the case that a developer can be censored by a publisher, or a content partner can be censored by a channel, which is what happened with Machinima.
  17. Not necessarily all gamers, it is just one video after all. Your comment seems to suggest gamer and fans of BDSM are mutually exclusive, this is not the case. I don't know if they were degraded. This video is not necessarily for prospective gamers, I don't know if many prospective gamers saw it, I don't know if they watch Machinima, that seems odd to me. It's an entertaining show for some gamers (I guess, for some people, having never seen it myself) that's there to get ad revenue.
  18. No, you have to be a woman to be alienated by seeing women who are not like you or are doing something you wouldn't. I haven't seen the video in question, but from how it's described it isn't sexist. Having electrocution and spanking is common in BDSM, which can involve degrading, but BDSM can be consensual and an expression of someone's sexuality, it's not wrong. Degrading to women in general? No, that's generally more of a prudish reaction and projection, these people are individuals involved in role play, it's a fantasy. These people talk about systematic issues of society wrapped in the phrase "the patriarchy", but this reaction is also a symptom of similar issues.
  19. My point was, as I mentioned, is that he shouldn't be using lone videos as examples of a systematic issue suggesting it's ubiquitous, it's clearly an exaggeration. That's the thing about anecdotes, they're not representative, not in terms of content or in terms of prevalence, we don't know how many women see them or what effect it has on them, probably way more women saw that video when they seek out that content and post about it on blogs to complain about it. I question the motives of people who seek out content for other audiences to then highlight for people that it was never designed to appeal to, and then to complain it's alienating to those people because it's not designed for them. The argument seems to be "content I don't like or isn't designed for me shouldn't exist".
  20. I fail to see the problem with this, without having seen the video because it has been taken down. Lecheroineineus isn't a word, maybe they meant lecherousness, and this kind of bent that's anti-sexuality and prudish has nothing to do with sexism, it's sexism itself, I think it comes from an anti-equality position and detracts from feminism, one of the many reasons why feminism as a brand is tarnished so badly. The argument is fallacious, seeing all the people that share some categories with you doing something you wouldn't enjoy can be alienating (of course no one complains when it's something they support), but there are two basic facts most women in game related media are not in their underwear, spanked, or electrocuted and no rational female would ever feel alienated by one video, it suggests that this is ubiquitous which is an extreme exaggeration, I've never seen a gaming related video where anyone person gets spanked and electrocuted, and if even I wanted to, now I can't. It's so illiberal, just because you don't like it doesn't mean you can lie about it and make up excuses to want to take it down. By all means, if people think their is an audience they can make content that they'd like, the push to censor and destroy content that's not meant for them, seems just malicious to me.
  21. SSD don't write to disk. They're faster at writes, especially the larger capacity ones, but if you're doing a ton of writes constantly they won't last unless you buy larger than you need and don't format a section, or buy the expensive SLC SSD that are mainly used for enterprise purposes.
  22. Fragmentation is not a issue with SSD. Write wear isn't that bad on SSD, especially since if you're writing enough data to be a problem you'd also soon fill the drive up anyway, that's an unlikely use case for most users. For those tasks that would warrant SSD and lots of writes, like a webserver that is constantly updating and serving many people, you'd go with the more expensive SLC, or over-prescribe space helping the wear sharing. Everybody should be running their OS on a SSD, it's an incredibly cheap performance boost, but some people will need to use HDD as well. For games, it's certainly worth it in terms of load times but it's a luxury as games get bigger. For laptops, the power and shock resistance is good. For storing lots of media, and for editing media so writing more than 30GB a day, HDD is the only choice. I recommend people upgrade to SSD for their laptops, any SSD even the cheapest will be a massive performance boost. Get a 2.5" enclosure and have a portable HDD, that's around $100 for the best of both worlds.
  23. He may feel that way after spending so much time on the campaign, responding to people, doing interviews, stuff that is probably not fun, but it might be different in 2015. If a project fits that model, it's the best preorder system there is, I can't see anyone saying no. KickStarter campaigns should get easier, perhaps developers don't need to commit so much time to them even if the total isn't quite as high. I'd like to see what a campaign could do from an established independent if given 6 months of pre-production and prototyping.
  24. The reason why I said I need to check Comstock's hand is because
  25. Of course there was 3D models. I'm aware of how it was made. I'm suggesting that the process is different in terms of the post editing, it's clearly different, they don't look the same. That and the TToN background has more complex geometry, and less foliage made with a plugin, InXile probably needed way more time to get it close to Obsidian's standard.
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