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Everything posted by Tamerlane
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Josh Sawyer GDC Next 10 Talk
Tamerlane replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I can't answer for the other person, but I hated DAO's codex. You want quest details in your quest log? Nah bro, they're in the codex. Want to find a specific entry? Get to clicking, ****, 'cause this **** ain't labelled. -
Josh Sawyer GDC Next 10 Talk
Tamerlane replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Presumably the codexes of Dragon Age or Mass Effect. -
Josh Sawyer GDC Next 10 Talk
Tamerlane replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Every game should have a UFOpaedia. -
InExile is plotting to ruin Torment by making it turn-based
Tamerlane replied to khango's topic in Computer and Console
I'd have thought Xcom Apocalypse and Arcanum would have taught people that you can't translate turn-based into RTWP (or vice versa) without taking any hits by now. Guess not. unless that was precisely the OP's intention OP did Pearl Harbour false flag chemtrails in my smart meter. Thing is, I think most people don't really give a ****. I prefer turn-based, but I still really enjoy RTWP. Most people can enjoy Civilization and Total War without slipping in to overwrought histrionics. I wouldn't worry too much about funhaters screeching betrayal.- 343 replies
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InExile is plotting to ruin Torment by making it turn-based
Tamerlane replied to khango's topic in Computer and Console
To me it just seems wrong to sell something as a D&D game and then want to go real-time-with-pause, like the Infinity Engine games did in the first place...- 343 replies
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InExile is plotting to ruin Torment by making it turn-based
Tamerlane replied to khango's topic in Computer and Console
http://www.youtube.com/watch?v=WmJ4pKXNAPM Turn-based is fun. Real-time-with-pause is fun. Don't be a baby.- 343 replies
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InExile is plotting to ruin Torment by making it turn-based
Tamerlane replied to khango's topic in Computer and Console
People give way too much of a **** about this stuff.- 343 replies
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That's something Josh Sawyer has specifically talked about trying to avoid. EDIT: To clarify, they're trying to get away from binary pass/fail on skill checks. So it's not "Oh, you're five under on your mechanics skill? **** you, you don't disable the trap. Come back when you level up, bruv." It's "Five under on your mechanics skill? Yeah, sure, you disable, the trap, but you'll break some tools in doing so." This lets specialists still feel special without completely stymying non-specialists. They also want to make sure that while a class can always be "the best at what it does" (like rogues with stealth or fighters with deflection or whatever), the gap does not naturally increase with time. So if a rogue starts with +15 stealth and a fighter starts with +0 stealth and they're both focusing as hard as they can on stealth, then at level ten, the gap between them will be the same as it was at level 1, rather than the ballooning differences you often saw with skills and saves in 3.X.