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Madzookeeper

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Everything posted by Madzookeeper

  1. i... kinda understand where you're coming from, but they added that after they've already said very clearly that they're going to be doing deep companions. so i'm not seeing what's the big deal on this.
  2. LARGE TEXT TO GET EVERYONE'S ATTENTION BECAUSE I'M YELLING ABOUT NOTHING!!!1!1!!!!!! Now that I have your attention... the update was updated. they added that the expansion will in no way use any funds from the kickstarter. at all. feargus even went on to say in the comments section that they were going to be funding it themselves.
  3. and we've already got three pages on part three... shame LC took the third post. :-P
  4. welome to all the new peeps, happy to have you aboard and all that.
  5. Would be quite a respectable number! At least I hope so! i'd say we already got a respectable number LC. more that, and anything around it, would be pretty phenomenal.
  6. i'mma hazard a guess that we broke three hundred recently. welcome to the new members!
  7. welcome to all the new peeps! awesome to have you aboard. what're we up to now anyway?
  8. Where did you see that? Not that I mind, mind you. Just didn't see that mentioned anywhere on the pledge tiers. i'm seriously curious about that one as well...
  9. welcome to all of the new members! glad to see you joining up! I'm happy with the special Forum Titles we got, if they give us anything extra beside this its a unexpected plus for me. These are my thoughts too. If they chose to include the Order in some way, that would be freaking awesome. But, I am happy with the attention they have already shown. more than one of the devs have confirmed in the kickstarter comments that they have plans for the obsidian order to be included in the game somehow. but they aren't telling us more than that, which i'm just fine with. so we are definitely getting something more than that, crazy as it is.
  10. @ gorth yea, pretty much noticed that in the comments on the kickstarter. but it wasn't anywhere near the level of vitriol that i saw on here. kinda surprised me in all honesty.
  11. @ valorian i'd wait for more information about what they were doing with it in this case. @ troller yea, that's pretty much what i was thinking overall. there isn't enough info.
  12. Whine on the codex and /v/? Don't you say?! I wanna see a good argument as why level scaling and cooldowns are a bad thing, so far I've only seen pure hatred lol.The way Sawyer was explaining the magic system sounded pretty reasonable to me, still, what do I know... because if you use what dragon age had it makes for exceedingly boring and button mashy combat. i have a combo! must use at every opportunity!. but if you actually have consequences for using those button mashy things... well, then it could be interesting. but i think that's really the biggest complaint about cool downs. you just get bored with the combat. as for level scaling, i think the biggest complaint of seen about it (when done poorly) is that you just don't feel like you've gained any ground when you level up. basically you should feel more powerful when you go back to somewhere you've been, but whne everything levels with you sometimes you feel weaker than when you were first there.
  13. uh... huh... if you think your insults are why i opened this then you're a bit full of yourself on that account, had nothing to do with this, and i don't care i you believe that or not. what it did have to do with was the sky is falling mentality that the OP and most of the rest of the comments in the thread were fostering. making assumptions like it was going to be the worst thing ever (because that's always what happens IRL...) don't accomplish anything. No, I wasn't assuming it will be "the worst thing ever". It's not like level scaling is something new, right? The only other swords&sorcery(&technology) game mechanics and combat ruleset they designed was Arcanum. I don't think Arcanum shined in this aspect. So I do have my doubts and these doubts have just become bigger when they confirmed they'll use level scaling for (some) encounters. It's really simple. I'm not going to lose sleep over it or anything. I just stated it blatantly without ifs and apologies. part of the problem with arcanum was that the publishers literally demanded that they include the real time with it because that was they way everything was going at the time. the game itself was designed to be turn based, in which form it is highly enjoyable. but the realtime part of it is so tacked on that it's barely functional. i do have one question for you though. considering the quote does specifically say that level scaling is only one of the systems that they're using, and it also specifically says that it is going to have static areas, why were you so upset with having just part of the game level scaled when they already said it was going to have static areas as well? why did you assume that it was going to take over every aspect of the game, which was what i got from what you posted. maybe i misread, which i'm sure you'll let me know if i did. not going to reply to what you say about it, just want to know. Because I don't want parts of the game being a ****ty level scaled experience. I believe it's really simple to comprehend. Why are you upset about me not wanting to deal with level scaling in parts of the game? guess i was just curious why you focused so exclusively on that one part of the quote. anyway, i'm done. not going to talk about it anymore until there's more information.
  14. @ gorth but hanging out on forums is fun!
