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Terror K

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Everything posted by Terror K

  1. Okay, for starters, which proof are you after exactly? Because I listed a lot of issues from a lot of sources over the years, as well as some personal experiences on my own as well as those of others I've read over the years. Regarding Alan Wake for example you can find the rundown of the PC version being canceled by Microsoft and then Remedy deciding to self-publish it later on the game's wiki page, though I'm not sure where the article is any more that revealed it was around 90% done at the time. I just remember that from back in the day. When it comes to Microsoft's first-party titles being poorly optimized I'm guessing I don't need to link you to the articles that were around just prior to Windows 10 and DX12's release that was claiming it and UWP were going to be so much better for gamers and used hardware like GPUs far more efficiently? I will post the results of this though: Gears of War 4, released 2016. Here are it's minimum requirements at the time (remember, this is over two years ago): OS: Windows 10, 64-bit CPU: AMD FX-6300 / i5 3470 @ 3.0 GHz GPU: R7 260X / GTX 750 Ti VRAM: 8 GB RAM: 8 GB So did Forza Horizon 3: OS: Windows 10, 64-bit CPU: i7 3820 @ 3.6GHz. GPU: R9 290X or RX 48 / GTX 970 or GTX 1060. VRAM: 4GB. RAM: 12GB. Now let's look at some other major titles that came out that year: Dishonored 2 OS:Windows 7, 64-bit CPU: i5-2400/AMD FX-8320 or better. GPU: Radeon HD 7970 / GTX 660 VRAM: 2 GB RAM: 8 GB RAM. XCOM 2 OS: Windows® 7, 64-bit. CPU: Intel Core 2 Duo E4700 2.6 GHz or AMD Phenom 9950 Quad Core 2.6 GHz. GPU: Radeon HD 5770 / GTX 460. VRAM: 1 GB RAM: 4 GB RAM. DOOM OS: Windows® 7, 64-bit. CPU: Intel Core i5-2400 or better / AMD FX-8320 or better. GPU: AMD Radeon HD 7870 / GTX 670. VRAM: 2 GB RAM: 8 GB Overwatch OS: Windows 7, 64-bit. CPU: Intel Core i3 or equivalent. GPU: GTX 460 VRAM: 1 GB RAM: 4 GB Deus Ex: Mankind Divided OS: Windows 7, 64-bit. CPU: Intel Core i3-2100 or AMD equivalent. GPU: Radeon HD 7870 / GTX 660 VRAM: 2 GB RAM: 8 GB Watch_Dogs 2 OS: Windows 7, 64-bit. CPU: Intel Core i5 2400s @ 2.5 GHz, AMD FX 6120 @ 3.5 GHz or better. GPU: Radeon HD 7870 / GTX 660 VRAM: 2 GB RAM: 6 GB Take particular note of the graphics cards and VRAM that Microsoft's titles needed back then. For that era that was insane for minimum requirements. And if DX12 really was the miracle maker they claimed, then why did their DX12 exclusive games need far better hardware to run than the other major DX11 equivalent games?
  2. Like I said, those were the exceptional titles canceled under extreme conditions. And looking at the amazing tittles that nobody wants to mention like:Quantum Break, Sunset Overdrive, Minecraft, Forza Horizon series, State Of Decay, ReCore, Ori and The Blind Forest, Alan Wake, Max... the list literally goes on. In order Quantum Break = Meh, and Steam version ran far better and didn't arbitrarily restrict OS and DX Sunset Overdrive = Meh, only came to Steam recently thanks to THQ Nordic Minecraft = Not originally made by Microsoft and acquired later. MS have shown clear favoritism to the XBox version since (price keeps rising on Sony's platform) Forza Horizon series = The one exception to the rule, actually a really good series, but restricted and tethered to terrible Windows Store and UWP so unmoddable. State of Decay = Meh, always on Steam because it predated Microsoft forcing Windows Store crap. ReCore = Meh, and Steam version ran far better and didn't arbitrarily restrict OS and DX. Ori = Great but always on Steam because it predated Microsoft forcing Windows Store crap. Alan Wake = Meh, and PC version was actually canceled by Microsoft (despite apparently being 90% done) until Remedy decided to publish it on Steam themselves later. Max = Curse of the Brotherhood I assume? Okay'ish game and always on Steam because it predated Microsoft forcing Windows Store crap. The support matters moreso because it shows how little Microsoft cares about both their back catalogue and support for PC gamers in general outside the now. Like so many other big AAA companies all they really care about is what you're giving them money for now and what you're going to give them money for in the future. They don't care about good customer service and keeping you being able to play their old titles when a service is down or no longer supported. There are quite a few GFWL titles who can only function thanks to modders. And that shouldn't be. How can we trust a company to keep its games alive on the Windows Store when it can't even be bothered to keep its games alive from its last failed PC platform? Microsoft keep harping on about wanting us to believe they've changed and really care about PC gamers, but the complete lack of support for the last-gen PC titles in and of itself proves that they actually don't. Right now we're really just being used as a crutch because their console this gen is straight up losing to Sony and has been since this gen started, and even the Switch is on its way to selling more units in less than half the time than the XBone has in its entire lifespan. Also, I don't know what planet you're living on, but almost all of Microsoft's first-party ports of their XBox One titles to PC have been terribly optimized. Despite the lies about DX12 being God's gift to PC gamers by supposedly being far more efficient with hardware and minimizing bottlenecking, etc. almost all of the titles that Microsoft produced in-house had minimum requirements that read more like the recommended requirements for equivalent DX11 AAA games at the time. Quantum Break, Gears of War Remastered and Gears of War 4 all had terrible optimization and shaky launches, and even only the most recent Forza Horizon finally had a decent port. In pretty much every case where a MS exclusive has also gone to Steam and dropped its arbitrary Win10/DX12 restriction those versions have just straight up been better. And while I do want mod support, one of the other issues is that with the closed environment of UWP and the Windows Store is that it severely hampers this. Only Microsoft approved mods can even be possible in a restricted, Microsoft-controlled manner (if there's mod support at all) so the idea of these games being able to be kept alive over time is slim to none. When Microsoft's services expire or their store is pulled, these games will all be dead. You can't even get things like Durante fixing Dark Souls to actually be decent on PC when the original devs can't be bothered to put in the effort with Microsoft's platform because it doesn't let you access the root game directory. So not only can you not mod in any serious manner, but you can't even make simple .ini file edits.
