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IrishLuigi

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About IrishLuigi

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  1. Both 'cleric' and 'monk' are religious people, so it seems quite possible for them to be combined, although I think it'd sound better if they use either 'Monk' or 'Cleric' instead of an attempt at combining the names too.
  2. I agree that town guards shouldn't be named, but only giving names to quest givers/important NPCs? It's like the quest compass, making it easier for people to do stuff and lessening the immersion.
  3. Is it just me or is there a whole lot of people who don't seem to realise that this game is isometric on these forums? I would also like people to recognise the type of cloak or armour you are wearing and react accordingly (For example, when you go into a faction wearing a rival faction's colours, you should expect a negative reaction).
  4. For me, it would be awesome if it was possible to create a high-level character who uses only hand-to-hand combat, like a Monk. That'd fall under the Fighter class, I assume.
  5. But that would add to immersion. It is realistic that it would be relatively easy for high-powered bandits to rape and pillage relatively unprotected small villages, although it of course also means that the rewards in items and gold would make it not worth it. I`m trying to say that existance of completely newbie location is not very realistic. You're wrong. It's completely realistic that not every single village in the game would be guarded. It's completely realistic that stronger monsters would be likely to hang out in some types of location whilst weaker monsters would be likely to hang out in others. Why don't you just come out and say you support level scaling?
  6. I don't think it's about realism in battle situations, just social realism.
  7. Could be interesting to have some races accept homosexuality whereas other races won't. Obsidian did say they wanted to be dynamic and creative with the differences between races. Just as long as it doesn't feel like it was forcibly coerced into the game.
  8. Perhaps there could be a system implemented where, when you reach a certain level, lower-level monsters wouldn't even approach you?
  9. As long as they aren't AK-47s or any other modern weapon, I see no problem. Steampunk dwarf-engineered muskets FTW!
  10. No level scaling, please! Weaker monsters in places where it makes sense to have weaker monsters and stronger monsters where it makes sense to have stronger monsters! Running away from a battle you simply can't win is a good way to learn humility. But that would add to immersion. It is realistic that it would be relatively easy for high-powered bandits to rape and pillage relatively unprotected small villages, although it of course also means that the rewards in items and gold would make it not worth it.
  11. Up to 7 classes? Aw, looks like my dreams of a Monk class are dashed. I hope they will at least have the option of hand combat (with ways of increasing your hand-to-hand strength). I always do a Fist of the North Star playthrough in any RPG I play!
  12. Idea's good. I would like to clarify that, in my opinion, t's not absolutely necessary for every single quest to have multiple levels of success/failure (that would be too much time for the devs to spend on each quest), but rather the amount of potential outcomes correlates with the complexity of the quest.
  13. I definitely like that! That would be a good way to make the character, whatever race he/she/it is, more familiar with his/her/its own background in their own unique villages before being introduced to the main event (possibly by being sent to the 'big city' to get something their village wants and having the event happen just then).
  14. I like this idea. Do you believe that there should be an option to send it to a blacksmith to repair? (Which I approve of, if it's suitably expensive and the blacksmith doesn't immediately repair your sword, instead taking a few days to do it.)
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