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Sensuki

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Everything posted by Sensuki

  1. I hope they have the old style with the continue button & end dialogue button too. While I don't agree with everything you said, I do think that the BG2 dialogue window is the best because there is a high contrast between the black patterned background and the text. If they have set their minds on the wooden box that they have now then so be it I guess, but a darker color would be better to highlight the text more.
  2. I am not a roguelike player but I have recently been informed that FoW clearing in roguelikes takes into account facing as well as the casting of light, rather than a simple radius around party members blocked by walls. http://www.youtube.com/watch?feature=player_embedded&v=4ngG8Eqvz80
  3. I think that they will wait until they have a further level of polish before showing anything. I think one thing that is important is to make sure that the game feels responsive. As per one of Josh's recent formspring responses, they aren't quite there yet.
  4. I had another question actually. Is the color of the character name represented by their major clothing tint like it was in Baldur's Gate ? In Icewind Dale, Dialogue with an NPC was always done in the NPC blue selection circle color
  5. mstark will go mad if they don't, lol. I don't know if this was ever confirmed, did Gus Amador join Obsidian as an Environment Artist for P:E or some other game?
  6. Oh yeah, what about quests in those Defiance Bay areas that take you to areas that aren't created yet ? Do you have the first node ie. Quest giver implemented and then put a note somewhere to come back to it when the other areas are done?
  7. Good point I guess. Although Icewind Dale 2 used repeat marble patterns in the convo UI, something that make the criss-cross pattern not stand out as a blatant copy/pasta would be good too, whether it be something as simple as swapping the grain of the wood on the tiles.
  8. Google is your friend if you can't remember. BG2 did have red on black and IMO it looked very good. Also also Red. No big deal though I guess. It's not that it looks bad or anything.
  9. Thanks for a production update guys. Further ahead than I thought you would be already I like the conversation UI - I wonder though does it support NPC (speaker) portraits, as in when you speak to an NPC who has a portrait - where is their portrait placed ? Is it like the IE games where it goes next to their name? I'm not 100% sure about the light blue color of player responses. The IE games had red, and it was very clear from the get-go and a very distinct color. Does the IE red not look very good on your UI background? A sharper color might be a better idea, but it's a minor complaint overall. Does the conversation UI take up say "half" the vertical screen like it does in the IE games? If not where is it placed?
  10. Hairbrained Schemes fixed the audio hitching in Shadowrun Returns, the microstutter (where the game 'loses' the renderer) is still there but it no longer affects audio. Still a little annoying but nowhere near AS annoying as before.
  11. If newish isometric turn-based RPGs were abundant this would be an average to terrible game apart from it's graphics (which are pretty good). But they aren't. So it's like a breath of fresh air. Yes it has a lot of faults, but I enjoyed playing it. Not worth playing a second time though, going to wait until the Berlin campaign comes out.
  12. I have none of the intel bull**** drivers installed. I haven't tried the 13.2 betas but I've tried 13.4 and the 13.8 beta I also never use any sort of DSP, I use the Hi-Fi setting. I have also done a fresh reinstall of Windows today, and the problem still persists. I believe it is hardware based, tbh. I don't know anyone with an i5 CPU that has the problem.
  13. Brandon's updates are also a lot more slap dash than yours or Josh's updates too, a bit more 'meat' to his updates would be better
  14. You seem mad? Yet you were the one calling me out in the first place. How does that work? The reason the total prize pool for LoL is higher is because Riot Games is raking in the ca$$$$$h from their pay to progress antics haha. It is the Zynga model, go google it. The winner of TI3 gets more than $1M. Yeah I'll bet all the popamole devs say exactly the same thing about complexity being bad. That's why we get watered down garbage as games today. You can only deny yourself or your teammates under certain situations and doing so denies the enemy team gold and experience. Same with the denial of creeps. Very important to gaining an edge in the lane. DotA is and always will be the best moba because the game was made as a mod without any intentions other than being an awesome game. It's also why one of the reasons why any of Valve's attempts at a new counter-strike that competes with the original Half-Life mod fails because they have to compromise the vision of pure competitiveness to be able to sell copies of the game. DotA 2 doesn't really have to do too much to get 'new fans' to the game because the amount of DotA 1 players is so huge already. Their balance changes and mechanics changes (besides what's different in the engine) are all done in the original WC3 DotA first, before being ported to DotA 2.
  15. Last I checked you got access to 3 heroes in League of Legends upon starting a new account. You then have to play games to unlock more heroes OR you can choose to buy them. This is (as much as you may try to deny it) Zynga's Monetization model in play. It's not a learning curve man, it's a way to make money. You're kidding yourself if you believe anything otherwise. DotA 2's game mechanics are way more complex and deeper than League of Legends. LoL's community probably is bigger because it's an easier and more accessible game with more game modes than the original DotA-style one just like Dragon Age would be more popular than Baldur's Gate. It also went into full release long before DotA 2 did (which was only like 2 months ago), previously the game was invite only. The amount of unique players per month has jumped from 2 Million to 6 Million over the span of those two months. DotA 2 TI3 concluded today with the biggest first place prize in e-sports history, btw. Sure call me a DotA fan. From the sounds of it you probably weren't around from near the beginning or just don't like all the tricky mechanics like denies *shrug*.
  16. If that was a stab at me, I played it in the beta in 2009 when there were no 'ranked tiers'. I find it funny that you assumed that I tried to play it lost and then called the game ****. At the time Heroes of Newerth was a much more appealing game as it was pretty much not-DotA in a new engine, but it went downhill FAST when it became Free to play and they changed a lot of the core mechanics of the game to try and monetize it. I've played DotA since DotA Allstars 5.54b (back in 2004). League of Legends has succeeded at making a popamole/casual gamer style game out of the basics of DotA and incorporating it with the zynga-style pay2win (or pay to progress) to make it a money-making machine. DotA 2's model is much better with real money only being able to purchase cosmetic items and access to tournaments. LoL is an inferior competitive game compared to DotA 2, there is just no comparison. I am not a great DotA player but I am not terrible, I don't put enough time into it. My game is Call of Duty I guess, I've competed at national level in Australia since 2007 and I placed 1st or 2nd in every tournament my team competed in between 2010-2012 across Call of Duty 2, 4 and Black Ops on PC online and on LAN
  17. League of Legends? League of Legends is the absolute trailer trash of MOBAs/aRTS and incorporates Zynga-style ethics (absolute no). DotA is far, far superior (as a competitive game especially).
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