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The Sharmat

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Posts posted by The Sharmat

  1. Depended on what kind of weapons we're talking about. Piercing weapons? Arrows? Hacking weapons? Draw cut weapons? Equipment standards changed quite a lot when plate became more common, and that's because plate WAS effective against certain kinds of weapons. You started seeing shields discarded, two handed weapons becoming popular, and a heavy focus on piercing things like war hammers (which are often confused with mauls in RPGs) and flanged maces. Generally I'd probably prefer a chain hauberk. Though they're really heavy and expensive.

     

    Dan: Why does one standard of realism apply to every other fascet of the game but female fighters?

  2. 1. I know that also non leader wore these but it was not really the normal since it was still very expensive. For example in the middle ages in Germany people actually had to pay for their armor, If they could afford such costly armor they could wear it bust most of them could not and and not such armor. Prestige leaders and also highly ranked knights and rich people were wearing such armors.

    Roman Legionnaires of a certain time period were required to buy their equipment as well. It didn't stop them from deploying tens of thousands of men. Armor is not as expensive as some people think. Though of course it depends on the socio-economic conditions of the area we're speaking of.

     

    Fun fact: Chain was actually more expensive than plate unless you went REALLY fancy with the plate armor.

     

    Edit for Dan107: No, it doesn't work that way. Realism applies to the logical, internal consistency of the setting. Magic isn't real either. That doesn't justify all humans being able to breathe underwater with no explanation. At least throw out a "someone cast a global ritual to make everyone breathe underwater" justification at me.

  3. Yes but not in a plate or very heavy armor...

    Neither did the men in her army, in general.

     

    These armor were for prestige and not really for fighting in real battles. Maybe in some tournaments.

    Not entirely true. The era when plate was really great protection was brief, but it did exist. And it wained due to the proliferation of the crossbow, and later gunpowder. If your setting has neither, heavy gothic plate could be a great force multiplier.

     

    Also: average weight of plate armor? 50 or so pounds. Modern female soldiers (though not front line general infantry, as most militaries, wisely in my view, don't allow it) carry more in their kit anyway.

     

    This is a useful thing for you to read, I think: http://www.metmuseum...ams/hd_aams.htm

     

    I do not think that you actually could make a game anymore where woman are the only ones with penalties in their stats^^

     

    So you are willing to make concessions to gameplay that go against realism, however minor? Why not just ignore the penalty altogether then, rather than saddle male characters with an utterly arbitrary stat penalty for the sake of balancing female characters' stat penalties?

     

    EDIT: Where did you get the idea that even with armor on, you're dead in one or two hits anyway? Why do you think people even bothered to make armor if that was the case?

  4. And don't forget magic. It could be an even greater equalizer than gunpowder. Especially if it can be used to give you super strength or turn a sword into a lightsaber or something.

     

    I'd also like to comment on the implication that post gunpowder warfare takes strength and endurance out of the equation. Forced marching is forced marching, and modern soldiers carry up to 100 pounds of equipment on their backs.

    • Like 1
  5. Not really. Think of any historical examples where women culturally oppress men? You can't, can you.

    Depends on what you mean by oppression. I can't think of any cultures that mirror the extreme of the most patriarchal cultures in history, IE men being property; but there are cultures where women were given a good deal of authority. Certain native american tribes, for example, gave women the primary say in what went on on the domestic front. And if I recall certain Celtic tribes actually went so far as to define their family as matrilineal instead of the more common parilineal. Naturally, I'm not suggesting a token matriarchy be thrown in just to fight perceived male oppression in the real world. Just suggesting that options be kept open.

  6. he idea of a woman being able to defeat a trained male fighter in sword combat wearing heavy armor is fantasy, period. Whether she's wearing full plate or a string bikini doesn't make it any more or less realistic.

     

    Whatever your reasons for not wanting to see chainmail bikinis may be, realism has nothing to do with it.

    Are you seriously taking the position that because the general trend in human sexual dimorphism is that women are physically inferior to men, that a female fighter defeating a male fighter is actually impossible? Men are generally taller than women, but there are women that tower over men. They're just rare.

     

    And in any case, we're not talking about a military unit. We're talking about an adventuring party. They tend to be kind of rag tag. I'd rather have a female soldier helping me than no soldier at all, strength be damned.