  3. Fable Legends, Project Spark, Scalebound, Phantom Dust remake... Not to mention all support for their first-party GFWL titles like Halo 2, Gears of War, Fable III, etc. At least some others like Capcom, Rocksteady, Codemasters, 2k, etc. had the decency to convert their titles to Steamworks.
  4. We have lost Obsidian. Being assimilated by the Borg into the collective is still essentially the death of the individual.
  5. If you need some financial assistance and stability, then at least hook up with a company that is in line with your ideals and values. Until now I thought that Obsidian was pretty much the antithesis of a company like Microsoft, and that there would have been no way that they'd share the same mindset when it comes to gaming. But now they've just got in bed with them it seems this isn't the case.
  6. Sorry Obsidian, but I'm now done with you. I will never buy another one of your products now that you're part of the greedy corporate devil that is Microsoft, a company that not only doesn't understand PC gamers and the PC gaming environment, but actively tries to sabotage it and force its own agenda through stubborn and arrogant methods. The disaster that was Windows 10, the lies about DX12, and the horror of GFWL, UWP and the Windows Store are just some examples of how Microsoft have been nothing but harmful to PC gaming for the past decade and a half. I thought you guys were better than this, but obviously not. Have fun being cut off from Sony and Nintendo though, and having your future titles fade into obscurity on their lackluster console and terrible services instead of thriving on Steam or GoG. I'm sure in a decade you'll still be going strong and have stuck to your roots and that Microsoft won't have sucked the soul out of you like EA sucked the soul out of BioWare. Or perhaps by then you'll be sucked dry and cast aside like Lionhead.
  7. This may seem petty, but I have decided I won't get Pillars of Eternity II now because of this. Sorry Obsidian, but 9 times out of 10 when a complex RPG that should stay on PC ends up going to console too, it ends up resulting in the whole product being watered down and oversimplified in the sequels for the sake of platform parity and it isn't long before the console version is dictating the direction of the game. If you can prove me wrong I may pick up the sequel later on, but as it stands I will not get invested in another RPG series just to see is sacrificed on the altar of pandering to the consoles. Burned too many times before. I could be wrong, but I was pretty sure waaaaay back when I was backing this originally that it was stated it wasn't going to come to consoles for this very reason? Though it's been a while so I may be mixing it up with something else I backed.
  8. I've run into a problem with this quest. I've given Purnisc the ring like Kaenra asked, but when I got to report back to her she asks me if I have and the only dialogue option I have is that I haven't. I don't seem to be able to finish or continue the quest.
  9. Thanks Obsidian. Having a great time with this game so far. Nostalgic in all the good ways.
  10. Wasn't there something about needing to get the Steam version if you wanted to expand the game with official content such as expansion packs, etc? Or did that change or am I mixing that up with another kickstarter project I've been following recently?
  11. Which should be already given it's already past 7pm here on the 26th, right? On Steam I see we need to wait 10 more hours... Well in 2 h I will go to work, soooo 10 hours is perfect While I'll have to go to bed in about 5 hours and have work the next day It is kind of annoying for Steam to say that it "releases on the 26th" but still have a 10 hour countdown that will take it into the 27th here. I'd have at least thought they would have altered the date shown locally (they often do on Steam, but haven't with PoE for some reason?) so as not to cause confusion and semi false-advertising? And it's all there preloaded and everything... yet cannot be played...
