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Everything posted by Sensuki
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Update #88: Final Sprint and... Release Date!
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
Portraits is another area that could use always use more, but probably takes quite a while to produce. What's the plan there? (Can always add more down the line too I guess, plus there's custom portrait support). -
Update #88: Final Sprint and... Release Date!
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
Most of the unique weapons are sharing icons with the Fine or Exceptional icon type of that weapon, will they end up getting unique icons too? (I know there's a lot of weapons though). -
I didn't think too much of the Asylum, there's a machine down the bottom of the Catacombs that gives you a few good items though. You definitely want to go to the Sahuagin City just for the Cloak of Mirroring and I like the Underdark, especially going into the Beholder and Mind Flayer lairs There's some good C&C with the main plot quest down there too.
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Update #88: Final Sprint and... Release Date!
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
Lots of little things that we knew about. Polish stuff can sometimes be pushed to the back throughout development. A larger change is going to be a revision to the grimoire UI. People were very confused, so we are going to take another pass at it. Ah yeah. While not really a "Kaz" UI issue: Attack Speeds/Recovery times in sec/msec would be very handy too -
Update #88: Final Sprint and... Release Date!
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
Any specifics off the top of your head? -
Update #88: Final Sprint and... Release Date!
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
Is a solid UI still planned? -
Update #88: Final Sprint and... Release Date!
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
GOG for me then, even if it takes longer to get patches. -
New Matrix/Decking is mandatory IMO.
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Update #88: Final Sprint and... Release Date!
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
Also IIRC Steam does not support FLAC downloads or something. At least when I got my Wasteland 2 Steam copy I only got MP3s, they had to set up a bandcamp link for people who had steam but wanted FLAC. They may have just set it up incorrectly though, you could probably add it as free DLC or something due to the file size. Will you be able to launch the game from the .exe without steam? -
Update #88: Final Sprint and... Release Date!
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
Well after the huge delay with Wasteland 2's physical boxes, I think many backers will be happy if they don't take as long as that -
Update #88: Final Sprint and... Release Date!
Sensuki replied to BAdler's topic in Pillars of Eternity: Announcements & News
Hehe talking about Knock Down. Little did they know they would have a fresh 5 bugs reported for it a day later -
Some of the actions described, not all of them. PE combat is about encounter strategy and openings. IE combat is far more rooted in reactionary tactics. You can employ a strategical and opening style, but as you've probably found out in BG2, it calls for a lot of reactions. PE combat doesn't. Microstrategy might not be an actual word, but there is strategy at both a micro and macro level in games. In Competitive CoD we would refer to planned actions as 'strats'. A tactic would be something that the player did in the moment. If I got surprised by an enemy AK and dived behind a car for cover - that's a gameplay tactic. Where I throw my grenade, and the route I take to rush a bombsite is usually stratted.
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[392] Blunderbuss needs updated reduced accuracy
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
Mechanically I don't think it's a good idea - as much as it "makes sense". -
[392] Enemy casters need to be more threatening
Sensuki replied to PrimeJunta's topic in Backer Beta Discussion
That kind of stuff won't be coming until the expansion, where they look into contingencies etc. Mirror Image in the IE games was cast very quickly but it could be interrupted. I haven't really bothered trying out Wizard protection spells because it's a waste of a spell IMO, I'd rather save it for dealing damage. -
[392] Blunderbuss needs updated reduced accuracy
Sensuki posted a question in Backer Beta Bugs and Support
All other firearms now have -5 Accuracy instead of -10, except Blunderbusses. This is a huge difference, and I think it really de-values the weapon, which is already bad enough against DR. I would recommend it be updated to -5 Accuracy to be in line with Pistols and Arquebuses. It also has no interrupt ... -
For every other item type that has the Accurate 1 property, their strings have been moved to *Missing itemmods 240* which does not have +5 Melee Accuracy and +5 Ranged Accuracy under the Accurate 1 property, but just +5 Accuracy (which looks much cleaner). Clubs and Rapiers need to be moved over to the new strings, and the missingitemmods 240 string assigned.
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[392] Enemy casters need to be more threatening
Sensuki replied to PrimeJunta's topic in Backer Beta Discussion
Probably need some changes to the AI - throw a protection spell or two on themselves before casting anything might work but due to the complete lack of counterspelling in this game it's gonna be difficult to make them anything other than an easy target. -
[392] War Bow still not positioned properly on character's back
Sensuki replied to Sensuki's question in Backer Beta Bugs and Support
Just giving em a light push towards excellence -
War Bow still not positioned properly on character's backs Accurate 1 in Item Description hasn't been altered for Clubs and Rapiers Blunderbuss needs updated reduced accuracy