Everything posted by Tamerlane
- Trolls (no not trolling :P) in PE
- Trolls (no not trolling :P) in PE
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Josh Sawyer GDC Next 10 Talk
I can't answer for the other person, but I hated DAO's codex. You want quest details in your quest log? Nah bro, they're in the codex. Want to find a specific entry? Get to clicking, ****, 'cause this **** ain't labelled.
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Josh Sawyer GDC Next 10 Talk
Presumably the codexes of Dragon Age or Mass Effect.
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Josh Sawyer GDC Next 10 Talk
- Josh Sawyer GDC Next 10 Talk
Every game should have a UFOpaedia.- GDC slides including new awesome screenshots
To better fit the language of the culture he comes from, I'd assume.- GDC slides including new awesome screenshots
I will not sleep soundly until we get another game with Daggerfall-esque armour. You just know that dude has asymmetrical pauldrons on under his robe.- GDC slides including new awesome screenshots
I'll confess I'm surprised by the "3/4 at most" thing. It makes sense, but I'd figured they would just throw surcoats over them and rely on those/cloaks/feathered hats for colour and differentiation.- InExile is plotting to ruin Torment by making it turn-based
I'd have thought Xcom Apocalypse and Arcanum would have taught people that you can't translate turn-based into RTWP (or vice versa) without taking any hits by now. Guess not. unless that was precisely the OP's intention OP did Pearl Harbour false flag chemtrails in my smart meter. Thing is, I think most people don't really give a ****. I prefer turn-based, but I still really enjoy RTWP. Most people can enjoy Civilization and Total War without slipping in to overwrought histrionics. I wouldn't worry too much about funhaters screeching betrayal.- InExile is plotting to ruin Torment by making it turn-based
- InExile is plotting to ruin Torment by making it turn-based
- InExile is plotting to ruin Torment by making it turn-based
- Character Rollaholic - Mea Culpa
Tamerlane replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Arrange as you like? Pfft. Rollplayer.- If Im not crushed into goo by an ogre in my first 10 minutes of gameplay, I wont be happy.
Pictured: Muscle Wizard casting Power Word, Kill.- Knowing there's a trap vs. rolling there's a trap
I don't think it would be safe to assume that, no.- If Im not crushed into goo by an ogre in my first 10 minutes of gameplay, I wont be happy.
They prefer to be called Muscle Americans.- If Im not crushed into goo by an ogre in my first 10 minutes of gameplay, I wont be happy.
It's kinda funny. My first time through BG, I accidentally missed the ankhegs entirely until near the end of the game. When I did run into them, I was all ready to fight this hyped up enemy and they just kinda... died. Timed quest, yo.- If Im not crushed into goo by an ogre in my first 10 minutes of gameplay, I wont be happy.
What can I say? He obviously just got out of a tough battle with another high-level fighter who successfully countered all of his defencive maneuvers. Don't blame a fella for running on fumes at the end of the day; blame Vancian Swordfighting.- If Im not crushed into goo by an ogre in my first 10 minutes of gameplay, I wont be happy.
He'd already used up those Combat Maneuvers for the day and he couldn't rest until he finished that fight.- Knowing there's a trap vs. rolling there's a trap
Aw, that's lame. I guess they wanted to give rogues a bigger niche, even if traps seems like an inherently ranger-y thing to deal with.- Knowing there's a trap vs. rolling there's a trap
That's something Josh Sawyer has specifically talked about trying to avoid. EDIT: To clarify, they're trying to get away from binary pass/fail on skill checks. So it's not "Oh, you're five under on your mechanics skill? **** you, you don't disable the trap. Come back when you level up, bruv." It's "Five under on your mechanics skill? Yeah, sure, you disable, the trap, but you'll break some tools in doing so." This lets specialists still feel special without completely stymying non-specialists. They also want to make sure that while a class can always be "the best at what it does" (like rogues with stealth or fighters with deflection or whatever), the gap does not naturally increase with time. So if a rogue starts with +15 stealth and a fighter starts with +0 stealth and they're both focusing as hard as they can on stealth, then at level ten, the gap between them will be the same as it was at level 1, rather than the ballooning differences you often saw with skills and saves in 3.X.- Knowing there's a trap vs. rolling there's a trap
I would certainly hopeassume that rangers would get a bonus as well.- If Im not crushed into goo by an ogre in my first 10 minutes of gameplay, I wont be happy.
http://www.youtube.com/watch?v=1VaDr3WbCzQ- If Im not crushed into goo by an ogre in my first 10 minutes of gameplay, I wont be happy.
Sounds to me that a lot of classes will have Aoe attacks, i hope it wont make every combat tactic: spam aoe abilities on every cooldown. Though other classes will have abilities for crowds, barbarians are the only AOE-centric melee class. - Josh Sawyer GDC Next 10 Talk