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Everything posted by Karkarov
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Make no mistake, I am not saying one person can't like both games. I like Dues Ex games, Eternity, and Grand Theft Auto V, and those are three wildly different games. All I am saying is, that if you like both games, it is for different reasons. Truthfully I think Original Sin has more in common with X-Com than it does Eternity, but I like X-Com okay too so..... *shrug*
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I don't get the comparison, it is like comparing a plum to a peach. They are both round, they are both fruit, they both have a seed in the middle, and a stem. Similarities pretty much end there. The same is true of these two games, they have very broad surface things in common... but once you bite into them you see they are very different. Much like Ebony I have not beaten D:OS to this day, despite beating all the Divinity games prior to OS. Playing it is too much of a slog. The "tactical" stuff gets old fast, like some already said some battles take longer to clean up than they do to fight. The story is weak, and that is at best. Nothing makes me want to see what comes next, cause I know it is just another "tactical" fight with a talking bush, or a gender confused skeleton, or a goblin suicide bomber, or a zany bombastic mage. It just feels very been there done that. On the other hand much of Eternity can be won with little tactics. Let's be honest, a high level team can just 3-4 ability their way through most fights no problem. The thing is.... I actually want to see what's next. I want to know what happens when I find that old forge. how does life turn out for my companion in post game, how many ways can I resolve this orlan baby situation, etc etc. Cool combat is fine and all, but when it is backed up by a boring world and a story I am not interested or immersed in... I am going to get bored and move on. So to me, they are two totally different games. Eternity is for people who like traditional real time with pause isometric games. Original Sin is for people who like more complex tactical combat, ESPECIALLY with multiplayer. There is no friendly competition, or rivalry, they are aimed at two different kinds of RPG fans.
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Walking Part 2
Karkarov replied to Osvir's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I know you just care about walk toggle Osvir, and just want to make your case.... but if this were a forum I modded (and there are forums I do mod), I would be shutting this thread down on the grounds it is a repost of one locked just days ago. Everything there is to say on this subject has been said, let's move on. -
I am confused why this topic is still ongoing when everyone basically keeps saying the same thing, the OP has left it, and no one is really in favor of the suggestion. Also my Aloth will not be able to explore these topics, he got over himself and started making his own choices so Isylmr is bye bye. Truthfully I never saw that as a "awakened" two souls thing, it felt more like Aloth just suffered from serious trauma so created a fake personality to deal with those issues for him. By addressing that and coming to terms with why this second person existed in the first place he becomes a stronger character. So it was a no brainer for me.
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I see you don't visit social media, the media in general, or any of the whack job insanely biased echo chamber blogs/fake news sites of the modern day. My advice, be happy you don't know the answer to that question, and don't start visiting the sites or things I just mentioned.
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Honestly? A small number of people would have bitched very loudly; the vast majority of players wouldn't have cared and might not even have noticed (assuming they didn't read the online bitching). In any case, if Obsidian had Skyrim's budget (approximately 10-20 times Deadfire's, back in 2007-2011) then things might be different. But they don't. There is also the fact that Skyrim is a single character game first/third person game designed to play on a controller, where the pressure used on a thumstick indicates how fast you are moving. I still get surprised when people take games so wildly different and compare them as if they have many things in common just because they are both "RPG's". Skyrim has more in common from a gameplay perspective with Call of Duty than it does Eternity.
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While I am not sure I agree with the verbiage undeadlegacy used, I agree with the sentiment. This speaks of someone wanting to force their real world issues and politics, in a fantasy RPG. This is a fantasy RPG, it does not require real world gender politics, certainly not in the tokenist "just do it to appease my niche" way the OP is suggesting. Like Fluffle said, if Obsidian is not going to make it a real issue in Eora, and dedicate actual writing/quests to exploring it, then just slapping it in there to appease some real world niche is not appropriate. It would just cause most players who even notice it at character creation to go "huh?" and be taken out of the game.
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Here is the thing. Even if you assume it only takes, say 20 hours, to put walk toggle in game it still isn't worth it. That 20 hours includes making the toggle, and testing it to make sure there are no glitches as a result. Trust me, that estimate is very low ball, it would take a full 40 hour work week or longer. However, that 20 hours that could have been spent quashing bugs, polishing some content that isn't "quite there yet", putting finishing touches on a quest or small event that might get cut otherwise due to time constraints, applying last minute combat balancing, etc etc. instead. There are simply more valuable things to spend that 20 hours on, that are more beneficial to the most players, than walk toggle. That is why I don't want it in the game, because I know the vast majority of players wont use it, and it serves no actual gameplay or ease of access purpose.