  12. Which should be already given it's already past 7pm here on the 26th, right?
  13. Are the other digital awards yet to go up, because all I can see at the moment is my Steam code for the main game and the one for the beta? Shouldn't there be a way for me to get hold of my... Digital Strategy Guide. Digital Novella by Chris Avellone. Digital Campaign Almanac. Digital download of the Cooking with Tim Cookbook – An RPG-themed e-Cookbook. Kickstarter Exclusive In-Game Pet. Digital High-Res Game Map. Digital High-Res Concept Art Pieces. Wallpapers for Multiple Monitors. Pillars of Eternity Themed Ringtones. Digital Downloadable Soundtrack in MP3 and FLAC. Digital Collector's Book. Digital Downloadable Copy of Pillars of Eternity, DRM free for Windows, Mac, or Linux.
  14. Well, that depends. I mean, my internet connection is fine, but it the preloading is left too late, some backers who aren't as fortunate with their internet connections may still be downloading it still while standard Steam customers are playing it because it's all already ready to go.
  15. How many times are you going to post variants of this? I think this was #3. There should only be one more, and that's if standard customers get to PLAY THE GAME before me, which seems increasingly likely at this point. Hopefully that's not the case. I don't mean to seem impatient, but it's not the delay so much as it is the principle of the thing. Why should people who just passed by and clicked a button without ever really knowing about Pillars of Eternity be getting the game before somebody who put money towards its development and supported it from the start? I feel like I bought front row seats to my favourite rock concert, but am getting nudged further and further back by those holding the cheaper tickets bought 5 minutes before the show started.
  16. So now I discover my friends can preload the game on Steam. Meanwhile, I'm a backer and don't even have a code to redeem on it, let alone preload the game That seems fair.
  17. I've got two friends who already have Pillars of Eternity listed as an owned game because they preordered through Steam, not because they were backers. So they've already essentially got their keys. I've been a backer for years, and I don't have mine. That just doesn't seem right. At the moment, my two friends essentially own the game, but I do not. They will definitely be able to play it when that Steam counter ticks down, and backers are still up-in-the-air on the issue. I don't see how any standard preorder Steam customer should basically have their keys and backers not. That suggests that said keys exist, but seem to be available to ordinary customers before backers.
  18. With 2 days and 3 hours to go listed on Steam and no keys yet, I'm starting to become concerned that standard Steam customers will be able to access the game first. As a longtime backer, that doesn't seem right. I hope the email arrives soon.
  19. It could become part of GOG's already growing collection of movies. For just a couple of bucks anybody could see it if Obsidian let it go up there too.
  20. My guess for the cancelled project would be the Wheel of Time game. I'm pretty sure I remember reading that Obsidian had a licence to make one based on the Robert Jordan series, but that it was canned.
  21. I think too many people on the anti-romance side seem to think the definition of "romance" is essentially "getting hot and heavy under the sheets" and nothing else, and treat it like that's what everybody on the pro-Romance side wants. A game having romance does not mean the game becoming a Japanese Hentai dating sim. Nor does it mean that every part character has to become bisexual and into you no matter what ala a certain awful BioWare game.
  22. I have to say, I'm rather disappointed. And I think too many of the anti-romancers tend to point out the worst examples too often. To me it's not so much a disappointment due to "teh sexxorz!!1" or anything like that, but because I feel the game and characters in it will learn some depth to them if that's just not a factor. If you wander around a universe where such love exists, then it seems stupid not to be able to express that emotion yourself, and for those in your party not to be able to reciprocate or reject you. You've essentially removed whole emotions and a whole facet that is an integral part of all people. It also feels a little... safe, for lack of a better term. Like the developers are holding back because they just don't want to deal with it, rather than because it doesn't fit. I think in a roleplaying game such as this, players should have the ability to roleplay in as many ways as they an. To deny the protagonist love (or the possibility of it) outright just seems arbitrarily restrictive. It's also kind of a stable of heroic fantasy to often have the love interest, at least in some form. If the ability to flirt and use charisma exists for gameplay too (and I assume it does) then it makes the whole thing seem shallow and hollow. Like you can merely fake an interest to achieve your own ends, but never actually be serious or express the emotion genuinely. I have to admit, I'm not looking foward to this game as much as I previously was. I'd personally have preferred more time and effort spent on this than, say, a big dungeon that'll probably just be repetitive combat with little to no roleplaying or dialogue. I don't like restrictions on my ability to roleplay and on player agency. Not every character I'd play would explore romance options, but some would. I know it's not really "removing it" so much as it not being there, but it really does feel like it's a facet that SHOULD be there to me. I thought the idea of games such as this was to get as close to P&P style gaming as possible on a computer without a real DM/GM, and when in almost every P&P RPG I've played love and romance has come up in some fashion, it seems like a step back to it just be a complete non-entity here. To me, removing what really has become almost a stable RPG element in some form is like removing playable races, classes, weapons or doing something like forcing the protagonist to speak or autodialogue. It's just one more thing that's decided for me and denied rather than giving me the option.
  23. To be honest, as much as I like Chris and PE, the Orlans sound pretty much exactly like The Elder Scrolls' Khajiit. Not that there's anything particularly wrong with that, but to say "I don’t think there’s actually an equivalent of them in standard fantasy fare" isn't exactly true. The whole "cat people" thing isn't a particularly new concept.
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