  15. uh... huh... if you think your insults are why i opened this then you're a bit full of yourself on that account, had nothing to do with this, and i don't care i you believe that or not. what it did have to do with was the sky is falling mentality that the OP and most of the rest of the comments in the thread were fostering. making assumptions like it was going to be the worst thing ever (because that's always what happens IRL...) don't accomplish anything. No, I wasn't assuming it will be "the worst thing ever". It's not like level scaling is something new, right? The only other swords&sorcery(&technology) game mechanics and combat ruleset they designed was Arcanum. I don't think Arcanum shined in this aspect. So I do have my doubts and these doubts have just become bigger when they confirmed they'll use level scaling for (some) encounters. It's really simple. I'm not going to lose sleep over it or anything. I just stated it blatantly without ifs and apologies. part of the problem with arcanum was that the publishers literally demanded that they include the real time with it because that was they way everything was going at the time. the game itself was designed to be turn based, in which form it is highly enjoyable. but the realtime part of it is so tacked on that it's barely functional. i do have one question for you though. considering the quote does specifically say that level scaling is only one of the systems that they're using, and it also specifically says that it is going to have static areas, why were you so upset with having just part of the game level scaled when they already said it was going to have static areas as well? why did you assume that it was going to take over every aspect of the game, which was what i got from what you posted. maybe i misread, which i'm sure you'll let me know if i did. not going to reply to what you say about it, just want to know.
  16. not particularly, no. it's more a comment on the overreactions that some people have had than anything else. we aren't going to get the worst possible outcome on something, just like we won't be getting the best possible outcome because neither one ever happens. acting like we're getting either one is just silly and it causes problems. that's really it.
  17. These hypothetical arguments make up the definition of being an apologist. Level-scaling and cooldowns have always sucked RPGs. Hypothetical arguments to the contrary is nothing but blind hope that Obsidian will somehow invent a completely new design that will blow away everyone. Betting on mechanics that are already solid seems a much wiser choice with a low budget. i can confirm that feargus took a whole lot of suggestions/ideas from the comments last night and e-mailed them to josh and the rest of the devs to be discussed. so there is a chance that it might be changing, or be tweaked in a way that you haven't thought of yet.
  18. this... is a rather terribly biased poll in the way it's phrased.
  19. You should keep yourself into that drama-queen topic you opened about people being dramatic.. because you simply can't squeeze that single atom of logic in your head hard enough. "Some are fixed." "Some are scaled." Yep, that's exactly how someone would be describing BG2 and 95% of its non scaled encounters. yea... i can see how utterly pointless this is now, so i'm pretty much dropping it. like i should have done the first time i said i was. and dude, cut the personal attacks. it doesn't make you any smarter looking. just makes you seem like an ***.
  20. Hold your horses there, what was that about basic reading comprehension? You wrote they were pretty much exactly doing mob replacement. I asked you for some quotes after you said you heard that from Obsidian comments. You wrote it comes from the quote already posted, and that's untrue. Now you're just side stepping this with stuff that's not even relevant to my replies to you. sorry. i think i might be too tired to really answer this ATM since i keep getting it wrong. it's 6AM and my brother kept me up pretty much all night with a problem of his. probably shouldn't have gotten on here in the first place. if this hasn't gotten too insane after i get some sleep i'll try to answer more how you're looking for. again, apologies.
  21. Ain't gonna happen. People dont' have a tendency to restrain thmselves. They need additional incentive. Usually a punitive measure. I've been on internet forums that are cvil and organized - mostly because the mods/admins had a 0 tolerrance policy for BS, but weren't total natzis either. While voicing displeasure might be premature - these little snippets of information is all we got - people rightfully fear the game will turn out to be different than promissed. We should trust the devs? Nicely said, but plenty of people trusted the devs and ended up with a big bag of nothing but dissapointment. I guess many feel it's better to err on the side of caution and voice despleasure of a certain feature. i'd say that this is a very different situation and type of trust than the typical situation which has always involved a publisher. the devs put a pretty significant amount of trust in us by coming to us to get funding. and they've shown that trust by talking to us and answering questions (when they can/have answers) and by taking suggestions to discuss later on. just seemed like we should show a bit of that same trust back in this rather unprecedented situation.
  22. Old school RPGs do not contain level-scaling* and cooldown-mechanics. It is the worst kind of straw man to answer legitimate arguments raised against this by calling it temper tantrums. Remember that cool Kickstarter video that begins with citing all the IE games as inspiration? For each step this project takes with its combat system, it's looking less and less like the IE games. That is a problem - a problem with marketing and a problem with substance. I am sure as hell going to voice my opinion on it - not because I'm throwing a ****ing temper tantrum, but because I hope to save a game that could have revitalized a genre, instead of doing just another Dragon Age * Well, a very few of them do, and it sucks there, too i'm not calling reasoned comments or discussion temper tantrums. didn't use the word tantrum anywhere for that matter. but people HAVE overreacted to a number of things, and that's seen by the arguments and personal attacks in the thread i mentioned in particular. it's just kind of sad. could it be discussed seriously? yep. but it sure isn't. it's a choice i made long ago. don't really want to bother with it unless i'm typing something really long.
  23. what you said about BG being 95% static is a perfect example of "some" scaling. which i do believe is the word that feargus used in the quote wasn't it? and a mod did come in and say something about personal comments. pretty sure that means for all of us.
  24. @ gorth sadly, it probably isn't any different. probably the single biggest problem with internet anonymity really. people that wouldn't throw tantrums/rant illogically/etc in person feel free to do it on here because it's not real. but it does still impact people, and in most cases far more than if they did it IRL. but again, it's not real so it doesn't matter. i'm not distressing people, i'm distressing text on a screen. *shakes head* there's a reason i don't frequent most forums online. that would be a very large part of it.
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