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Regarding developer integrity/‘backbone’ etc, I’d just like to point out that fanservice is not inherently bad. Badly written fanservice is bad. In fact, in the case of an Eder romance, this was a perfect opportunity for positive fanservice. He’s considered attractive. He’s single. He’s the most popular returning companion with a pre-established relationship with the player character. It’s far more contrived and forced for him to NOT be a romance than for him to just be one. That’s really my issue. It comes across that he was left out BECAUSE people wanted and expected it (and with a half-arsed and apparently contradictory in-game reasoning to boot) and it just makes me roll my eyes a bit. It feels more about the writer than the character.
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If the stuff about Eder is true, that actually comes across as very juvenile on the writers part. Like they’ve gone out of their way to make him unromanceable when really he was a natural fit for that feature if they’re gonna have romance in. It’s trite and contrarian, honestly. Especially if he turns you down saying he’s not thinking about that right now...but can get involved with Xoti.
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lol this is going five pages strong. Basically people are upset because they got themselves worked up over waifu Ydwin and convinced themselves that sidekicks would be full companions, even with sidekicks clearly being advertised as not comparable to fully fledged companions. They always said they would be somewhere between a companion and a custom built character and that they'd just join you as like a reward for some quests. Is it a pointless feature that could have gone towards creating an eighth full companion? Yes. I don't see story folks using them over companions and I don't see gameplay minmaxers using them over custom built. Was it deceptively advertised? No.
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Baldur's Gate 1/2 are great examples of nostalgia at work. People criticize modern Bioware's writing heavily, often rightly so...but many of these same people seem to think that they used to be much better at it. Baldur's Gate has all the same tropes as Mass Effect or Dragon Age, executed to pretty much the same level of quality. Planescape: Torment meanwhile was a truly different game experience, which is rare in any age, regardless of quality. As someone who started their RPG journey with Arcanum, I spent YEARS hearing about how Baldur's Gate 2 was, quite simply, the best RPG that had ever been with the most fantastic EVERYTHING. The story was the best, the companions were unparalleled in depth, the soundtrack was incredible... and then I played it and I was just baffled. 'This learning disabled hamster dude is the famous Minsc? Will this joke really hold up longer than a few hours?' (It didn't). Almost every aspect of the game is cheesy and dated and the combat is a mess. I'm not going to go as far as to say it's a bad game but there is some severe nostalgia at work there. I'm probably guilty of the same with Arcanum, but I feel like at least the setting has remained unique this entire time.
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I actually much prefer characters to have more unique facial features than be waifu-ified, but I’m completely with those that think Pallegina’s new portrait doesn’t look like her based on her POE1 portrait (which is almost a dead ringer for Rihanna). There is also definitely a strange underbite/ large jaw problem with all the Deadfire portraits. The new iterations are much improved, though.