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Sensuki

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Everything posted by Sensuki

  1. I wouldn't know I don't really play modern RPGs - for a good reason. The ones I have played don't have this style of loot system. I'm not against it as a concept, but I would not like to see it in this game.
  2. If you haven't realized, those items are worth money, and are often if not always worth more than the crummy 6cp or equivalent you pick up off every mook. The idea is that you sell those items for money. That is why the game has an unlimited stash, so the people that want to participate in the activity of taking everything but the kitchen sink can do so without multiple trips back to town. However the more important issue is the actual valuable gear the player currently misses out on. If I kill some guy equipped with Exceptional Armor, I want to be able to loot that Exceptional Armor. If the designers don't want me to get Exceptional Armor from a mook, they shouldn't equip him with Exceptional Armor. Not in an Infinity Engine style game, please.
  3. Option #1. That's why many of us backed the project. We want a game like the Infinity Engine games and are sick of watered down RPGs. Many of the elements in this game have been watered down a little bit, but at least it's better than nothing.
  4. They aren't gonna make a system with items that randomly get destroyed in combat, as that promotes save scumming to get the items.
  5. ................................................................................................................
  6. The biggest killer in Baldur's Gate 1 if you played Baldur's Gate 1 back in the day was the Bandits waylaying you on the way to the Friendly Arm Inn, which had a very high chance of occuring. It is very easy to just follow the road to the Friendly Arm Inn without seeing a hostile creature, and the Wizard guy that beats you on the stairs isn't hard to beat after a few reloads, and I understood even at 13 years old that I needed to interrupt his Mirror Image spell or I lost the fight. I don't think Lord Wafflebum is incorrect, I was able to finish BG1 as a young teenager without paying much attention to mechanics, and so did many other people.
  7. NCarver recommended that I bring this issue up on the discussion forums instead of reporting bugs about it. I'm going to use the dreaded opener that Sedrifilos hates so much : IN THE INFINITY ENGINE GAMES enemies dropped the loot that they had equipped. Enemies wearing Leather Armor +1, a Helmet, A Large Shield +1 and a Long Sword +1 dropped Leather Armor +1, a Helmet, A Large Shield +1 and a Long Sword +1 and whatever other hand placed or randomized loot assigned to them. This currently does not happen in Pillars of Eternity. Some enemies, mostly named enemies, drop most of the loot they have equipped - such as Medreth's group - they drop most of their equipped items (but only one Hood as opposed to four, and Medreth no longer drops his armor). However mook enemies drop none of their gear. If you kill a House Harond Guard equipped in Chain Armor, wearing a Helmet and some sort of Pollaxe, he drops ... like 9 copper pieces and that's it. Enemies in the Dyrford Ruins don't drop any of their cool armor, gear or headwear. There are guys in there wearing Exceptional Leather Armor carrying Exceptional Sabre's and other weapons - but they don't drop anything except some money. The thugs in the recent Pillars of Eternity stream that attacked Aloth in Gilded Vale all had equipped weapons and cloth outfits, they dropped ... nothing except some money. It was my impression that the loot system in Pillars of Eternity was supposed to be "What You See Is What You Get", as in, if an enemy has an item equipped, or is carrying an item - they drop those items. This is not what happens in Pillars of Eternity at present, either because there is no system set up for non party members to drop their items (and all instances have to be manually corrected by a designer) or it is not intended. I would very much like WYSIWYG Loot, I would like to know if it is planned or intended and if not, I would like to strongly advocate for it.
  8. Well going by past posts he seems to think it had something to do with me and matt516 - newsflash, it did not.
  9. Who was the tiny group of internet noise makers? All I know is that it wasn't me.
  10. How about you stop posting, and thus advocating the watering down of the game.
  11. Actually I'm pretty sure that's what you're trying to do regarding sensible removal of broken features, because you happen to like it.
  12. You just made a declarative statement, which I quoted. Let me re-quote what you said You can make this declarative statement until you are blue in the face but saying something 100x doesnt make it true or add weight to your arguments.
  13. Just pick a talent that gives you a bit more Deflection instead, you'll take less damage over the course of the adventuring day. 99% of disengagement attacks are vs Deflection, and probably ~90% of auto-attacks are vs Deflection. Why pick a bad ability that only gives you something when you make an inferior tactical choice anyway (moving in melee) when you could just pick something that improves your Deflection and is useful in pretty much every encounter ?
  14. Yeah I noticed that when I did some more build testing recently. When I use a 2H weapon in this game, I am about doing damage because that's the benefit of using a 2H weapon. I wouldn't choose 2H style if it gave me a Deflection bonus, because I could be choosing something else that improves my damage output instead. That's just me. This is only a minor quibble and I can edit the talent in Unity if I want. So I'm not hugely fussed.
  15. Lol at people getting so cut over a disagreement over engagement mechanics that they resort to attacking personal character and argument tactics. Basically everyone who disagrees with me on engagement mechanics has done that hahah e: I'm quite sure Josh is coming up with a reasonable improvement to Wizards on his own, he seems to understand the problems. Spells are easy to mod as well - so it's no issue.
  16. I'm not too worried about Wizards, I can modify my own spells to make them better. I care more about the stuff that will be a pain in the ass to fix with mods.
  17. Every time you reply you're bumping the thread back to the top, which is only better for me ^^
  18. I'm not going to waste my time making suggestions fixing a bad & broken system. Feel free to do that all you like though. If I hadn't mentioned this topic at all, you wouldn't have even given it a thought, you woulda just said "it's fine".
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