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You know that if this was a debate of any merit you just lost in the worst way? Slinging insults only proves your argument is based on emotion, not logic, and you have no valid reasons for what you are pushing. Walk Toggle does not increase immersion on any reasonable level. It is not a feature that a real percentage of players want. Catering to 90%+ of your players is not called bowing to the majority, it is called making decisions based on what most of your customers want. I don't like that they added in respecs at inns. Far more immersion breaking than no walk toggle too. But guess what, they did, likely because a majority of their customers wanted it. Did you see me making a huge post on this forum railing against it? Nope. Immersion is already a poor argument for a feature to begin with, because immersion is based only on the player and their feelings. Not everyone feels the same. A reasonable amount of players don't even play for immersion, they play for the "combat puzzle" and "min maxing". The largest group of players actually never even beat the game. What a good dev should be doing, is asking themselves, why did that massive group not beat my game after playing it, and doing things to address legitimate concerns so more people play the game to completion. I can promise you one undeniable fact. Lack of walk toggle was not a factor in many players not completing eternity 1. Also I have to ask, did someone actually compare color blind mode to walk toggle? And big head mode? Okay..... colorblind mode lets colorblind people play the game. That's sort of a really nice feature to make your game more accessible to actual people. Big head mode is funny, and in heavy combat situations can actually be useful for determining character position etc when turned on just to check. Does walk toggle make the game more accessible to people with disabilities? Does it serve any purpose in combat, even if it is only a slight one? No.
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Two-handed sabers
Karkarov replied to meppe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Does Josh Sawyer know that? -
Two-handed sabers
Karkarov replied to meppe's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Uh that isn't a two handed saber, it is just a sword with a single edge curved blade and a two handed grip. Plenty of them out there in history too that do not call themselves "two handed sabers" see the Kriegsmesser for example. I other than a fancier grip, and no fuller, the sword you linked is basically identical. Seriously google the word Saber. There is no "two handed" version. Just be careful to filter out all the anime.... sigh. No dice. The Saber/Sabres in Eternity have grips that are going to make sure you are using them one handed. Also Obsidian should just stick to their guns, if you want to use a sword two handed get a great sword or an estoc. -
Okay I sort of played nice / made jokes in this thread before, since it has been revived and isn't dying a natural death I am going to be more clear now. Walk Toggle is a waste of dev time, and money. 1: Less than 10% of players will actually use it. Consider the evidence that one of the most popular features of Eternity's POE Mod, made by and for the old school hardcore PC RPG fans, was that it made your sneaking movement speed dramatically faster. 2: If you want to move slower you can already sneak, and that gives gameplay benefits, not just "immersion". 3: This is a top down RPG that has no mechanical benefit to walking versus normal movement speed, so there is no gameplay reason to include it. 4: It would require the development of multiple sets of new animations, which are time consuming, and very expensive. 5: The only benefit is "immersion enhancement" to a minority of players, while the vast majority of players have already said it will not enhance their immersion and they will not use it. 6: As developers I bet Obsidian has done studies about what people liked, and did not like, in all their old rose tinted glass viewed games. The fact that they are willing to drop walk toggle says volumes about what that data gave them.
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While I was at it I decided for Eternity 2 maybe I will finally try to cut together a custom portrait for my character. So enjoy this mish mash of Jason Seow plate armor, combined with a very customized Heodan (who I always used in the Vertical Slice ) Feel free to use it if you want, or play with it at your leisure.
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Yeah, I never understood people saying Eder looked in his 20's in the first game. The portrait is of a guy in his early to min 30's and his new one is a guy probably in his later 30's. He never looked, or acted, like someone in their 20's. Meanwhile it would be hilarious if the Orlan Baby because a sidekick or something.
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Actually the Eternity 1 portraits are straight pasted in using their original assets from my Eternity 1 install. The only quality loss hit they took was me having to post it on the internet. Hence why the "Player" portraits on the far left look better in the first pic than the second. Even though they are literally the same portrait.