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Sensuki

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Everything posted by Sensuki

  1. Nice new Fine Brigandine texture
  2. ERM WTF - auto-attack + disengagement attacks is a bad combination. They've done something to make engagement snappier, so if an enemy unit stops for a split second and one of your characters is moving nearby - disengagement attack. What a sh1tty system lmao.
  3. Jeebus, Stone Beetles seem to be qualifying for Disengagement attacks as soon as they teleport from one burrow location to another - if you have any moving characters nearby - disengagement attack, instantly. That's annoying.
  4. Loading screens still look crappy. Back to lossless please. The auto-attacks don't seem to be *as* annoying. Done two fights so far and it was not as bad as previous although I think some of my characters are changing targets without me telling them to.
  5. Zealous Focus no longer combat only ^_^_^_^^_^ Below feet VFX for it is a bit buggy though.
  6. They've implemented a disable auto attack, but that's like the opposite extreme between an annoying auto-attack and no auto attack. Guise ....
  7. Build 480 is out and I do not like one of the new click sounds, but the other one is okay. Hellooooooooooo new portraits. VO still plays in the left channel instead of the middle, but they've remastered it I think. Some weird issues with super loud click noise again. PATHFINDING IMPROVEMENTS?? VO volume is too loud, way too loud.
  8. I think I speak for a fair majority of the RPGCodex on this topic as well, too.
  9. Can it be made optional? Because I really don't like it.
  10. I don't think so, I believe they have their own reload times AFAIK, but I'm not sure. Josh has never given the recovery/reload speeds for ranged weapons. You could ask him.
  11. Up to you. If they have not added Accuracy back onto Perception I am going to mod it back on, but with stock attributes Dexterity does increase your DPS. Depends on your class personally. Might is always going to be better for 2H though IMO. I like Intellect on classes with active abilities - Fighter, Rogue etc because of the good duration increase.
  12. 30% of 30 is 9. The game calculates the speed of things in frames, and the animation speed is 30 FPS. There is no such thing has a fraction of a frame either, it has to be a whole number 30 frames = 1 second. The reason the Greatsword recovery is 51 is because it's 21 (base - 30%) + 30 (two handed penalty)
  13. This testing will impact the Day 0 patch. Go hard or go prone.
  14. It increases both animation speed and reocovery time. 20 Dexterity will make a 30 frame animation 21 frames, and it will decrease base recovery to 21 frames. Technically a Greatsword attack would then be 21 frames animation + 51 frames recovery instead of 30 and 60.
  15. I am positive that it will be working, it was a very simple mistake in the code that made it go backwards
  16. Poison requires a secondary attack roll, so the first attack has to at least graze for it to work, and then the poison makes a separate attack. @Lord or Riva Of melee weapons - only Quarterstaves and Pikes are 'reach' weapons. Carnage attacks at -10 Accuracy from memory. Can't show the intellect thing atm - when the new patch comes I will.
  17. That's the first 7 minutes of the documentary, unless there's another episode.
  18. Yeah I'll get him to update the stock layout one too. We also have a few artists working on prototype custom buttons for the U-shaped HUD. That one won't be the final version as we need to see whether Obsidian listens on the combat HUD being transparent. Otherwise we might need to get custom log art so that it doesn't look dumb.
  19. Karkarov sent me an edit of one of the UI layouts - just replace the one in the mod folder with this one. Base Image
  20. The Rogue is good if you want to one-shot people with a Blunderbuss.
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