Everything posted by DarthAdamRG
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Composer for Eternity?
DarthAdamRG replied to MechanicalLemon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I wouldnt be too unhappy with in house, seeing as the music from the video I thought was great, maybe one or two guest tracks by any of the names being thrown around, also Blind Guardian.
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Stretch goals
Mod tools would be great also, Co-op would be nice, nothing huge even 2 player would make me happy. A well known composer on board would be good, Perosnally just being a fan boy of the band a bit of music by blind guardian would be amazing ( and yes im aware they took part in some god awful console failure i cant even remember).
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Bring in BioWare or Other Legendary Designers as Stretch Goal
I think its an interesting idea, minus the bioware, I dont care where they are from, but including a legendary game designer in some form could be great for the project and bring alot of pledges.
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Do we want elves and dwarves?
They need to be thier, in non traditional forms or not.
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thank you!
Thank you for being brave enough to put forward the bravest gaming concept in years, you have my pledge.
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Base Goal Achieved! Class Speculation!
Hate to make the connection but would you have the game take a runescape style route, I'd actually love that, have the classes thier to train in if you want too but just start at lvl 1 in everything.
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Dwarves
Id say Dwarves, Elves and Humans are a given outside of that they might get creative.
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Will Project Eternity raise 10M?
I think there needs to be more reason to get pledges to a higher amount, classes races and a house are cool, companions too, mac and linux i dont really care about as I dont use one, but i still hope it gets between 2-5 mil, that for me is realistic and id like to see it.
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Chris, if you write a full party of characters as good as Kreia...
I think one Kreia would be enough, and I really do hope the game has a scornfull mentor kind of companion, but I have my fingers crossed for this too.
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Magic in a mature setting
I really like this idea, but realistically im unsure if it would work in the game, however it could have a visual effect on your character, looking back to maze from fable or thinking about Teclis from Warhammer, maybe that could bring a more mature feel to the magic in the world.
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Armour and weapon designs - a plea.
Definately agreed, I hate these overdone greatswords, armour and mauls, simplicity and intricacy please.