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Sensuki

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Everything posted by Sensuki

  1. They already have a blue friendly circle colorblind option, but yeah I figured yellow would probably be the best one to use for colorblind neutral NPCs.
  2. Chanters are definitely one of the best classes, and every party will be better for the inclusion of a Chanter. The best thing about them IMO is their flaming weapon aura though, that's pretty much the only Chant I use.
  3. Character models could be better positioned inside the selection circle
  4. Character models don't stand in the center of the selection circle at various angles relative to the camera, and when running most character models look like they're running out of the front of the selection circle, rather than the run animation being centered correctly in the circle during movement.
  5. Yeah, that's probably correct. I was not aware it was nerfed (and that's why it's annoying that balance changes are not documented). Regardless, the bonus from Reckless Assault shouldn't be suppressed.
  6. Solo cipher is gimped by combat casting rules
  7. Probably a known bug or intended as a workaround for a current persistence issue though edit: and the save game files are physically deleted from my computer as well
  8. The louder volume also sounds really nasty, and has a high pitched background squeal (sensitive ears).
  9. As title says, sometimes when you mouse over an enemy, their tooltip vibrates left and right in the top left corner of the screen, instead of being still.
  10. Bugs with Deflection Suppression, stacking and order of application of buffs - fixed internally Beetles don't seem to have updated AI targeting clauses / Beetle pathfinding issues Rite of Hidden Wonders Scroll uses incorrect icon size Enemy Tooltip shakes in the top left corner of the screen Volume Issue with UI button clicks - recognized by QA Making a quick save deletes all saves from every other character from your computer - intended but likely going to be changed
  11. As you can see, when the Rite of Wonders scroll occupies an item slot in the inventory, it uses the full resolution icon size rather than the size it should be using for 1080p resolution
  12. Stone and Wood Beetles only attack the closest enemy unless engaged, and almost never re-acquire targets. You will see that even though there is no pathing space available to get to my Fighter, they still keep attempting to find pathing space to attack him. They should look for a new target if there is no pathing space. This is also one of the downsides of the larger creature collision sizes in Pillars of Eternity compared to the Infinity Engine games, there's going to be a lot of pathing issues because most creatures seem to have a large selection circle radius. I would recommend decreasing the size of all beetles (the actual size of the creature, not just the selection circle) so that this is more manageable for larger groups, it's going to be just stupid on Path of the Damned. Wood Beetles used to be smaller in v257, but because a backer pointed out that they didn't match the concept art size, they were increased in size. I'd like to ask that you abolish sticking to the concept art size in favor of what's better for the gameplay.
  13. Also in order to get the Defender deflection bonus to work after equipping Boots of Evasion, you have to activate and deactivate the modal twice in a row, because it won't detect it on the first re-activate after you've unequipped the boots.
  14. GordonHalfMan also reported a DR suppression bug http://forums.obsidian.net/topic/69892-392-spells-giving-different-dr-types-have-some-effects-suppressed/
  15. This is also possibly related to the bugs with Accuracy bonus suppression, where because I activated Reckless Assault after already having the Weapon Focus Talent (or having a Fine Weapon equipped) it doesn't apply the bonuses for Reckless Assault, or having a Fine Weapon. http://forums.obsidian.net/topic/69887-392-at-least-one-bug-with-suppression-of-accuracy-bonuses/
  16. In this video I have a Level 5 Fighter with18 Intellect A Fine Large Shield Sword and Shield Style Talent Wary Defender Talent I have the shield equipped and I should have 35 (Class) + 25 (Shield) + 12 (Level) + 16 (Intellect) + 10 (Sword and Shield Style) = 98 Deflection with Defender mode off. This is true. I have Boots of Evasion, which give +2 Deflection, when I equip those it changes to 100. When I activate Defender Mode with the Boots of Evasion equipped, the Deflection bonus from Defender does not work, and it says the 0.8x Action Speed and 2 Engaged Enemies are suppressed (not sure why). The problem appears to be the order of application of buffs. If I unequip the Boots of Evasion and turn on Defender Mode, I get the +15 Deflection from Defender+Wary Defender and it changes my Deflection to 113, and then when I equip the Boots of Evasion after turning Defender Mode on, it changes my Deflection to 115. Expected Result: It should not matter what order you equip items, select talents or activate modal abilities, the bonuses should always work.
  17. On Hard, when there's more enemies than party members in encounters, you often don't control the battlefield.
  18. I think changing what Attribute bonuses you get from Cultures (so you can actually get bonus Perception, or Consitution), and maybe more varied skill bonus combos you get from Backgrounds are more important than this.
  19. Despite the fact that there is lots of talents, most of them *really* need to be re-balanced or re-worked. Some classes and builds have prettty good choice, but others, well there's nothing good after like level 4.
  20. We can probably include an option that changes NPC circles to yellow or something for people who play with the colorblind mode on and have blue party circles. I'm not sure which would be the most colorblind friendly NPC color. Someone who is actually colorblind could probably help me there.
  21. Yeah, that's correct. But when you die all the monsters respawn I think
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