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About Progressive_Stupidity

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    Snarky Shaman of the Obsidian Order

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  1. In college a quarter of my class were openly and legitimately LGBT. And I was studying Psychology, not queer studies or something. And as us gays all know, there are also TONS of bi or curious people on the down low. Tons. Y’all really have no idea.
  2. Regarding developer integrity/‘backbone’ etc, I’d just like to point out that fanservice is not inherently bad. Badly written fanservice is bad. In fact, in the case of an Eder romance, this was a perfect opportunity for positive fanservice. He’s considered attractive. He’s single. He’s the most popular returning companion with a pre-established relationship with the player character. It’s far more contrived and forced for him to NOT be a romance than for him to just be one. That’s really my issue. It comes across that he was left out BECAUSE people wanted and expected it (and with a half-
  3. If the stuff about Eder is true, that actually comes across as very juvenile on the writers part. Like they’ve gone out of their way to make him unromanceable when really he was a natural fit for that feature if they’re gonna have romance in. It’s trite and contrarian, honestly. Especially if he turns you down saying he’s not thinking about that right now...but can get involved with Xoti.
  4. I think you click on it then click on an ability if you want to power that ability, or on a character portrait if you want to give them resources.
  5. Considering they postured about not doing shallow romance, it would be an odd choice to exclude the characters with already established relationships to the player character (or most player characters).
  6. lol this is going five pages strong. Basically people are upset because they got themselves worked up over waifu Ydwin and convinced themselves that sidekicks would be full companions, even with sidekicks clearly being advertised as not comparable to fully fledged companions. They always said they would be somewhere between a companion and a custom built character and that they'd just join you as like a reward for some quests. Is it a pointless feature that could have gone towards creating an eighth full companion? Yes. I don't see story folks using them over companions and I don't see gamepl
  7. Andromeda was not that bad and all this overwrought wailing and gnashing of teeth about it caused your beloved franchise to be put on ice. Good job. It was a decent to good game coming on the heels of a great trilogy. That’s it.
  8. ....I thought that was the point. They never said they would have personal quests or banter. They’re NPC’s who may offer to join you after you complete a quest they’re involved with. They have custom voice sets and portraits. As advertised. That’s why they aren’t just called companions.
  9. Baldur's Gate 1/2 are great examples of nostalgia at work. People criticize modern Bioware's writing heavily, often rightly so...but many of these same people seem to think that they used to be much better at it. Baldur's Gate has all the same tropes as Mass Effect or Dragon Age, executed to pretty much the same level of quality. Planescape: Torment meanwhile was a truly different game experience, which is rare in any age, regardless of quality. As someone who started their RPG journey with Arcanum, I spent YEARS hearing about how Baldur's Gate 2 was, quite simply, the ​best RPG that h
  10. I actually much prefer characters to have more unique facial features than be waifu-ified, but I’m completely with those that think Pallegina’s new portrait doesn’t look like her based on her POE1 portrait (which is almost a dead ringer for Rihanna). There is also definitely a strange underbite/ large jaw problem with all the Deadfire portraits. The new iterations are much improved, though.
  11. It's the eyebrows on Maia's portrait that could do with fixing, if anything. They're too thin in relation to her features. Aaanyway, could some kind soul Deadfire this portrait up? Don't think I've seen it requested yet.
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