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Giubba

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Everything posted by Giubba

  1. I paid for d20 based game just like Torment,BG and IWD as was advertised in the kickstart not for this mess.
  2. Or they are simply stating the oblivious using as cornerstone the false,inaccurate and mislading promises made in the kickstarter campaign. As I already said some people really need to learn what "spiritual successor" actually means. As already said someone need to learn to read. Copy pasted from the kickstarter page Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment. So for what we saw there isn't even a scrap of Baldur's Gate taken in account as the developer exact words and if the actual combat system is anything close to icewind dale than it's better that you reinstall the game and check it out. Hope that the narrative part is something bearable.
  3. Or they are simply stating the oblivious using as cornerstone the false,inaccurate and mislading promises made in the kickstarter campaign.
  4. No the simply and plained said that they wanted make a game wi I see. Well their are differences between BG2 and IWD1 as well. Minimal, you didn't need to relearn the combat from scratch switching between baldurs gate and icewind dale. And sorry i'm literaly too angry with this bastards for having a civil discussion.
  5. BG share the same combat of IWD so if he despise (and he plainly admit it that he would save basicaly nothing from BG2) he despise both BG and IWD. They have similarities in pace, but technically the combat was different. For one; you couldn't stack as many buffs on a character in IWD2 as you could in BG2. There are subtle differences in the stats and level up system too; both of which affect combat. Ok i'm trying to control my temper. In fact i wrote IWD (implyng icewind dale 1) because IWD 2 was based on D&D 3 or 3.5 i don't remember the exact relase.
  6. BG share the same combat of IWD so if he despise (and he plainly admit it that he would save basicaly nothing from BG2) he despise both BG and IWD. And for being completly honest at the moment i do not give a flaming **** about what Sawyer prefer. They had my money because they put baldur's gate,icewind dale and torment in their objective as goal to reach. And what i discover? that the guy who created the game dosen't give a **** about two of the said title. OH ****ING JOY
  7. Because pillars of eternity should have been an old IE game in the 2014? Because if go to the kickstarter page i find this So what the **** i should expect ? Where exactly did it read "its baldurs gate 3" or "its a copy of baldurs gate with new tech"? It only says that they are heavily inspired by those games. Point is that this game is not heavily inspired by this game (and here is the parte that really really piss the ****ing hell out of me and i've just discovered it) because the guy in charge of the game mechanincs ****ing despises the game that they had put in the god damnit front page of their kickstarter page
  8. Because pillars of eternity should have been an old IE game in the 2014? Because if go to the kickstarter page i find this So what the **** i should expect ?
  9. Another thing that would improve the comprehension. Give less points at the char creation and set each attribute to the minimal level needed for having some effect in game.
  10. There are multiple ways to progress. If you want a character that has every option available, then yes, you'll need to invest in every stat that influences conversation. If so, then play as a character that will benefit from those attributes, one that doesn't really need constitution or dextery. But is it really necessary? I'd rather leave some of those options for a second playthrough. For example, first I play as a intelligent and perceptive character and later as an intimidating bully with high might and resolve. There is absolutely no problem in wanting to have all options available , but I don't think Obsidian expect players to do that. Just look at the discussion on the thread below and the comments made by one of the developers (Eric Fenstermaker): http://forums.obsidian.net/topic/66862-dialogue-options-dont-really-do-anything/ Point is if you want some option in the dialogue (not all) inevitably you must put point is intelligence and the other skill which i don't remember the name (the one just above int.). And secondary this being a RPG is quite normal that you want have as much control as you can over the dialog but this system, and again with this absurd combat, force you to choose between a character that maybe can survive a 10 more sec in a combat or a char that can choose something different from the standard answer. In fact the cretine who had the brillant idea of might should never be put in the position to do this mess.
  11. Except I'm not talking about a new iteration, clinging to the old. I'm talking about a ranking of all the iterations since the original AD&D. 2nd Edition ranks in the back of all versions. 1st edition was wonky, but had some fun exploits and oddities that 2nd edition "fixed", to its detriment. 4th edition is a weird attempt at making play different, with some systems that work well and some that are bloated and ugly, but overall it's more fun to play than 2nd edition. 3rd edition greatly simplified systems, making them easier to understand and slightly more modal, leading to a deeper game than 2nd edition. There just isn't anything that 2nd edition has to offer that isn't done better by one of its predecessors or successors. 2nd edition just doesn't bring anything to the table - it was what we had at the time those games were made, but it's certainly not a bar to measure games against today. Baldur's Gate and Torment were great because of the writing and stories, not because of the combat mechanics. The greatest weakness of all the IE titles was always the combat mechanics, and that's because 2nd edition is simply not very well designed, especially for implementation by a computer that cannot fudge rules on the fly as can a human Dungeon Master. Ah no. For me those games were good also for their combat and if i have to confront those classics with this mishmash that we should try to test i wouldn't think 2 second picking something similar to BG2 .
  12. Basically every new interation of D&D since the classic one has a bunch of people that think that is the worst piece of crap ever spawned by human mind. I'm not terrible impressed by those kind of statemente since the 90s.
