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Sensuki

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Everything posted by Sensuki

  1. I'll give you a hint, they're swedish and start with a P. OTOH they would have had "disaster fund" money, slacker backer stuff and maybe $ from the deal with PE tools for Torment so, perhaps it's all self-financed ... and perhaps not.
  2. If it wasn't clear, that's what I was implying which is why I said I understand why they did it. I just hope that it is something they get around to fixing.
  3. I am not a big fan of it either, personally. Although I'd rather have that than combat and lock/trap XP I think.
  4. Spell recovery time is also too long. That's a big problem atm.
  5. Yeah hopefully they'll wake up and remove trap/lock XP
  6. With Crackling Bolt, not only does it to crappy damage but the cast range is really really short compared to Lightning Bolt in the IE games, it's a pathetic spell atm.
  7. I'm not going to vote again, but yeah I think late March/early April as well.
  8. The BG2 Mage battles were one of the best things about the gameplay, however it could be done in a more elegant fashion such as "high resistance", rather than complete immunity.
  9. 100% Agree. I know why this was done, because they were having trouble with the area transitions, but you should fix your area transition code, and return the bear to it's normal size / selection circle size.
  10. If it's a per-rest buff then it is an opportunity cost - one less spell taken from the level.
  11. They've also massively nerfed most durations of spells in v301. They used to be really, really freaking long.
  12. I've never played one, they're a melee controller with lots of healing surges and disables.
  13. What I think you might have missed is that Josh designed the Fighter to play like his P&P Earthstrength Warden character from 4E, rather than a D&D Fighter, although they have a bit more damage output than his P&P char. That was never official information, it was from an SA post or a post from here.
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