-
Posts
21 -
Joined
-
Last visited
-
I always thought about TOW as Fallout successor - no aliens needed. The experiment on humans was NOT the vaults but the colony (and corpo products), and the game basically is satire on human nature, political systems and ideas (capitalism, communism, anarchy etc.) and of course corporations. What I want to say is there is a lot of ideas to explore already so I'd like aliens to come up only if there is a good reason for it. "Red Dwarf " solution - there are none (at least in that time and particular ehhh..space?) is OK by me.
-
Same here. I noticed couple old achievements missing and new ones not adding properly. No cheats on this playthrough, finished game originally when it was 1.5ish. Uploaded latest save as well as "gamecomplete" and "noreturn" (if it can help). And screens of missing achievements. EDIT: I double checked and made some enchanting and cooking and a) CHEF worked! Maybe I didn't really meet the prerequisites before? I'm not sure anymore b) It seems along with Chef another achievement got unlocked SOULBINDER, so something works... c) enchanter and trappy still won't work (enchanter originally unlocked like 1.5ish, trappy should unlock when i killed Alpine Dragon so 2.1) d) missing Last 5 Old Nua levels (1.5) and White March story ach.s (2.0) My achievements. I'm uploading my latest save.
-
It's Wayne Reynolds. I actually like his style remeber him from when he made some black and white works for Rolemaster . And it's a proof he can draw some good armour. Well guess DnD art direction sucks
-
Brian Snoddy FTW. IMHO this is the perfect example of good fantasy armour. EDIT: THIS really makes him the best armour artist evah
-
Weapon mechanics
Uwon de Toster replied to Karranthain's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I just hope there will be some complex critical hit system and enemies won't die from loss of hit points over vast periods of time ;] -
Again it's not about being historically accurate but BELIEVABLE. Ok then prepare to fight Komodo Dragons since they're the only believable species of dragons available. Strawman ;] @"I'm saying we should be open to fantastic or even outlandish designs IF it supports the fantasy setting." Been said in this topic couple of times. Agreed. @In addition to that, none of that realistic armor and arms posted above are obtained through legendary quests or anything. They are simple forged stuff. So was the legendary stuff you obtained through your quest, I mean nobody gave birth to them right? @Say, in later parts of the game, you're going after an optional quest to obtain the shards of an ancient artifact from millenia-dead ghost kings. Would it be more believable if that super-legendary sword looked like this sword fresh out of the town blacksmith? I'm okay with that ;] For example Arcanum and ToEE had really cool "realistic" feel to weapons it but those with very high magical properties look insanely weird. Thta's what I call "believable" - normal, moderately magical items must act in conjuction with physics higly magical ones don't give a f&^k about Newton's Laws.
-
Oh You. Yes. me;] Most of weapons you posted was used with shield and fighting style didn't require blade binds hence lack of bigger crossguard. see http://www.youtube.com/watch?v=dkhpqAGdZPc But this is MASSIVE off topic ;]