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The Sharmat

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Posts posted by The Sharmat

  1. The ability to empirically quantify and measure these metaphysical properties does open up some interesting story telling possibilities.

     

    For example, if heaven and hell do exist then conceivably, you would be able to measure the amount of good deeds that it would take to get into heaven and the amount of bad deeds to get into hell.

    There is in fact a series of fantasy novels that explores that very possibility as a major theme. I wonder if any of the writers have read it.

  2. Not going into specifics (though I've touched on it a bit in another post), but while Mass Effect was generally a disappointment to me, some of the best scenes I saw in the entire series were because of conditions that were generally considered 'failures' of a runthrough. There were awesome scenes that very few players saw because they involved choices portrayed as suboptimum, and were very easy to avoid. Even I fall prey to this trap. Years of gaming have conditioned me to want to win, so I've chickened out on decisions that immediately had negative ramifications and reloaded.

     

    So not only should we be able to fail, and not only should that failure be rewarded by content every bit as detailed as a success, but we should NOT KNOW we've failed until it's too late. At least for me, because I lack willpower.

  3. I'm hoping this won't just benefit Obsidian and its customers, but will start an entirely new trend in the gaming industry where developers and consumers interact without intermediaries like publishers muddying the waters and burying competition. So even if it's not the intent, Obsidian deserves thanks for being a part of that change, as well.

    • Like 1
  4. The same could be said of any part of a game meant to deliver emotional response, if we're being that vague. Just because a thing has mostly been done poorly in the past doesn't mean it shouldn't be attempted. I dare say this kickstarter is a part of that. No modern publisher wants to make this game, or it wouldn't have been necessary to go to crowd funding. Yet...here we are.

     

    On the topic of a romance that had nice character development and plot implications in a video game: Safiya in Mask of the Betrayer worked out nicely, I think.

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  5. Are they broke? What about the earnings from all the EA Bioware hand-me down projects? It just kept them afloat?

    The recent layoffs suggest they are, in fact, short on funds.

     

    Developers tend to life hand to mouth. They get money for a game, hire people, then are forced to drop them once the project is over. Most profits from the product goes to the publisher, who then funds more games.

  6. I like that there may be crude guns in the setting. This segregation of gun powder and middle ages tech is incredibly artificial given that gunpowder arrived in medieval Europe in the late 13th century. Iron age weapons and tactics don't vanish the instant guns show up.

     

    Besides, it helps differentiate this game from every other fantasy setting.

    • Like 1
  7. On the other hand if the PC does not act like that at all the NPC might be completely unwilling to start a romance, but if there were a few things here and there that the NPC liked they might be willing to give the PC a try if the PC tries to initiate something.

    I like this, with the caveat that behavior that an NPC views as positive for a potential significant other should not necessarily be what they'd find as positive behavior overall.You can like someone perfectly well without them being your "type" or what you're looking for in a mate.

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