     

    EDIT: The raw weight of plate armor is overblown. The primary issue is endurance. You're wearing it for a long time and doing a lot of repetitive motion while wearing it. I don't see why both fighters wearing plate changes the scenario at all, either. Plate is plate. it has the same weaknesses and exploitable gaps as every other armor of its make. Women would generally lose, but a minority of victories would go to the female. And a victory is a victory.

  7. If you want to talk about practicality and realism, there shouldn't be any women warriors period. A woman running around in plate mail, swinging a sword, and killing male fighters in fair fights is fantasy to begin with. How revealing her armor may or may not be does not really add to or detract from the "realism" of this already fairy tale premise.

    It happened in real life though. It just wasn't the norm, and varied with culture. A woman can murder a man. The average man is stronger than the average woman, yes, but an average woman is still lethal, and a very above average woman vs. an average man could end very badly for the male.

  8. I think we can trust Obsidian to avoid genre cliches entirely.

     

    On the sexism "debate": I think we should focus on arguing against points actually brought up by posters in this thread, rather than arguments we've seen and been annoyed by on other parts of the internet. There's a wide spectrum of opinions on this. Hating the opposing side and assuming that the most extreme faction of that side is representative of the whole makes any discussion impossible, since we're all arguing past each other at strawmen.

    • Like 1
  9. I know they'll listen to fans. Listening is not agreeing, though. I trust them to take the good ideas and discard the bad for the most part.

     

    Just remember: Consumers don't always know what they actually want. In my example, Mass Effect spoilers follow. be warned:

     

    My very first playthrough of Mass Effect, I did the Virmire mission as soon as it became available instead of doing the last of the starter planets and sidequests. Hey, it seemed urgent.

     

    This meant that I didn't do Wrex's sidequest. And since I'd been roleplaying instead of gaming the system, I didn't have enough paragon/renegade points to persuade him not to betray me. So Ashley shot him. By the time the mission was over I'd lost two party members, and even though it was a Bioware game I was actually worried that the end game would see all my characters picked off one by one. It was sad, yes. But it was tense, suspenseful, exciting, and FUN. Of course for further playthroughs I made sure that Wrex survived instead of taking the plunge and sticking to my "failure" for the rest of the series, which ended with me cheating myself from even more content. Game's are made to be won, and this cognitive bias leaks into narrative based games such that many of us simply can't help but chicken out and redo a segment when a choice proves suboptimal, even if it makes the story less interesting.

     

    This extends to all forms of fiction. People hate seeing favorite characters killed off. But they LOVE to hate it.

  10. Again if you want to go with realism. A male knight in plate armor will destroy the female one because the plate mail is damn heavy and for a woman a huge disadvantage.

    I understand what you're saying here, but the one place where realism should yield to utility is player choice and fun. We also have a save function so we don't have to replay the whole game from the beginning when we die. While it would be realistic for female characters to start with a strength penalty before assigning stats, it discourages female characters from taking "tank" classes. Which again, might be realistic, but limits a player's choices.

     

    EDIT: You're missing the point. There are women in armor in real life. And it renders them asexual outside of the face. And we were talking about armor, not clothes. That character isn't in armor. That's a perfectly acceptable outfit for her activities.

  11. It's a pipe dream, but I kind of like it when equipment effects character interaction every once in awhile. It was a tiny and almost useless detail, but in Morrowind if you talked to an NPC with your weapon unsheathed their disposition was lowered. Same if you were naked. Stuff like that would be nice, but pretty low on my list of priorities. Perhaps if you obscure your face people won't recognize you on sight? That kind of thing.

  12. Elves are the nature types? Fine, then make them hunter-gatherers who never progressed civilizationally and are therefor being pressed into niches more and more. A bit like the Native Americans vs. European colonists, maybe.

     

    Take a new approach on old concepts. Quite frankly, I don't want you guys to re-invent the wheel. A nicely polished wheel with some new features will suffice completely,

    Wood elves in the Elder Scrolls universe were obligate carnivore cannibals that refused to harm any native plants (foreign ones were ok though, they imported all their timber despite living in the biggest forest in the world) and ate their defeated foes. That's the kind of new spin on an old archetype I like to see.

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