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The Sharmat

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Posts posted by The Sharmat

  1. Having that layed out over multiple games and my characters lifetime would rock my world.

    I love the implication of save imports and character development having time to mature over multiple games. It was something very promising in the Mass Effect series that I feel was very hit or miss. Not sure it's feasible to pull it off on a project like this where the future is so uncertain, though...

     

    How about losing the Implication that romances would have a "significant" impact on the dev resources. Your poll is simply loaded with negative wording like "sacrificing" resources; as if they'd be wasted when used to create a romance.

    I'm not saying that it inherently would. I'm saying that given a hypothetical where it would, are you willing to sacrifice it, and why?

     

    Investing resources in ANYTHING sacrifices resources that could be used for anything else. That's unavoidable, because the game has limited resources. The question is the comparative value of what you get out of said resources. I feel that a well done romance or two could be a net gain, but it all depends on context. This poll offers several scenarios to gauge what people that want a romance arc value more than a romance arc.

     

    I never meant to put such an implication in there, but I'll need more specifics on how to avoid it without changing the nature of the question.

  2. I'd also point out that PS:T was a single-protagonist game. Of course a single, dev-defined character is going to have a more fleshed out background than a player-generated character--at least as far as the game is able to recognize.

    I think KOTOR 2 struck a nice balance here. The PC was customizable, but always had a specific background as a Jedi Knight that had left the order. This also allowed certain NPCs to have preconceived notions of the player as well as pre-defined relationships, at least from their side of the picture, while simultaneously not forcing the PC to have a specific stance. Atris always has a thing for the male version of the Exile, but the game leaves it ambiguous as to whether it was ever reciprocated, and it works for the story and that character arc in either case. Rational adjustments are made based on the choice of gender for the PC as well.

     

    EDIT:BSoda, any ideas for a better way to word it?

  3. I suppose I'm not explaining this well.

     

    The purpose of the poll was to get an idea of the priority at which people put romance options vs. various other areas the same effort could be spent, not whether or not romances should exist. Thus why voters were supposed to only be from the pro-romance demographic, and the hypothetical situation that due to some specific circumstance romance WOULD take a non negligible amount of content from another source. Given that, which of these features was less important to you? Which would you feel more comfortable with losing attention in favor of a romance arc?

     

    If this idea isn't getting across, I'd like help coming up with a better wording for the questions to accomplish what I intended, so perhaps a better poll could be offered.

     

    EDIT: In a narrative RPG, story and gameplay play into each other. And a romance sub plot is most definitely part of the story. Thus the OTHER story features, and not just 'story features'.

  4. Anybody that creates such a one sided poll has to be against romances. lol

    But I'm not. Look at my posting record in other topics.

     

    I'd hoped that a thread discussing specifics instead of broad statements could lead to more intelligent discussion and less pigeonholing, but that doesn't seem to be the case. Oh well. I'm sure Obsidian will handle whatever choice they make intelligently, romance or no.

  5. I'm excited about this very fact. There's a tendency with older games, where often the people that say "graphics don't matter to me" can only say that because they grew up with an earlier generation of graphics. Younger gamers can understandably be put off by truly antiquated graphics.

     

    But...

     

    Pre-rendered 2d back grounds age better than pretty much any graphical style, since a painting can never be obsolete. Older 3d models and 2d sprites might look terrible by modern standards, but with proper art direction there are pre 21st century games that still have gorgeous scenery. This can mean that Project Eternity can be very visually interesting without spending a ton of money on an expensive engine and tons of artists and modellers just to handle all the models and textures for every object in the game.

     

    Plus, this way it can probably run even on my antiquated desktop.

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