  13. When you try to reinvent the wheel there is a good (actualy a 100%) chance that your new hexagonal wheel will not work as good as your traditional round wheel (see guild wars 2 for reference) This is the part where I remind you guys that they don't have a D&D license and as a result can not copy the systems of the Infinity Engine games and as such had no choice. This is the part where i remind you that D&D do not have any royalty over every d20 system baesd on strength,dex,con,int,wis,char. Am I alone in having an opinion that goes something like: No way on this earth I would have backed any RPG tied to the awful, unbalanced and soul destroying systems of early D&D? I played that way for 24 years, lost potential players to the inherent and undecipherable class progression and balance differences and there's no way on this earth I'm going back to it, unless its the last game in town, which it won't be if I have any say in it whatsoever. Maybe the reading comprehension of the nayser isn't high enough. I never wrote that i wanted D&D system but a d20 system with canonical stats Lol pretty much incredible how the cornerstone of RPG gaming (BG1&2,IDW1&2,Torment) sudddenly became "awful, unbalanced and soul destroying systems"
  14. This post makes me wish this forum had a dislike button. This game needs less BG because most of this games real flaws come from them wanting to do something original with vision but being handicapped and having to make it reminiscent of the Infinity Engine games. Mechanically almost everything "original" seems to be a problem. Obsidian should have been original with the races/lore, and be very traditional with the mechanics. When you try to reinvent the wheel there is a good (actualy a 100%) chance that your new hexagonal wheel will not work as good as your traditional round wheel (see guild wars 2 for reference) Apart from what Karkarov already said (that they cannot just copy D&D) this assumes that the old system was perfect. It wasn't but it does its job admirably well.
  15. While we are it, remove any dialogue choice regarding stats and move the same dialogue choice to a serie of skills influenced by stats. At the moment the main char must waste point in stats that influence only the conversation.
  16. When you try to reinvent the wheel there is a good (actualy a 100%) chance that your new hexagonal wheel will not work as good as your traditional round wheel (see guild wars 2 for reference) This is the part where I remind you guys that they don't have a D&D license and as a result can not copy the systems of the Infinity Engine games and as such had no choice. This is the part where i remind you that D&D do not have any royalty over every d20 system baesd on strength,dex,con,int,wis,char.
  17. This post makes me wish this forum had a dislike button. This game needs less BG because most of this games real flaws come from them wanting to do something original with vision but being handicapped and having to make it reminiscent of the Infinity Engine games. Mechanically almost everything "original" seems to be a problem. Obsidian should have been original with the races/lore, and be very traditional with the mechanics. When you try to reinvent the wheel there is a good (actualy a 100%) chance that your new hexagonal wheel will not work as good as your traditional round wheel (see guild wars 2 for reference)
  18. You must've been doing something wrong fighting the trash mobs. How were you fighting them? They are trash mobs for **** sake, you shouldn't need Patton level of warfare skill for killing them. And between the difference is that the ogre is one mob so he's more manageable while trash usually come in packs that takes little to no damage and punchs like dragons.
  19. Yes, they increase mob sizes and buff enemy stats. Really? because i cannot see any difference in combat between easy,normal and hard.
  20. Got a question. At the moment do the difficult slider change anything at all in the game?
  21. am agreeing that the lack o' feedback to be explaining what is happening in combat makes combat that much more difficult to comprehend. am genuine surprised at the lack o' useful information via the character record page... should be far more dynamic. having to puzzle out combat through trial and error, particularly when facing so many bugs, is making combat even more difficult understand than it otherwise would be. nevertheless, we do believe that the extreme steep learning curve sans a tutorial stage is greatly exacerbating the problem. the more we play, the more we get a feel for combat... feels less chaotic as we begin to understand what is going on. is not that the combat itself is bad or frenetic, but we agree that density/depth and lack o' useful explanations is making it seem frenetic. as for the writing, we simple hasn't genuine seen particularly compelling writing as yet, though we do frequent seen it listed as a positive from beta feedback. strikes us as a bit forced or based on past games rather than the current one. HA! Good Fun! At the moment the more i play, the less i want to play it again.
  22. After an afternoon playing the beta i have to admit i'm pretty much fed up with the beta. The combat (just like in that cluster**** know as witcher 2) prevent me to appreciate anything else in the game. Just thinking that at some point i will have to fight something is enough for makeing me quit the game.
  23. Also another thing. There is an actual difference in the difficult settings? Because i was butchered in easy as i was maimed in hard .
  24. My first impression -> Char creation: attributes are pretty much unintelligible (but i've already wrote about this in the char creation discussion), customization is really limited with few option regarding beards/heads/hari (godlike suffer the most from this point), really a limited number of portrait (fire godlike have 1 portrait...), also aspect customization should be moved before the attributes distribution not after. Ingame feel: it really resemble a game made in baldur's gate era (actualy there are icons taken directly from BG/IWD) Dialogue: An evolution from BG dialogue system, it does its work admirably. Combat: A confusing mess, between bugs (my priest wasn't able to cast nothing,my wizard didn't have any icon in his action bar) and speed i wasn't able to understand what was happening. Skills: Few in number and confusing as hell in their upgrading.
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